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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: backgroundcolorprimitive2d.hxx,v $
*
* $Revision: 1.3 $
*
* last change: $Author: aw $ $Date: 2008-05-27 14:11:16 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BACKGROUNDCOLORPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BACKGROUNDCOLORPRIMITIVE2D_HXX
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/color/bcolor.hxx>
//////////////////////////////////////////////////////////////////////////////
// BackgroundColorPrimitive2D class
namespace drawinglayer
{
namespace primitive2d
{
/** AnimatedInterpolatePrimitive2D class
This primitive is defined to fill the whole visible Viewport with
the given color (and thus decomposes to a filled polygon). This
makes it a view-depnendent primitive by definition. It only has
a valid decomposition if a valid Viewport is given in the
ViewInformation2D at decomposition time.
It will try to buffer it's last decomposition using maLastViewport
to detect changes in the get2DDecomposition call.
*/
class BackgroundColorPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the fill color to use
basegfx::BColor maBColor;
/// the last used viewInformation, used from getDecomposition for buffering
basegfx::B2DRange maLastViewport;
protected:
/// create local decomposition
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public:
/// constructor
BackgroundColorPrimitive2D(
const basegfx::BColor& rBColor);
/// data read access
const basegfx::BColor& getBColor() const { return maBColor; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
/// get B2Drange
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive2DIDBlock()
/// Overload standard getDecomposition call to be view-dependent here
virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BACKGROUNDCOLORPRIMITIVE2D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof
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