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path: root/chart2/opengl/renderFragmentShader.glsl
blob: dd08d9a4a2cd7d7bbe8e20d6fd01932ff6ac059a (plain)
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uniform sampler2D RenderTex;
varying vec2 vTexCoord;

void main()
{
    gl_FragColor = vec4(texture2D(RenderTex, vTexCoord).rgb, 1.0);
}