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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: materialattribute3d.hxx,v $
*
* $Revision: 1.3 $
*
* last change: $Author: aw $ $Date: 2008-05-27 14:11:16 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace drawinglayer { namespace {
class ImpMaterialAttribute3D;
}}
namespace basegfx {
class BColor;
}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class MaterialAttribute3D
{
private:
ImpMaterialAttribute3D* mpMaterialAttribute3D;
public:
// constructors/destructor
MaterialAttribute3D(const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity);
MaterialAttribute3D(const basegfx::BColor& rColor);
MaterialAttribute3D();
MaterialAttribute3D(const MaterialAttribute3D& rCandidate);
~MaterialAttribute3D();
// assignment operator
MaterialAttribute3D& operator=(const MaterialAttribute3D& rCandidate);
// compare operator
bool operator==(const MaterialAttribute3D& rCandidate) const;
bool operator!=(const MaterialAttribute3D& rCandidate) const { return !operator==(rCandidate); }
// data access
const basegfx::BColor& getColor() const;
const basegfx::BColor& getSpecular() const;
const basegfx::BColor& getEmission() const;
sal_uInt16 getSpecularIntensity() const;
};
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
// eof
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