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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: sdrdecompositiontools3d.hxx,v $
*
* $Revision: 1.4 $
*
* last change: $Author: aw $ $Date: 2006-10-19 10:32:40 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#endif
#include <vector>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace basegfx {
class B3DPolygon;
class B3DPolyPolygon;
class B3DHomMatrix;
class B2DVector;
}
namespace drawinglayer { namespace attribute {
class SdrLineAttribute;
class SdrFillAttribute;
class Sdr3DObjectAttribute;
class FillGradientAttribute;
class SdrShadowAttribute;
}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
Primitive3DSequence create3DPolyPolygonLinePrimitives(
const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
const basegfx::B3DHomMatrix& rObjectTransform,
const attribute::SdrLineAttribute& rLine);
Primitive3DSequence create3DPolyPolygonFillPrimitives(
const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
const basegfx::B3DHomMatrix& rObjectTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
const attribute::SdrFillAttribute& rFill,
const attribute::FillGradientAttribute* pFillGradient = 0L);
Primitive3DSequence createShadowPrimitive3D(
const Primitive3DSequence& rSource,
const attribute::SdrShadowAttribute& rShadow,
bool bShadow3D);
} // end of namespace overlay
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
// eof
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