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path: root/canvas/source/vcl/backbuffer.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_canvas.hxx"

#include "backbuffer.hxx"


namespace vclcanvas
{
    BackBuffer::BackBuffer( const OutputDevice& rRefDevice,
                            bool                bMonochromeBuffer ) :
        maVDev( new VirtualDevice( rRefDevice,
                                   bMonochromeBuffer ) )
    {
        if( !bMonochromeBuffer )
        {
            // #i95645#
#if defined( QUARTZ )
            // use AA on VCLCanvas for Mac
            maVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | maVDev->GetAntialiasing() );
#else
            // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
            // is not required to do AA. It would need to be adapted to use it correctly
            // (especially gradient painting). This will need extra work.
            maVDev->SetAntialiasing( maVDev->GetAntialiasing() & !ANTIALIASING_ENABLE_B2DDRAW);
#endif
        }
    }

    OutputDevice& BackBuffer::getOutDev()
    {
        return maVDev.get();
    }

    const OutputDevice& BackBuffer::getOutDev() const
    {
        return maVDev.get();
    }

    void BackBuffer::setSize( const ::Size& rNewSize )
    {
        maVDev->SetOutputSizePixel( rNewSize );
    }

}

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */