summaryrefslogtreecommitdiff
path: root/chart2/source/tools/BaseGFXHelper.cxx
blob: 8db9b79b7fd0b16c92e304708184ae757dbf802e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#include <BaseGFXHelper.hxx>
#include <com/sun/star/drawing/PolyPolygonShape3D.hpp>
#include <com/sun/star/awt/Rectangle.hpp>

using namespace ::com::sun::star;
using namespace ::com::sun::star::drawing;
using namespace ::basegfx;

namespace chart::BaseGFXHelper
{

::basegfx::B3DRange getBoundVolume( const drawing::PolyPolygonShape3D& rPolyPoly )
{
    ::basegfx::B3DRange aRet;

    bool bInited = false;
    sal_Int32 nPolyCount = rPolyPoly.SequenceX.getLength();
    for(sal_Int32 nPoly = 0; nPoly < nPolyCount; nPoly++)
    {
        sal_Int32 nPointCount = rPolyPoly.SequenceX[nPoly].getLength();
        for( sal_Int32 nPoint = 0; nPoint < nPointCount; nPoint++)
        {
            if(!bInited)
            {
                aRet = ::basegfx::B3DRange(::basegfx::B3DTuple(
                          rPolyPoly.SequenceX[nPoly][nPoint]
                        , rPolyPoly.SequenceY[nPoly][nPoint]
                        , rPolyPoly.SequenceZ[nPoly][nPoint]));
                bInited = true;
            }
            else
            {
                aRet.expand( ::basegfx::B3DTuple(
                          rPolyPoly.SequenceX[nPoly][nPoint]
                        , rPolyPoly.SequenceY[nPoly][nPoint]
                        , rPolyPoly.SequenceZ[nPoly][nPoint]));
            }
        }
    }

    return aRet;
}

B2IRectangle makeRectangle( const awt::Point& rPos, const awt::Size& rSize )
{
    return B2IRectangle(rPos.X,rPos.Y,rPos.X+rSize.Width,rPos.Y+rSize.Height);
}

B2IRectangle makeRectangle( const awt::Rectangle& rRect )
{
    return B2IRectangle(rRect.X, rRect.Y, rRect.X+rRect.Width, rRect.Y+rRect.Height);
}

awt::Point B2IRectangleToAWTPoint( const ::basegfx::B2IRectangle& rB2IRectangle )
{
    return awt::Point( rB2IRectangle.getMinX(), rB2IRectangle.getMinY() );
}

awt::Size B2IRectangleToAWTSize( const ::basegfx::B2IRectangle& rB2IRectangle )
{
    return awt::Size( static_cast< sal_Int32 >( rB2IRectangle.getWidth()),
                      static_cast< sal_Int32 >( rB2IRectangle.getHeight()));
}

B3DVector Direction3DToB3DVector( const Direction3D& rDirection )
{
    return B3DVector(
          rDirection.DirectionX
        , rDirection.DirectionY
        , rDirection.DirectionZ
        );
}

Direction3D B3DVectorToDirection3D( const B3DVector& rB3DVector )
{
    return Direction3D(
          rB3DVector.getX()
        , rB3DVector.getY()
        , rB3DVector.getZ()
        );
}

B3DVector Position3DToB3DVector( const Position3D& rPosition )
{
    return B3DVector(
          rPosition.PositionX
        , rPosition.PositionY
        , rPosition.PositionZ
        );
}

Position3D B3DVectorToPosition3D( const B3DVector& rB3DVector )
{
    return Position3D(
          rB3DVector.getX()
        , rB3DVector.getY()
        , rB3DVector.getZ()
        );
}

B3DHomMatrix HomogenMatrixToB3DHomMatrix( const HomogenMatrix & rHomogenMatrix )
{
    B3DHomMatrix aResult;

    aResult.set( 0, 0, rHomogenMatrix.Line1.Column1 );
    aResult.set( 0, 1, rHomogenMatrix.Line1.Column2 );
    aResult.set( 0, 2, rHomogenMatrix.Line1.Column3 );
    aResult.set( 0, 3, rHomogenMatrix.Line1.Column4 );

    aResult.set( 1, 0, rHomogenMatrix.Line2.Column1 );
    aResult.set( 1, 1, rHomogenMatrix.Line2.Column2 );
    aResult.set( 1, 2, rHomogenMatrix.Line2.Column3 );
    aResult.set( 1, 3, rHomogenMatrix.Line2.Column4 );

    aResult.set( 2, 0, rHomogenMatrix.Line3.Column1 );
    aResult.set( 2, 1, rHomogenMatrix.Line3.Column2 );
    aResult.set( 2, 2, rHomogenMatrix.Line3.Column3 );
    aResult.set( 2, 3, rHomogenMatrix.Line3.Column4 );

    aResult.set( 3, 0, rHomogenMatrix.Line4.Column1 );
    aResult.set( 3, 1, rHomogenMatrix.Line4.Column2 );
    aResult.set( 3, 2, rHomogenMatrix.Line4.Column3 );
    aResult.set( 3, 3, rHomogenMatrix.Line4.Column4 );

    return aResult;
}

HomogenMatrix B3DHomMatrixToHomogenMatrix( const B3DHomMatrix & rB3DMatrix )
{
    HomogenMatrix aResult;

    aResult.Line1.Column1 = rB3DMatrix.get( 0, 0 );
    aResult.Line1.Column2 = rB3DMatrix.get( 0, 1 );
    aResult.Line1.Column3 = rB3DMatrix.get( 0, 2 );
    aResult.Line1.Column4 = rB3DMatrix.get( 0, 3 );

    aResult.Line2.Column1 = rB3DMatrix.get( 1, 0 );
    aResult.Line2.Column2 = rB3DMatrix.get( 1, 1 );
    aResult.Line2.Column3 = rB3DMatrix.get( 1, 2 );
    aResult.Line2.Column4 = rB3DMatrix.get( 1, 3 );

    aResult.Line3.Column1 = rB3DMatrix.get( 2, 0 );
    aResult.Line3.Column2 = rB3DMatrix.get( 2, 1 );
    aResult.Line3.Column3 = rB3DMatrix.get( 2, 2 );
    aResult.Line3.Column4 = rB3DMatrix.get( 2, 3 );

    aResult.Line4.Column1 = rB3DMatrix.get( 3, 0 );
    aResult.Line4.Column2 = rB3DMatrix.get( 3, 1 );
    aResult.Line4.Column3 = rB3DMatrix.get( 3, 2 );
    aResult.Line4.Column4 = rB3DMatrix.get( 3, 3 );

    return aResult;
}

B3DTuple GetRotationFromMatrix( const B3DHomMatrix & rB3DMatrix )
{
    B3DTuple aScale, aTranslation, aRotation, aShearing;
    rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing );
    return aRotation;
}

B3DTuple GetScaleFromMatrix( const B3DHomMatrix & rB3DMatrix )
{
    B3DTuple aScale, aTranslation, aRotation, aShearing;
    rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing );
    return aScale;
}

void ReduceToRotationMatrix( ::basegfx::B3DHomMatrix & rB3DMatrix )
{
    B3DTuple aR( GetRotationFromMatrix( rB3DMatrix ) );
    ::basegfx::B3DHomMatrix aRotationMatrix;
    aRotationMatrix.rotate(aR.getX(),aR.getY(),aR.getZ());
    rB3DMatrix = aRotationMatrix;
}

} //  namespace chart

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */