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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTPRIMITIVE2D_HXX
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <tools/string.hxx>
#include <vcl/font.hxx>
#include <basegfx/color/bcolor.hxx>
#include <vector>
#include <com/sun/star/lang/Locale.hpp>
#include <drawinglayer/attribute/fontattribute.hxx>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace basegfx {
class B2DPolyPolygon;
typedef ::std::vector< B2DPolyPolygon > B2DPolyPolygonVector;
}
class OutputDevice;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
/** TextSimplePortionPrimitive2D class
This is the basic primitive for representing a text portion. It contains
all needed information. If it is not handled by a renderer, it's decomposition
will provide the text PolyPolygon outlines as filled polygons, correctly
transformed.
To get better text quality, it is suggested to handle tis primitive directly
in a renderer. In that case, e.g. hintings on the system can be supported.
*/
class TextSimplePortionPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// text range transformation from unit range ([0.0 .. 1.0]) to text range
basegfx::B2DHomMatrix maTextTransform;
/// The text, used from maTextPosition up to maTextPosition + maTextLength
String maText;
/// The index from where on maText is used
xub_StrLen maTextPosition;
/// The length for maText usage, starting from maTextPosition
xub_StrLen maTextLength;
/// The DX array scale-independent in unit coordinates
::std::vector< double > maDXArray;
/// The font to use
attribute::FontAttribute maFontAttribute;
/// The Locale for the text
::com::sun::star::lang::Locale maLocale;
/// font color
basegfx::BColor maFontColor;
/// #i96669# add simple range buffering for this primitive
basegfx::B2DRange maB2DRange;
protected:
/// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
TextSimplePortionPrimitive2D(
const basegfx::B2DHomMatrix& rNewTransform,
const String& rText,
xub_StrLen aTextPosition,
xub_StrLen aTextLength,
const ::std::vector< double >& rDXArray,
const attribute::FontAttribute& rFontAttribute,
const ::com::sun::star::lang::Locale& rLocale,
const basegfx::BColor& rFontColor);
/// helpers
/** get text outlines as polygons and their according ObjectTransformation. Handles all
the necessary VCL outline extractins, scaling adaptions and other stuff.
*/
void getTextOutlinesAndTransformation(basegfx::B2DPolyPolygonVector& rTarget, basegfx::B2DHomMatrix& rTransformation) const;
/// data read access
const basegfx::B2DHomMatrix& getTextTransform() const { return maTextTransform; }
const String& getText() const { return maText; }
xub_StrLen getTextPosition() const { return maTextPosition; }
xub_StrLen getTextLength() const { return maTextLength; }
const ::std::vector< double >& getDXArray() const { return maDXArray; }
const attribute::FontAttribute& getFontAttribute() const { return maFontAttribute; }
const ::com::sun::star::lang::Locale& getLocale() const { return maLocale; }
const basegfx::BColor& getFontColor() const { return maFontColor; }
/// compare operator
virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
};
/// small helper to have a compare operator for Locale
bool LocalesAreEqual(const ::com::sun::star::lang::Locale& rA, const ::com::sun::star::lang::Locale& rB);
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof
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