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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef _COMPHELPER_NUMBEREDCOLLECTION_HXX_
#define _COMPHELPER_NUMBEREDCOLLECTION_HXX_

//_______________________________________________
// includes

#include "comphelper/comphelperdllapi.h"

#include <com/sun/star/uno/Reference.hxx>
#include <com/sun/star/lang/IllegalArgumentException.hpp>
#include <com/sun/star/uno/XInterface.hpp>
#include <com/sun/star/frame/XUntitledNumbers.hpp>

#include <cppuhelper/basemutex.hxx>
#include <cppuhelper/weakref.hxx>
#include <cppuhelper/implbase1.hxx>

#include <vector>
#include <boost/unordered_map.hpp>

//_______________________________________________
// namespace

namespace comphelper{

#ifdef css
    #error "Ambigious namespace definition of css."
#else
    #define css ::com::sun::star
#endif

//_______________________________________________
// definitions

/** @short  defines a collection of UNO components, where every component will get it's own unique number.

    @descr  Such number will be unique at runtime only ... but it supports fragmentation.
            Note: This collection uses weak refrences only to know her components.
            So lifetime of thise components must be controlled outside.

    @threadsafe
 */
class COMPHELPER_DLLPUBLIC NumberedCollection : private ::cppu::BaseMutex
                                              , public  ::cppu::WeakImplHelper1< css::frame::XUntitledNumbers >
{
    //-------------------------------------------
    // types, const
    private:

        struct TNumberedItem
        {
            css::uno::WeakReference< css::uno::XInterface > xItem;
            ::sal_Int32 nNumber;
        };

        typedef ::boost::unordered_map<
                    long                    ,
                    TNumberedItem           ,
                    ::boost::hash< long >     ,
                    ::std::equal_to< long > > TNumberedItemHash;

        typedef ::std::vector< long > TDeadItemList;

    //-------------------------------------------
    // interface
    public:

        //---------------------------------------
        /** @short  lightweight constructor.
         */
        NumberedCollection();

        //---------------------------------------
        /** @short  free all internaly used resources.
         */
        virtual ~NumberedCollection();

        //---------------------------------------
        /** set an outside component which uses this container and must be set
            as source of all broadcasted messages, exceptions.

            It's holded weak only so we do not need any complex dispose sessions.

            Note: Passing NULL as parameter will be allowed. It will reset the internal
            member reference only.

            @param  xOwner
                    the new owner of this collection.
         */
        void setOwner (const css::uno::Reference< css::uno::XInterface >& xOwner);

        //---------------------------------------
        /** set the localized prefix to be used for untitled components.

            Localization has to be done outside. This container will return
            those value then. There are no further checks. Its up to you to define
            a suitable string here :-)

            @param  sPrefix
                    the new prefix for untitled components.
         */
        void setUntitledPrefix(const ::rtl::OUString& sPrefix);

        //---------------------------------------
        /** @see css.frame.XUntitledNumbers */
        virtual ::sal_Int32 SAL_CALL leaseNumber(const css::uno::Reference< css::uno::XInterface >& xComponent)
            throw (css::lang::IllegalArgumentException,
                   css::uno::RuntimeException         );

        //---------------------------------------
        /** @see css.frame.XUntitledNumbers */
        virtual void SAL_CALL releaseNumber(::sal_Int32 nNumber)
            throw (css::lang::IllegalArgumentException,
                   css::uno::RuntimeException         );

        //---------------------------------------
        /** @see css.frame.XUntitledNumbers */
        virtual void SAL_CALL releaseNumberForComponent(const css::uno::Reference< css::uno::XInterface >& xComponent)
            throw (css::lang::IllegalArgumentException,
                   css::uno::RuntimeException         );

        //---------------------------------------
        /** @see css.frame.XUntitledNumbers */
        virtual ::rtl::OUString SAL_CALL getUntitledPrefix()
            throw (css::uno::RuntimeException);

    //-------------------------------------------
    // internal
    private:

        //---------------------------------------
        /** @short  trys to find an unique number not already used within this collection.

            @descr  It reuses the smalles number which isnt used by any component
                    of this collection. (fragmentation!) If collection is full (means there
                    is no free number) the special value INVALID_NUMBER will be returned.

            @note   Those method cant be called within a multithreaded environment ..
                    Because such number wont be "reserved" for the calli of these method
                    it can happen that two calls returns the same number (reasoned by the fact that first calli
                    doesnt used the returned number already.

                    So the outside code has to make sure that retrieving and using of those number
                    will be an atomic operation.

            @return an unique number or special value INVALID_NUMBER if collection is full.
         */
        ::sal_Int32 impl_searchFreeNumber ();

        void impl_cleanUpDeadItems (      TNumberedItemHash& lItems    ,
                                    const TDeadItemList&     lDeadItems);

    //-------------------------------------------
    // member
    private:

        /// localized string to be used for untitled components
        ::rtl::OUString m_sUntitledPrefix;

        /// cache of all "leased numbers" and its bound components
        TNumberedItemHash m_lComponents;

        /// used as source of broadcasted messages or exceptions (can be null !)
        css::uno::WeakReference< css::uno::XInterface > m_xOwner;
};

#undef css

} // namespace comphelper

#endif // _COMPHELPER_NUMBEREDCOLLECTION_HXX_

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */