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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX

#include <drawinglayer/drawinglayerdllapi.h>

#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <drawinglayer/attribute/fillbitmapattribute.hxx>

//////////////////////////////////////////////////////////////////////////////
// FillbitmapPrimitive2D class

namespace drawinglayer
{
    namespace primitive2d
    {
        /** FillBitmapPrimitive2D class

            This class defines a bitmap filling for a rectangular area. The
            Range is defined by the Transformation, the fill by the FillBitmapAttribute.
            There, the fill consists of a Bitmap (not transparent) defining the fill data
            and a Point/Vector pair defining the relative position/size [0.0 .. 1.0]
            inside the area where the bitmap is positioned. A flag defines then if this
            is tiled or not.

            Renderers should handle this primitive; it has a geometrically correct
            decomposition, but on pixel oututs the areas where the tiled pieces are
            aligned tend to show up (one overlapping or empty pixel)
         */
        class DRAWINGLAYER_DLLPUBLIC FillBitmapPrimitive2D : public BufferedDecompositionPrimitive2D
        {
        private:
            /// the geometric definition
            basegfx::B2DHomMatrix                       maTransformation;

            /// the fill attributes
            attribute::FillBitmapAttribute              maFillBitmap;

        protected:
            /// local decomposition.
            virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;

        public:
            /// constructor
            FillBitmapPrimitive2D(
                const basegfx::B2DHomMatrix& rTransformation,
                const attribute::FillBitmapAttribute& rFillBitmap);

            /// data read access
            const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
            const attribute::FillBitmapAttribute& getFillBitmap() const { return maFillBitmap; }

            /// compare operator
            virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;

            /// get range
            virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;

            /// provide unique ID
            DeclPrimitrive2DIDBlock()
        };
    } // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */