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path: root/chart2/opengl/backgroundVertexShader.glsl
blob: 2a3a341162568515ef3998da3b3dd1a932f02ead (plain)
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attribute vec3 vPosition;
uniform mat4 MVP;
attribute vec4 vColor;
varying vec4 fragmentColor;

void main()
{
    gl_Position =  MVP * vec4(vPosition, 1);
    fragmentColor = vColor;
}