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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_comphelper.hxx"
#include <comphelper/numberedcollection.hxx>
#include <algorithm>
//_______________________________________________
// includes
#include <com/sun/star/frame/UntitledNumbersConst.hpp>
//_______________________________________________
// namespace
namespace comphelper{
namespace css = ::com::sun::star;
//_______________________________________________
// definitions
static const ::rtl::OUString ERRMSG_INVALID_COMPONENT_PARAM = ::rtl::OUString::createFromAscii("NULL as component reference not allowed.");
static const ::rtl::OUString ERRMSG_INVALID_NUMBER_PARAM = ::rtl::OUString::createFromAscii("Special valkud INVALID_NUMBER not allowed as input parameter.");
//-----------------------------------------------
NumberedCollection::NumberedCollection()
: ::cppu::BaseMutex ()
, m_sUntitledPrefix ()
, m_lComponents ()
, m_xOwner ()
{
}
//-----------------------------------------------
NumberedCollection::~NumberedCollection()
{
}
//-----------------------------------------------
void NumberedCollection::setOwner(const css::uno::Reference< css::uno::XInterface >& xOwner)
{
// SYNCHRONIZED ->
::osl::ResettableMutexGuard aLock(m_aMutex);
m_xOwner = xOwner;
// <- SYNCHRONIZED
}
//-----------------------------------------------
void NumberedCollection::setUntitledPrefix(const ::rtl::OUString& sPrefix)
{
// SYNCHRONIZED ->
::osl::ResettableMutexGuard aLock(m_aMutex);
m_sUntitledPrefix = sPrefix;
// <- SYNCHRONIZED
}
//-----------------------------------------------
::sal_Int32 SAL_CALL NumberedCollection::leaseNumber(const css::uno::Reference< css::uno::XInterface >& xComponent)
throw (css::lang::IllegalArgumentException,
css::uno::RuntimeException )
{
// SYNCHRONIZED ->
::osl::ResettableMutexGuard aLock(m_aMutex);
if ( ! xComponent.is ())
throw css::lang::IllegalArgumentException (ERRMSG_INVALID_COMPONENT_PARAM, m_xOwner.get(), 1);
long pComponent = (long) xComponent.get ();
TNumberedItemHash::const_iterator pIt = m_lComponents.find (pComponent);
// a) component already exists - return it's number directly
if (pIt != m_lComponents.end())
return pIt->second.nNumber;
// b) component must be added new to this container
// b1) collection is full - no further components possible
// -> return INVALID_NUMBER
::sal_Int32 nFreeNumber = impl_searchFreeNumber();
if (nFreeNumber == css::frame::UntitledNumbersConst::INVALID_NUMBER)
return css::frame::UntitledNumbersConst::INVALID_NUMBER;
// b2) add component to collection and return its number
TNumberedItem aItem;
aItem.xItem = css::uno::WeakReference< css::uno::XInterface >(xComponent);
aItem.nNumber = nFreeNumber;
m_lComponents[pComponent] = aItem;
return nFreeNumber;
// <- SYNCHRONIZED
}
//-----------------------------------------------
void SAL_CALL NumberedCollection::releaseNumber(::sal_Int32 nNumber)
throw (css::lang::IllegalArgumentException,
css::uno::RuntimeException )
{
// SYNCHRONIZED ->
::osl::ResettableMutexGuard aLock(m_aMutex);
if (nNumber == css::frame::UntitledNumbersConst::INVALID_NUMBER)
throw css::lang::IllegalArgumentException (ERRMSG_INVALID_NUMBER_PARAM, m_xOwner.get(), 1);
TDeadItemList lDeadItems;
TNumberedItemHash::iterator pComponent;
for ( pComponent = m_lComponents.begin ();
pComponent != m_lComponents.end ();
++pComponent )
{
const TNumberedItem& rItem = pComponent->second;
const css::uno::Reference< css::uno::XInterface > xItem = rItem.xItem.get();
if ( ! xItem.is ())
{
lDeadItems.push_back(pComponent->first);
continue;
}
if (rItem.nNumber == nNumber)
{
m_lComponents.erase (pComponent);
break;
}
}
impl_cleanUpDeadItems(m_lComponents, lDeadItems);
// <- SYNCHRONIZED
}
//-----------------------------------------------
void SAL_CALL NumberedCollection::releaseNumberForComponent(const css::uno::Reference< css::uno::XInterface >& xComponent)
throw (css::lang::IllegalArgumentException,
css::uno::RuntimeException )
{
// SYNCHRONIZED ->
::osl::ResettableMutexGuard aLock(m_aMutex);
if ( ! xComponent.is ())
throw css::lang::IllegalArgumentException (ERRMSG_INVALID_COMPONENT_PARAM, m_xOwner.get(), 1);
long pComponent = (long) xComponent.get ();
TNumberedItemHash::iterator pIt = m_lComponents.find (pComponent);
// a) component exists and will be removed
if (pIt != m_lComponents.end())
m_lComponents.erase(pIt);
// else
// b) component does not exists - nothing todo here (ignore request!)
// <- SYNCHRONIZED
}
//-----------------------------------------------
::rtl::OUString SAL_CALL NumberedCollection::getUntitledPrefix()
throw (css::uno::RuntimeException)
{
// SYNCHRONIZED ->
::osl::ResettableMutexGuard aLock(m_aMutex);
return m_sUntitledPrefix;
// <- SYNCHRONIZED
}
//-----------------------------------------------
/** create an ordered list of all possible numbers ...
e.g. {1,2,3,...,N} Max size of these list will be
current size of component list + 1 .
"+1" ... because in case all numbers in range 1..n
are in use we need a new number n+1 :-)
Every item which is already used as unique number
will be removed. At the end a list of e.g. {3,6,...,M}
exists where the first item represent the lowest free
number (in this example 3).
*/
::sal_Int32 NumberedCollection::impl_searchFreeNumber ()
{
// create ordered list of all possible numbers.
::std::vector< ::sal_Int32 > lPossibleNumbers;
::sal_Int32 c = (::sal_Int32)m_lComponents.size ();
::sal_Int32 i = 1;
// c can't be less than 0 ... otherwise hash.size() has an error :-)
// But we need at least n+1 numbers here.
c += 1;
for (i=1; i<=c; ++i)
lPossibleNumbers.push_back (i);
// SYNCHRONIZED ->
::osl::ResettableMutexGuard aLock(m_aMutex);
TDeadItemList lDeadItems;
TNumberedItemHash::const_iterator pComponent;
for ( pComponent = m_lComponents.begin ();
pComponent != m_lComponents.end ();
++pComponent )
{
const TNumberedItem& rItem = pComponent->second;
const css::uno::Reference< css::uno::XInterface > xItem = rItem.xItem.get();
if ( ! xItem.is ())
{
lDeadItems.push_back(pComponent->first);
continue;
}
::std::vector< ::sal_Int32 >::iterator pPossible = ::std::find(lPossibleNumbers.begin (), lPossibleNumbers.end (), rItem.nNumber);
if (pPossible != lPossibleNumbers.end ())
lPossibleNumbers.erase (pPossible);
}
impl_cleanUpDeadItems(m_lComponents, lDeadItems);
// a) non free numbers ... return INVALID_NUMBER
if (lPossibleNumbers.size () < 1)
return css::frame::UntitledNumbersConst::INVALID_NUMBER;
// b) return first free number
return *(lPossibleNumbers.begin ());
// <- SYNCHRONIZED
}
void NumberedCollection::impl_cleanUpDeadItems ( TNumberedItemHash& lItems ,
const TDeadItemList& lDeadItems)
{
TDeadItemList::const_iterator pIt;
for ( pIt = lDeadItems.begin ();
pIt != lDeadItems.end ();
++pIt )
{
const long& rDeadItem = *pIt;
lItems.erase(rDeadItem);
}
}
} // namespace comphelper
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