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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: transformprimitive2d.hxx,v $
*
* $Revision: 1.3 $
*
* last change: $Author: aw $ $Date: 2008-05-27 14:11:17 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** TransformPrimitive2D class
This is one of the basic grouping primitives and it provides
embedding a sequence of primitives (a geometry) into a
transformation. All renderers have to handle this, usually by
building a current transformation stack (linear combination)
and applying this to all to-be-rendered geometry. If not handling
this, the output will be mostly wrong since this primitive is
widely used.
It does transform by embedding an existing geometry into a
transformation as Child-content. This allows re-usage of the
refcounted Uno-Api primitives and their existung, buffered
decompositions.
It could e.g. be used to show a single object geometry in 1000
different, transformed states without the need to create those
thousand primitive contents.
*/
class TransformPrimitive2D : public GroupPrimitive2D
{
private:
// the transformation to apply to the child geometry
basegfx::B2DHomMatrix maTransformation;
public:
/// constructor
TransformPrimitive2D(
const basegfx::B2DHomMatrix& rTransformation,
const Primitive2DSequence& rChildren);
/// data read access
const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof
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