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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
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 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
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 ************************************************************************/

#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX

#include <drawinglayer/drawinglayerdllapi.h>

#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <vector>

//////////////////////////////////////////////////////////////////////////////
// predefines

namespace drawinglayer { namespace geometry {
    class ViewInformation3D;
}}

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive3d
    {
        /** SliceType3D definition */
        enum SliceType3D
        {
            SLICETYPE3D_REGULAR,        // normal geoemtry Slice3D
            SLICETYPE3D_FRONTCAP,       // front cap
            SLICETYPE3D_BACKCAP         // back cap
        };

        /// class to hold one Slice3D
        class DRAWINGLAYER_DLLPUBLIC Slice3D
        {
        protected:
            basegfx::B3DPolyPolygon                 maPolyPolygon;
            SliceType3D                             maSliceType;

        public:
            Slice3D(
                const basegfx::B2DPolyPolygon& rPolyPolygon,
                const basegfx::B3DHomMatrix& aTransform,
                SliceType3D aSliceType = SLICETYPE3D_REGULAR)
            :   maPolyPolygon(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(rPolyPolygon)),
                maSliceType(aSliceType)
            {
                maPolyPolygon.transform(aTransform);
            }

            Slice3D(
                const basegfx::B3DPolyPolygon& rPolyPolygon,
                SliceType3D aSliceType = SLICETYPE3D_REGULAR)
            :   maPolyPolygon(rPolyPolygon),
                maSliceType(aSliceType)
            {
            }

            // data access
            const basegfx::B3DPolyPolygon& getB3DPolyPolygon() const { return maPolyPolygon; }
            SliceType3D getSliceType() const { return maSliceType; }
        };

        /// typedef for a group of Slice3Ds
        typedef ::std::vector< Slice3D > Slice3DVector;

        /// helpers for creation
        void DRAWINGLAYER_DLLPUBLIC createLatheSlices(
            Slice3DVector& rSliceVector,
            const basegfx::B2DPolyPolygon& rSource,
            double fBackScale,
            double fDiagonal,
            double fRotation,
            sal_uInt32 nSteps,
            bool bCharacterMode,
            bool bCloseFront,
            bool bCloseBack);

        void DRAWINGLAYER_DLLPUBLIC createExtrudeSlices(
            Slice3DVector& rSliceVector,
            const basegfx::B2DPolyPolygon& rSource,
            double fBackScale,
            double fDiagonal,
            double fDepth,
            bool bCharacterMode,
            bool bCloseFront,
            bool bCloseBack);

        /// helpers for geometry extraction
        basegfx::B3DPolyPolygon DRAWINGLAYER_DLLPUBLIC extractHorizontalLinesFromSlice(const Slice3DVector& rSliceVector, bool bCloseHorLines);
        basegfx::B3DPolyPolygon DRAWINGLAYER_DLLPUBLIC extractVerticalLinesFromSlice(const Slice3DVector& rSliceVector);

        void DRAWINGLAYER_DLLPUBLIC extractPlanesFromSlice(
            ::std::vector< basegfx::B3DPolyPolygon >& rFill,
            const Slice3DVector& rSliceVector,
            bool bCreateNormals,
            bool bSmoothHorizontalNormals,
            bool bSmoothNormals,
            bool bSmoothLids,
            bool bClosed,
            double fSmoothNormalsMix,
            double fSmoothLidsMix,
            bool bCreateTextureCoordinates,
            const basegfx::B2DHomMatrix& rTexTransform);

        void DRAWINGLAYER_DLLPUBLIC createReducedOutlines(
            const geometry::ViewInformation3D& rViewInformation,
            const basegfx::B3DHomMatrix& rObjectTransform,
            const basegfx::B3DPolygon& rLoopA,
            const basegfx::B3DPolygon& rLoopB,
            basegfx::B3DPolyPolygon& rTarget);

    } // end of namespace overlay
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX

// eof

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */