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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYPOLYGONPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYPOLYGONPRIMITIVE2D_HXX

#include <drawinglayer/drawinglayerdllapi.h>

#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/attribute/fillbitmapattribute.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <drawinglayer/attribute/lineattribute.hxx>
#include <drawinglayer/attribute/strokeattribute.hxx>
#include <drawinglayer/attribute/linestartendattribute.hxx>
#include <drawinglayer/attribute/fillgradientattribute.hxx>
#include <drawinglayer/attribute/fillhatchattribute.hxx>
#include <basegfx/color/bcolor.hxx>

//////////////////////////////////////////////////////////////////////////////
// PolyPolygonHairlinePrimitive2D class

namespace drawinglayer
{
    namespace primitive2d
    {
        /** PolyPolygonHairlinePrimitive2D class

            This primitive defines a multi-PolygonHairlinePrimitive2D and is
            just for convenience. The definition is not different from the single
            defined PolygonHairlinePrimitive2Ds.
         */
        class DRAWINGLAYER_DLLPUBLIC PolyPolygonHairlinePrimitive2D : public BufferedDecompositionPrimitive2D
        {
        private:
            /// the hairline geometry
            basegfx::B2DPolyPolygon                 maPolyPolygon;

            /// the hairline color
            basegfx::BColor                         maBColor;

        protected:
            /// local decomposition.
            virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;

        public:
            /// constructor
            PolyPolygonHairlinePrimitive2D(const basegfx::B2DPolyPolygon& rPolyPolygon, const basegfx::BColor& rBColor);

            /// data read access
            const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; }
            const basegfx::BColor& getBColor() const { return maBColor; }

            /// compare operator
            virtual bool operator==(const BasePrimitive2D& rPrimitive) const;

            /// get range
            virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;

            /// provide unique ID
            DeclPrimitrive2DIDBlock()
        };
    } // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////
// PolyPolygonMarkerPrimitive2D class

namespace drawinglayer
{
    namespace primitive2d
    {
        /** PolyPolygonMarkerPrimitive2D class

            This primitive defines a multi-PolygonMarkerPrimitive2D and is
            just for convenience. The definition is not different from the single
            defined PolygonMarkerPrimitive2Ds.
         */
        class DRAWINGLAYER_DLLPUBLIC PolyPolygonMarkerPrimitive2D : public BufferedDecompositionPrimitive2D
        {
        private:
            /// the marker hairline geometry
            basegfx::B2DPolyPolygon                 maPolyPolygon;

            /// the two colors
            basegfx::BColor                         maRGBColorA;
            basegfx::BColor                         maRGBColorB;

            /// the dash distance in 'pixels'
            double                                  mfDiscreteDashLength;

        protected:
            /// local decomposition.
            virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;

        public:
            /// constructor
            PolyPolygonMarkerPrimitive2D(
                const basegfx::B2DPolyPolygon& rPolyPolygon,
                const basegfx::BColor& rRGBColorA,
                const basegfx::BColor& rRGBColorB,
                double fDiscreteDashLength);

            // data read access
            const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; }
            const basegfx::BColor& getRGBColorA() const { return maRGBColorA; }
            const basegfx::BColor& getRGBColorB() const { return maRGBColorB; }
            double getDiscreteDashLength() const { return mfDiscreteDashLength; }

            /// compare operator
            virtual bool operator==(const BasePrimitive2D& rPrimitive) const;

            /// get range
            virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;

            /// provide unique ID
            DeclPrimitrive2DIDBlock()
        };
    } // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////
// PolyPolygonStrokePrimitive2D class

namespace drawinglayer
{
    namespace primitive2d
    {
        /** PolyPolygonStrokePrimitive2D class

            This primitive defines a multi-PolygonStrokePrimitive2D and is
            just for convenience. The definition is not different from the single
            defined PolygonStrokePrimitive2Ds.
         */
        class DRAWINGLAYER_DLLPUBLIC PolyPolygonStrokePrimitive2D : public BufferedDecompositionPrimitive2D
        {
        private:
            /// the line geometry
            basegfx::B2DPolyPolygon                 maPolyPolygon;

            /// the line attributes like width, join and color
            attribute::LineAttribute                maLineAttribute;

            /// the line stroking (if used)
            attribute::StrokeAttribute              maStrokeAttribute;

        protected:
            /// local decomposition.
            virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;

        public:
            /// constructor
            PolyPolygonStrokePrimitive2D(
                const basegfx::B2DPolyPolygon& rPolyPolygon,
                const attribute::LineAttribute& rLineAttribute,
                const attribute::StrokeAttribute& rStrokeAttribute);

            /// data read access
            const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; }
            const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; }
            const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; }

            /// compare operator
            virtual bool operator==(const BasePrimitive2D& rPrimitive) const;

            /// get range
            virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;

            /// provide unique ID
            DeclPrimitrive2DIDBlock()
        };
    } // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////
// PolyPolygonColorPrimitive2D class

namespace drawinglayer
{
    namespace primitive2d
    {
        /** PolyPolygonColorPrimitive2D class

            This primitive defines a PolyPolygon filled with a single color.
            This is one of the non-decomposable primitives, so a renderer
            should proccess it.
         */
        class DRAWINGLAYER_DLLPUBLIC PolyPolygonColorPrimitive2D : public BasePrimitive2D
        {
        private:
            /// the PolyPolygon geometry
            basegfx::B2DPolyPolygon                 maPolyPolygon;

            /// the polygon fill color
            basegfx::BColor                         maBColor;

        public:
            /// constructor
            PolyPolygonColorPrimitive2D(
                const basegfx::B2DPolyPolygon& rPolyPolygon,
                const basegfx::BColor& rBColor);

            /// data read access
            const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; }
            const basegfx::BColor& getBColor() const { return maBColor; }

            /// compare operator
            virtual bool operator==(const BasePrimitive2D& rPrimitive) const;

            /// get range
            virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;

            /// provide unique ID
            DeclPrimitrive2DIDBlock()
        };
    } // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////
// PolyPolygonGradientPrimitive2D class

namespace drawinglayer
{
    namespace primitive2d
    {
        /** PolyPolygonColorPrimitive2D class

            This primitive defines a PolyPolygon filled with a gradient. The
            decomosition will create a MaskPrimitive2D containing a
            FillGradientPrimitive2D.
         */
        class DRAWINGLAYER_DLLPUBLIC PolyPolygonGradientPrimitive2D : public BufferedDecompositionPrimitive2D
        {
        private:
            /// the PolyPolygon geometry
            basegfx::B2DPolyPolygon                     maPolyPolygon;

            /// the gradient definition
            attribute::FillGradientAttribute            maFillGradient;

        protected:
            /// local decomposition.
            virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;

        public:
            /// constructor
            PolyPolygonGradientPrimitive2D(
                const basegfx::B2DPolyPolygon& rPolyPolygon,
                const attribute::FillGradientAttribute& rFillGradient);

            /// data read access
            const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; }
            const attribute::FillGradientAttribute& getFillGradient() const { return maFillGradient; }

            /// compare operator
            virtual bool operator==(const BasePrimitive2D& rPrimitive) const;

            /// provide unique ID
            DeclPrimitrive2DIDBlock()
        };
    } // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////
// PolyPolygonHatchPrimitive2D class

namespace drawinglayer
{
    namespace primitive2d
    {
        /** PolyPolygonHatchPrimitive2D class

            This primitive defines a PolyPolygon filled with a hatch. The
            decomosition will create a MaskPrimitive2D containing a
            FillHatchPrimitive2D.
         */
        class DRAWINGLAYER_DLLPUBLIC PolyPolygonHatchPrimitive2D : public BufferedDecompositionPrimitive2D
        {
        private:
            /// the PolyPolygon geometry
            basegfx::B2DPolyPolygon                     maPolyPolygon;

            /// the hatch background color (if used)
            basegfx::BColor                             maBackgroundColor;

            /// the hatch definition
            attribute::FillHatchAttribute               maFillHatch;

        protected:
            /// local decomposition.
            virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;

        public:
            /// constructor
            PolyPolygonHatchPrimitive2D(
                const basegfx::B2DPolyPolygon& rPolyPolygon,
                const basegfx::BColor& rBackgroundColor,
                const attribute::FillHatchAttribute& rFillHatch);

            /// data read access
            const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; }
            const basegfx::BColor& getBackgroundColor() const { return maBackgroundColor; }
            const attribute::FillHatchAttribute& getFillHatch() const { return maFillHatch; }

            /// compare operator
            virtual bool operator==(const BasePrimitive2D& rPrimitive) const;

            /// provide unique ID
            DeclPrimitrive2DIDBlock()
        };
    } // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////
// PolyPolygonBitmapPrimitive2D class

namespace drawinglayer
{
    namespace primitive2d
    {
        /** PolyPolygonBitmapPrimitive2D class

            This primitive defines a PolyPolygon filled with bitmap data
            (including transparence). The decomosition will create a MaskPrimitive2D
            containing a FillBitmapPrimitive2D.
         */
        class DRAWINGLAYER_DLLPUBLIC PolyPolygonBitmapPrimitive2D : public BufferedDecompositionPrimitive2D
        {
        private:
            /// the PolyPolygon geometry
            basegfx::B2DPolyPolygon                     maPolyPolygon;

            /// the bitmap fill definition (may include tiling)
            attribute::FillBitmapAttribute              maFillBitmap;

        protected:
            /// local decomposition.
            virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;

        public:
            /// constructor
            PolyPolygonBitmapPrimitive2D(
                const basegfx::B2DPolyPolygon& rPolyPolygon,
                const attribute::FillBitmapAttribute& rFillBitmap);

            /// data read access
            const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; }
            const attribute::FillBitmapAttribute& getFillBitmap() const { return maFillBitmap; }

            /// compare operator
            virtual bool operator==(const BasePrimitive2D& rPrimitive) const;

            /// provide unique ID
            DeclPrimitrive2DIDBlock()
        };
    } // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYPOLYGONPRIMITIVE2D_HXX

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