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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_canvas.hxx"
#include "backbuffer.hxx"
namespace vclcanvas
{
BackBuffer::BackBuffer( const OutputDevice& rRefDevice,
bool bMonochromeBuffer ) :
maVDev( new VirtualDevice( rRefDevice,
bMonochromeBuffer ) )
{
if( !bMonochromeBuffer )
{
// #i95645#
#if defined( QUARTZ )
// use AA on VCLCanvas for Mac
maVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | maVDev->GetAntialiasing() );
#else
// switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
// is not required to do AA. It would need to be adapted to use it correctly
// (especially gradient painting). This will need extra work.
maVDev->SetAntialiasing( maVDev->GetAntialiasing() & !ANTIALIASING_ENABLE_B2DDRAW);
#endif
}
}
OutputDevice& BackBuffer::getOutDev()
{
return maVDev.get();
}
const OutputDevice& BackBuffer::getOutDev() const
{
return maVDev.get();
}
void BackBuffer::setSize( const ::Size& rNewSize )
{
maVDev->SetOutputSizePixel( rNewSize );
}
}
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