summaryrefslogtreecommitdiff
path: root/drawinglayer/inc/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx
blob: d741b4c1b2236ac921556ad41546937f261b6426 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX

#include <drawinglayer/drawinglayerdllapi.h>

#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <vector>

//////////////////////////////////////////////////////////////////////////////
// predefines

namespace drawinglayer { namespace geometry {
    class ViewInformation3D;
}}

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive3d
    {
        /** SliceType3D definition */
        enum SliceType3D
        {
            SLICETYPE3D_REGULAR,        // normal geoemtry Slice3D
            SLICETYPE3D_FRONTCAP,       // front cap
            SLICETYPE3D_BACKCAP         // back cap
        };

        /// class to hold one Slice3D
        class DRAWINGLAYER_DLLPUBLIC Slice3D
        {
        protected:
            basegfx::B3DPolyPolygon                 maPolyPolygon;
            SliceType3D                             maSliceType;

        public:
            Slice3D(
                const basegfx::B2DPolyPolygon& rPolyPolygon,
                const basegfx::B3DHomMatrix& aTransform,
                SliceType3D aSliceType = SLICETYPE3D_REGULAR)
            :   maPolyPolygon(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(rPolyPolygon)),
                maSliceType(aSliceType)
            {
                maPolyPolygon.transform(aTransform);
            }

            explicit Slice3D(
                const basegfx::B3DPolyPolygon& rPolyPolygon,
                SliceType3D aSliceType = SLICETYPE3D_REGULAR)
            :   maPolyPolygon(rPolyPolygon),
                maSliceType(aSliceType)
            {
            }

            // data access
            const basegfx::B3DPolyPolygon& getB3DPolyPolygon() const { return maPolyPolygon; }
            SliceType3D getSliceType() const { return maSliceType; }
        };

        /// typedef for a group of Slice3Ds
        typedef ::std::vector< Slice3D > Slice3DVector;

        /// helpers for creation
        void DRAWINGLAYER_DLLPUBLIC createLatheSlices(
            Slice3DVector& rSliceVector,
            const basegfx::B2DPolyPolygon& rSource,
            double fBackScale,
            double fDiagonal,
            double fRotation,
            sal_uInt32 nSteps,
            bool bCharacterMode,
            bool bCloseFront,
            bool bCloseBack);

        void DRAWINGLAYER_DLLPUBLIC createExtrudeSlices(
            Slice3DVector& rSliceVector,
            const basegfx::B2DPolyPolygon& rSource,
            double fBackScale,
            double fDiagonal,
            double fDepth,
            bool bCharacterMode,
            bool bCloseFront,
            bool bCloseBack);

        /// helpers for geometry extraction
        basegfx::B3DPolyPolygon DRAWINGLAYER_DLLPUBLIC extractHorizontalLinesFromSlice(const Slice3DVector& rSliceVector, bool bCloseHorLines);
        basegfx::B3DPolyPolygon DRAWINGLAYER_DLLPUBLIC extractVerticalLinesFromSlice(const Slice3DVector& rSliceVector);

        void DRAWINGLAYER_DLLPUBLIC extractPlanesFromSlice(
            ::std::vector< basegfx::B3DPolyPolygon >& rFill,
            const Slice3DVector& rSliceVector,
            bool bCreateNormals,
            bool bSmoothHorizontalNormals,
            bool bSmoothNormals,
            bool bSmoothLids,
            bool bClosed,
            double fSmoothNormalsMix,
            double fSmoothLidsMix,
            bool bCreateTextureCoordinates,
            const basegfx::B2DHomMatrix& rTexTransform);

        void DRAWINGLAYER_DLLPUBLIC createReducedOutlines(
            const geometry::ViewInformation3D& rViewInformation,
            const basegfx::B3DHomMatrix& rObjectTransform,
            const basegfx::B3DPolygon& rLoopA,
            const basegfx::B3DPolygon& rLoopB,
            basegfx::B3DPolyPolygon& rTarget);

    } // end of namespace overlay
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */