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/*************************************************************************
 *
 *  OpenOffice.org - a multi-platform office productivity suite
 *
 *  $RCSfile: sdrextrudelathetools3d.hxx,v $
 *
 *  $Revision: 1.6 $
 *
 *  last change: $Author: aw $ $Date: 2008-03-19 04:35:00 $
 *
 *  The Contents of this file are made available subject to
 *  the terms of GNU Lesser General Public License Version 2.1.
 *
 *
 *    GNU Lesser General Public License Version 2.1
 *    =============================================
 *    Copyright 2005 by Sun Microsystems, Inc.
 *    901 San Antonio Road, Palo Alto, CA 94303, USA
 *
 *    This library is free software; you can redistribute it and/or
 *    modify it under the terms of the GNU Lesser General Public
 *    License version 2.1, as published by the Free Software Foundation.
 *
 *    This library is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *    Lesser General Public License for more details.
 *
 *    You should have received a copy of the GNU Lesser General Public
 *    License along with this library; if not, write to the Free Software
 *    Foundation, Inc., 59 Temple Place, Suite 330, Boston,
 *    MA  02111-1307  USA
 *
 ************************************************************************/

#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX

#ifndef _BGFX_POLYGON_B3DPOLYPOLYGON_HXX
#include <basegfx/polygon/b3dpolypolygon.hxx>
#endif

#ifndef _BGFX_POLYPOLYGON_B2DPOLYGONTOOLS_HXX
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#endif

#include <vector>

//////////////////////////////////////////////////////////////////////////////
// predefines

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive3d
    {
        // Slice3D types
        enum SliceType3D
        {
            SLICETYPE3D_REGULAR,        // normal geoemtry Slice3D
            SLICETYPE3D_FRONTCAP,       // front cap
            SLICETYPE3D_BACKCAP         // back cap
        };

        // class to hold one Slice3D
        class Slice3D
        {
        protected:
            basegfx::B3DPolyPolygon                 maPolyPolygon;
            SliceType3D                             maSliceType;

        public:
            Slice3D(
                const basegfx::B2DPolyPolygon& rPolyPolygon,
                const basegfx::B3DHomMatrix& aTransform,
                SliceType3D aSliceType = SLICETYPE3D_REGULAR)
            :   maPolyPolygon(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(rPolyPolygon)),
                maSliceType(aSliceType)
            {
                maPolyPolygon.transform(aTransform);
            }

            Slice3D(
                const basegfx::B3DPolyPolygon& rPolyPolygon,
                SliceType3D aSliceType = SLICETYPE3D_REGULAR)
            :   maPolyPolygon(rPolyPolygon),
                maSliceType(aSliceType)
            {
            }

            // data access
            const basegfx::B3DPolyPolygon& getB3DPolyPolygon() const { return maPolyPolygon; }
            SliceType3D getSliceType() const { return maSliceType; }
        };

        // typedef for a group of Slice3Ds
        typedef ::std::vector< Slice3D > Slice3DVector;

        // helpers for creation
        void createLatheSlices(
            Slice3DVector& rSliceVector,
            const basegfx::B2DPolyPolygon& rSource,
            double fBackScale,
            double fDiagonal,
            double fRotation,
            sal_uInt32 nSteps,
            bool bCharacterMode,
            bool bCloseFront,
            bool bCloseBack);

        void createExtrudeSlices(
            Slice3DVector& rSliceVector,
            const basegfx::B2DPolyPolygon& rSource,
            double fBackScale,
            double fDiagonal,
            double fDepth,
            bool bCharacterMode,
            bool bCloseFront,
            bool bCloseBack);

        // helpers for geometry extraction
        void extractLinesFromSlice(
            basegfx::B3DPolyPolygon& rLine,
            const Slice3DVector& rSliceVector,
            bool bClosed,
            bool bAddHorizontal,
            bool bAddVertical);

        void extractPlanesFromSlice(
            ::std::vector< basegfx::B3DPolyPolygon >& rFill,
            const Slice3DVector& rSliceVector,
            bool bCreateNormals,
            bool bSmoothHorizontalNormals,
            bool bSmoothNormals,
            bool bSmoothLids,
            bool bClosed,
            double fSmoothNormalsMix,
            double fSmoothLidsMix,
            bool bCreateTextureCoordinates,
            const basegfx::B2DHomMatrix& rTexTransform);

    } // end of namespace overlay
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX

// eof