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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _CPPCANVAS_VCLFACTORY_HXX
#define _CPPCANVAS_VCLFACTORY_HXX
#include <cppcanvas/canvas.hxx>
#include <cppcanvas/bitmapcanvas.hxx>
#include <cppcanvas/spritecanvas.hxx>
#include <cppcanvas/polypolygon.hxx>
#include <cppcanvas/bitmap.hxx>
#include <cppcanvas/renderer.hxx>
#include <cppcanvas/text.hxx>
#include <cppcanvas/sprite.hxx>
#include <cppcanvas/cppcanvasdllapi.h>
class Window;
class Bitmap;
class BitmapEx;
class Polygon;
class PolyPolygon;
class Size;
class Graphic;
class GDIMetaFile;
class Animation;
namespace rtl
{
class OUString;
}
namespace com { namespace sun { namespace star { namespace rendering
{
class XBitmapCanvas;
class XSpriteCanvas;
} } } }
/* Definition of VCLFactory class */
namespace cppcanvas
{
/** The VCLFactory creates Canvas objects for various VCL
OutputDevice primitives, such as windows, polygons, bitmaps
and metafiles.
Please note that the objects created for a specific Canvas can
only be drawn on exactly that canvas. You have to regenerate
them for different canvases.
*/
class CPPCANVAS_DLLPUBLIC VCLFactory
{
public:
static VCLFactory& getInstance();
BitmapCanvasSharedPtr createCanvas( const ::Window& rVCLWindow );
BitmapCanvasSharedPtr createCanvas( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XBitmapCanvas >& xCanvas );
SpriteCanvasSharedPtr createSpriteCanvas( const ::Window& rVCLWindow ) const;
SpriteCanvasSharedPtr createSpriteCanvas( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XSpriteCanvas >& xCanvas ) const;
SpriteCanvasSharedPtr createFullscreenSpriteCanvas( const ::Window& rVCLWindow, const Size& rFullscreenSize ) const;
/** Create a polygon from a tools::Polygon
The created polygon initially has the same size in user
coordinate space as the source polygon
*/
PolyPolygonSharedPtr createPolyPolygon( const CanvasSharedPtr&, const ::Polygon& rPoly ) const;
PolyPolygonSharedPtr createPolyPolygon( const CanvasSharedPtr&, const ::PolyPolygon& rPoly ) const;
/** Create an uninitialized bitmap with the given size
*/
BitmapSharedPtr createBitmap( const CanvasSharedPtr&, const ::Size& rSize ) const;
/** Create an uninitialized alpha bitmap with the given size
*/
BitmapSharedPtr createAlphaBitmap( const CanvasSharedPtr&, const ::Size& rSize ) const;
/** Create a bitmap from a VCL Bitmap
*/
BitmapSharedPtr createBitmap( const CanvasSharedPtr&, const ::Bitmap& rBitmap ) const;
BitmapSharedPtr createBitmap( const CanvasSharedPtr&, const ::BitmapEx& rBmpEx ) const;
/** Create a renderer object from a Graphic
The created renderer initially draws the graphic
one-by-one units large, in user coordinate space
*/
RendererSharedPtr createRenderer( const CanvasSharedPtr& rCanvas,
const ::Graphic& rGraphic,
const Renderer::Parameters& rParms ) const;
/** Create a renderer object from a Metafile
The created renderer initially draws the metafile
one-by-one units large, in user coordinate space
*/
RendererSharedPtr createRenderer( const CanvasSharedPtr& rCanvas,
const ::GDIMetaFile& rMtf,
const Renderer::Parameters& rParms ) const;
/** Create an animated sprite from a VCL animation
*/
SpriteSharedPtr createAnimatedSprite( const SpriteCanvasSharedPtr&, const ::Animation& rAnim ) const;
/** Create a text portion with the given content string
*/
TextSharedPtr createText( const CanvasSharedPtr&, const ::rtl::OUString& ) const;
private:
friend struct InitInstance;
// singleton
VCLFactory();
~VCLFactory();
// default: disabled copy/assignment
VCLFactory(const VCLFactory&);
VCLFactory& operator=( const VCLFactory& );
};
}
#endif /* _CPPCANVAS_VCLFACTORY_HXX */
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