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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * Copyright 2000, 2010 Oracle and/or its affiliates.
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX

#include <drawinglayer/drawinglayerdllapi.h>

#include <drawinglayer/primitive3d/sdrprimitive3d.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive3d
    {
        /** SdrSpherePrimitive3D class

            This 3D primitive expands the SdrPrimitive3D to a 3D sphere definition.
            The sphere is implicitely in unit coordinates and the given transformation
            defines it's geometry in space.
         */
        class DRAWINGLAYER_DLLPUBLIC SdrSpherePrimitive3D : public SdrPrimitive3D
        {
        private:
            /// additional geometry definitions
            sal_uInt32                                  mnHorizontalSegments;
            sal_uInt32                                  mnVerticalSegments;

        protected:
            /// local decomposition.
            virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;

        public:
            /// constructor
            SdrSpherePrimitive3D(
                const basegfx::B3DHomMatrix& rTransform,
                const basegfx::B2DVector& rTextureSize,
                const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
                const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
                sal_uInt32 nHorizontalSegments,
                sal_uInt32 nVerticalSegments);

            /// data read access
            sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; }
            sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; }

            /// compare operator
            virtual bool operator==(const BasePrimitive3D& rPrimitive) const;

            /// get range
            virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;

            /// provide unique ID
            DeclPrimitrive3DIDBlock()
        };
    } // end of namespace primitive3d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */