summaryrefslogtreecommitdiff
path: root/drawinglayer/inc/drawinglayer/animation/animationtiming.hxx
blob: ff10eb5672ffb08a7950a5cd3c51576a82848e0e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef INCLUDED_DRAWINGLAYER_ANIMATION_ANIMATIONTIMING_HXX
#define INCLUDED_DRAWINGLAYER_ANIMATION_ANIMATIONTIMING_HXX

#include <drawinglayer/drawinglayerdllapi.h>

#include <sal/types.h>
#include <vector>

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace animation
    {
        //////////////////////////////////////////////////////////////////////////////

        class DRAWINGLAYER_DLLPUBLIC AnimationEntry
        {
        private:
            AnimationEntry(const AnimationEntry&);
            AnimationEntry& operator=(const AnimationEntry& rCandidate);

        public:
            AnimationEntry();
            virtual ~AnimationEntry();
            virtual AnimationEntry* clone() const = 0;

            virtual bool operator==(const AnimationEntry& rCandidate) const = 0;
            virtual double getDuration() const = 0;
            virtual double getStateAtTime(double fTime) const = 0;
            virtual double getNextEventTime(double fTime) const = 0;
        };

        //////////////////////////////////////////////////////////////////////////////

        class DRAWINGLAYER_DLLPUBLIC AnimationEntryFixed : public AnimationEntry
        {
        protected:
            double                                      mfDuration;
            double                                      mfState;

        public:
            AnimationEntryFixed(double fDuration, double fState = 0.0);
            virtual ~AnimationEntryFixed();
            virtual AnimationEntry* clone() const;

            virtual bool operator==(const AnimationEntry& rCandidate) const;
            virtual double getDuration() const;
            virtual double getStateAtTime(double fTime) const;
            virtual double getNextEventTime(double fTime) const;
        };

        //////////////////////////////////////////////////////////////////////////////

        class DRAWINGLAYER_DLLPUBLIC AnimationEntryLinear : public AnimationEntry
        {
        protected:
            double                                      mfDuration;
            double                                      mfFrequency;
            double                                      mfStart;
            double                                      mfStop;

        public:
            AnimationEntryLinear(double fDuration, double fFrequency = 250.0, double fStart = 0.0, double fStop = 1.0);
            virtual ~AnimationEntryLinear();
            virtual AnimationEntry* clone() const;

            virtual bool operator==(const AnimationEntry& rCandidate) const;
            virtual double getDuration() const;
            virtual double getStateAtTime(double fTime) const;
            virtual double getNextEventTime(double fTime) const;
        };

        //////////////////////////////////////////////////////////////////////////////

        class DRAWINGLAYER_DLLPUBLIC AnimationEntryList : public AnimationEntry
        {
        protected:
            double                                      mfDuration;
            ::std::vector< AnimationEntry* >            maEntries;

            // helpers
            sal_uInt32 impGetIndexAtTime(double fTime, double &rfAddedTime) const;

        public:
            AnimationEntryList();
            virtual ~AnimationEntryList();
            virtual AnimationEntry* clone() const;

            virtual bool operator==(const AnimationEntry& rCandidate) const;
            void append(const AnimationEntry& rCandidate);
            virtual double getDuration() const;
            virtual double getStateAtTime(double fTime) const;
            virtual double getNextEventTime(double fTime) const;
        };

        //////////////////////////////////////////////////////////////////////////////

        class DRAWINGLAYER_DLLPUBLIC AnimationEntryLoop : public AnimationEntryList
        {
        protected:
            sal_uInt32                                  mnRepeat;

        public:
            AnimationEntryLoop(sal_uInt32 nRepeat = 0xffffffff);
            virtual ~AnimationEntryLoop();
            virtual AnimationEntry* clone() const;

            virtual bool operator==(const AnimationEntry& rCandidate) const;
            virtual double getDuration() const;
            virtual double getStateAtTime(double fTime) const;
            virtual double getNextEventTime(double fTime) const;
        };

        //////////////////////////////////////////////////////////////////////////////
    } // end of namespace animation
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //INCLUDED_DRAWINGLAYER_ANIMATION_ANIMATIONTIMING_HXX

// eof

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */