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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef INCLUDED_VCLCANVAS_SPRITE_HXX
#define INCLUDED_VCLCANVAS_SPRITE_HXX

#include <canvas/base/sprite.hxx>

class OutputDevice;

namespace vclcanvas
{
    /** Specialization of ::canvas::Sprite interface, to also provide
        redraw methods.
     */
    class Sprite : public ::canvas::Sprite
    {
    public:

        /** Redraw sprite at the stored position.

            @param bBufferedUpdate
            When true, the redraw does <em>not</em> happen directly on
            the front buffer, but within a VDev. Used to speed up
            drawing.
         */
        virtual void redraw( OutputDevice& rOutDev,
                             bool          bBufferedUpdate ) const = 0;

        /** Redraw sprite at the given position.

            @param rPos
            Output position of the sprite. Overrides the sprite's own
            output position.

            @param bBufferedUpdate
            When true, the redraw does <em>not</em> happen directly on
            the front buffer, but within a VDev. Used to speed up
            drawing.
         */
        virtual void redraw( OutputDevice&              rOutDev,
                             const ::basegfx::B2DPoint& rPos,
                             bool                       bBufferedUpdate ) const = 0;
    };
}

#endif /* INCLUDED_VCLCANVAS_SPRITE_HXX */

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */