summaryrefslogtreecommitdiff
path: root/drawinglayer/inc/drawinglayer/animation/animationtiming.hxx
blob: 48d89cbd060ee503200c8d09f313dc144e47cc38 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
/*************************************************************************
 *
 *  OpenOffice.org - a multi-platform office productivity suite
 *
 *  $RCSfile: animationtiming.hxx,v $
 *
 *  $Revision: 1.3 $
 *
 *  last change: $Author: aw $ $Date: 2006-10-19 10:30:10 $
 *
 *  The Contents of this file are made available subject to
 *  the terms of GNU Lesser General Public License Version 2.1.
 *
 *
 *    GNU Lesser General Public License Version 2.1
 *    =============================================
 *    Copyright 2005 by Sun Microsystems, Inc.
 *    901 San Antonio Road, Palo Alto, CA 94303, USA
 *
 *    This library is free software; you can redistribute it and/or
 *    modify it under the terms of the GNU Lesser General Public
 *    License version 2.1, as published by the Free Software Foundation.
 *
 *    This library is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *    Lesser General Public License for more details.
 *
 *    You should have received a copy of the GNU Lesser General Public
 *    License along with this library; if not, write to the Free Software
 *    Foundation, Inc., 59 Temple Place, Suite 330, Boston,
 *    MA  02111-1307  USA
 *
 ************************************************************************/

#ifndef INCLUDED_DRAWINGLAYER_ANIMATION_ANIMATIONTIMING_HXX
#define INCLUDED_DRAWINGLAYER_ANIMATION_ANIMATIONTIMING_HXX

#ifndef _SAL_TYPES_H_
#include <sal/types.h>
#endif

#include <vector>

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace animation
    {
        //////////////////////////////////////////////////////////////////////////////

        class AnimationEntry
        {
        private:
            AnimationEntry(const AnimationEntry&);
            AnimationEntry& operator=(const AnimationEntry& rCandidate);

        public:
            AnimationEntry();
            virtual ~AnimationEntry();
            virtual AnimationEntry* clone() const = 0;

            virtual bool operator==(const AnimationEntry& rCandidate) const = 0;
            virtual double getDuration() const = 0;
            virtual double getStateAtTime(double fTime) const = 0;
            virtual double getNextEventTime(double fTime) const = 0;
        };

        //////////////////////////////////////////////////////////////////////////////

        class AnimationEntryFixed : public AnimationEntry
        {
        protected:
            double                                      mfDuration;
            double                                      mfState;

        public:
            AnimationEntryFixed(double fDuration, double fState = 0.0);
            virtual ~AnimationEntryFixed();
            virtual AnimationEntry* clone() const;

            virtual bool operator==(const AnimationEntry& rCandidate) const;
            virtual double getDuration() const;
            virtual double getStateAtTime(double fTime) const;
            virtual double getNextEventTime(double fTime) const;
        };

        //////////////////////////////////////////////////////////////////////////////

        class AnimationEntryLinear : public AnimationEntry
        {
        protected:
            double                                      mfDuration;
            double                                      mfFrequency;
            double                                      mfStart;
            double                                      mfStop;

        public:
            AnimationEntryLinear(double fDuration, double fFrequency = 250.0, double fStart = 0.0, double fStop = 1.0);
            virtual ~AnimationEntryLinear();
            virtual AnimationEntry* clone() const;

            virtual bool operator==(const AnimationEntry& rCandidate) const;
            virtual double getDuration() const;
            virtual double getStateAtTime(double fTime) const;
            virtual double getNextEventTime(double fTime) const;
        };

        //////////////////////////////////////////////////////////////////////////////

        class AnimationEntryList : public AnimationEntry
        {
        protected:
            double                                      mfDuration;
            ::std::vector< AnimationEntry* >            maEntries;

            // helpers
            sal_uInt32 impGetIndexAtTime(double fTime, double &rfAddedTime) const;

        public:
            AnimationEntryList();
            virtual ~AnimationEntryList();
            virtual AnimationEntry* clone() const;

            virtual bool operator==(const AnimationEntry& rCandidate) const;
            void append(const AnimationEntry& rCandidate);
            virtual double getDuration() const;
            virtual double getStateAtTime(double fTime) const;
            virtual double getNextEventTime(double fTime) const;
        };

        //////////////////////////////////////////////////////////////////////////////

        class AnimationEntryLoop : public AnimationEntryList
        {
        protected:
            sal_uInt32                                  mnRepeat;

        public:
            AnimationEntryLoop(sal_uInt32 nRepeat = 0xffffffff);
            virtual ~AnimationEntryLoop();
            virtual AnimationEntry* clone() const;

            virtual bool operator==(const AnimationEntry& rCandidate) const;
            virtual double getDuration() const;
            virtual double getStateAtTime(double fTime) const;
            virtual double getNextEventTime(double fTime) const;
        };

        //////////////////////////////////////////////////////////////////////////////
    } // end of namespace animation
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //INCLUDED_DRAWINGLAYER_ANIMATION_ANIMATIONTIMING_HXX

// eof