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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: polygontemplate.hxx,v $
 * $Revision: 1.8 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef _POLYGON_TEMPLATE_HXX
#define _POLYGON_TEMPLATE_HXX

#include <vector>

//////////////////////////////////////////////////////////////////////////////

template < class Point > class ImplSimplePointEntry
{
    Point                                           maPoint;

public:
    ImplSimplePointEntry()
    :   maPoint(Point::getEmptyPoint())
    {
    }

    ImplSimplePointEntry(const Point& rInitPoint)
    :   maPoint(rInitPoint)
    {
    }

    const Point& getPoint() const
    {
        return maPoint;
    }

    void setPoint(const Point& rValue)
    {
        maPoint = rValue;
    }

    bool operator==(const ImplSimplePointEntry& rEntry) const
    {
        return (maPoint == rEntry.maPoint);
    }
};

//////////////////////////////////////////////////////////////////////////////

template < class Vector > class ImplSimpleBezierEntry
{
    Vector                                          maBackward;
    Vector                                          maForward;

public:
    ImplSimpleBezierEntry()
    :   maBackward(Vector::getEmptyVector()),
        maForward(Vector::getEmptyVector())
    {
    }

    ImplSimpleBezierEntry(const Vector& rInitBackward, const Vector& rInitForward)
    :   maBackward(rInitBackward),
        maForward(rInitForward)
    {
    }

    const Vector& getBackwardVector() const
    {
        return maBackward;
    }

    void setBackwardVector(const Vector& rValue)
    {
        maBackward = rValue;
    }

    const Vector& getForwardVector() const
    {
        return maForward;
    }

    void setForwardVector(const Vector& rValue)
    {
        maForward = rValue;
    }

    bool isBezierNeeded()
    {
        if(!maBackward.equalZero() || !maForward.equalZero())
            return true;
        return false;
    }

    bool operator==(const ImplSimpleBezierEntry& rEntry) const
    {
        return ((maBackward == rEntry.maBackward) && (maForward == rEntry.maForward));
    }

    void doInvertForFlip()
    {
        maBackward = -maBackward;
        maForward = -maForward;
    }
};

//////////////////////////////////////////////////////////////////////////////

template < class Point, class Vector > class ImplPolygonTemplate
{
    typedef ImplSimplePointEntry< Point > LocalImplSimplePointEntry;
    typedef ImplSimpleBezierEntry< Vector > LocalImplSimpleBezierEntry;
    typedef ::std::vector< LocalImplSimplePointEntry > SimplePointVector;
    typedef ::std::vector< LocalImplSimpleBezierEntry > SimpleBezierVector;

    sal_uInt32                                      mnBezierCount;
    SimplePointVector                               maPoints;
    SimpleBezierVector*                             mpVectors;

    unsigned                                        mbIsClosed : 1;

    void implTryToReduceToPointVector()
    {
        if(!mnBezierCount && mpVectors)
        {
            delete mpVectors;
            mpVectors = 0L;
        }
    }

public:
    bool isBezier() const
    {
        return bool(mnBezierCount);
    }

    bool isClosed() const
    {
        return bool(mbIsClosed);
    }

    void setClosed(bool bNew)
    {
        mbIsClosed = bNew;
    }

    sal_uInt32 count() const
    {
        return maPoints.size();
    }

    ImplPolygonTemplate()
    :   mnBezierCount(0L),
        mpVectors(0L),
        mbIsClosed(false)
    {
        // complete initialization with defaults
    }

    ImplPolygonTemplate(const ImplPolygonTemplate& rSource)
    :   mnBezierCount(0L),
        maPoints(rSource.maPoints),
        mpVectors(0L),
        mbIsClosed(rSource.mbIsClosed)
    {
        // complete initialization using copy
        if(rSource.mpVectors && rSource.mnBezierCount)
        {
            mpVectors = new SimpleBezierVector(*rSource.mpVectors);
            mnBezierCount = rSource.mnBezierCount;
        }
    }

    ImplPolygonTemplate(const ImplPolygonTemplate& rSource, sal_uInt32 nIndex, sal_uInt32 nCount)
    :   mnBezierCount(0L),
        maPoints(nCount),
        mpVectors(0L),
        mbIsClosed(rSource.mbIsClosed)
    {
        // complete initialization using partly copy
        if(nCount)
        {
            // copy point data
            {
                SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
                aStart += nIndex;
                SimplePointVector::const_iterator aEnd(aStart);
                aEnd += nCount;
                maPoints.insert(0L, aStart, aEnd);
            }

            // copy bezier data
            if(rSource.mpVectors && rSource.mnBezierCount)
            {
                mpVectors = new SimpleBezierVector();
                mpVectors->reserve(nCount);

                SimpleBezierVector::iterator aStart(mpVectors->begin());
                aStart += nIndex;
                SimpleBezierVector::iterator aEnd(aStart);
                aEnd += nCount;

                for( ; aStart != aEnd; ++aStart )
                {
                    if(aStart->isBezierNeeded())
                    {
                        mnBezierCount++;
                    }

                    mpVectors->push_back(*aStart);
                }

                // maybe vectors are not needed anymore, try to reduce memory footprint
                implTryToReduceToPointVector();
            }
        }
    }

    ~ImplPolygonTemplate()
    {
        if(mpVectors)
        {
            delete mpVectors;
        }
    }

    bool isEqual(const ImplPolygonTemplate& rPointList) const
    {
        // same point count?
        if(maPoints.size() != rPointList.maPoints.size())
            return false;

        // if zero points the polys are equal
        if(!maPoints.size())
            return true;

        // if bezier count used it needs to be equal
        if(mnBezierCount != rPointList.mnBezierCount)
            return false;

        // compare point content
        if(maPoints != rPointList.maPoints)
            return false;

        // beziercounts are equal: if it's zero, we are done
        if(!mnBezierCount)
            return true;

        // beziercounts are equal and not zero; compare them
        OSL_ENSURE(0L != mpVectors, "Error: Bezier list needs to exist here(!)");
        OSL_ENSURE(0L != rPointList.mpVectors, "Error: Bezier list needs to exist here(!)");

        return (*mpVectors == *rPointList.mpVectors);
    }

    const Point& getPoint(sal_uInt32 nIndex) const
    {
        return maPoints[nIndex].getPoint();
    }

    void setPoint(sal_uInt32 nIndex, const Point& rValue)
    {
        maPoints[nIndex].setPoint(rValue);
    }

    const Vector& getBackwardVector(sal_uInt32 nIndex) const
    {
        if(mpVectors)
            return ((*mpVectors)[nIndex]).getBackwardVector();
        else
            return Vector::getEmptyVector();
    }

    void setBackwardVector(sal_uInt32 nIndex, const Vector& rValue)
    {
        if(mpVectors)
        {
            LocalImplSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
            bool bBezierNeededBefore(rDest.isBezierNeeded());
            ((*mpVectors)[nIndex]).setBackwardVector(rValue);
            bool bBezierNeededAfter(rDest.isBezierNeeded());

            if(bBezierNeededBefore != bBezierNeededAfter)
            {
                if(bBezierNeededAfter)
                    mnBezierCount++;
                else
                    mnBezierCount--;
            }
        }
        else
        {
            bool bEmptyVector(rValue.equalZero());

            if(bEmptyVector)
                return;

            mpVectors = new SimpleBezierVector(maPoints.size());
            ((*mpVectors)[nIndex]).setBackwardVector(rValue);
            mnBezierCount++;
        }
    }

    const Vector& getForwardVector(sal_uInt32 nIndex) const
    {
        if(mpVectors)
            return ((*mpVectors)[nIndex]).getForwardVector();
        else
            return Vector::getEmptyVector();
    }

    void setForwardVector(sal_uInt32 nIndex, const Vector& rValue)
    {
        if(mpVectors)
        {
            LocalImplSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
            bool bBezierNeededBefore(rDest.isBezierNeeded());
            ((*mpVectors)[nIndex]).setForwardVector(rValue);
            bool bBezierNeededAfter(rDest.isBezierNeeded());

            if(bBezierNeededBefore != bBezierNeededAfter)
            {
                if(bBezierNeededAfter)
                    mnBezierCount++;
                else
                    mnBezierCount--;
            }
        }
        else
        {
            bool bEmptyVector(rValue.equalZero());

            if(bEmptyVector)
                return;

            mpVectors = new SimpleBezierVector(maPoints.size());
            ((*mpVectors)[nIndex]).setForwardVector(rValue);
            mnBezierCount++;
        }
    }

    void insert(sal_uInt32 nIndex, const Point& rPoint, sal_uInt32 nCount)
    {
        if(nCount)
        {
            // maybe vectors are not needed anymore, try to reduce memory footprint
            implTryToReduceToPointVector();

            // add nCount copies of rPoint
            {
                LocalImplSimplePointEntry aNode(rPoint);
                SimplePointVector::iterator aIndex(maPoints.begin());
                aIndex += nIndex;
                maPoints.insert(aIndex, nCount, aNode);
            }

            // add nCount empty entries to keep indices synchronized
            if(mpVectors)
            {
                LocalImplSimpleBezierEntry aNode;
                SimpleBezierVector::iterator aIndex(mpVectors->begin());
                aIndex += nIndex;
                mpVectors->insert(aIndex, nCount, aNode);
            }
        }
    }

    void insert(sal_uInt32 nIndex, const ImplPolygonTemplate& rSource)
    {
        const sal_uInt32 nCount(rSource.maPoints.size());

        if(nCount)
        {
            // instert point data
            {
                SimplePointVector::iterator aIndex(maPoints.begin());
                aIndex += nIndex;

                SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
                SimplePointVector::const_iterator aEnd(rSource.maPoints.end());

                maPoints.insert(aIndex, aStart, aEnd);
            }

            // insert bezier data
            if(rSource.mpVectors && rSource.mnBezierCount)
            {
                SimpleBezierVector::iterator aIndex(mpVectors->begin());
                aIndex += nIndex;

                SimpleBezierVector::iterator aStart(rSource.mpVectors->begin());
                SimpleBezierVector::iterator aEnd(rSource.mpVectors->end());

                if(!mpVectors)
                {
                    mpVectors = new SimpleBezierVector(maPoints.size() - nCount);
                }

                mpVectors->insert(aIndex, aStart, aEnd);

                mnBezierCount += rSource.mnBezierCount;
            }
            else
            {
                // maybe vectors are not needed anymore, try to reduce memory footprint
                implTryToReduceToPointVector();

                // add nCount empty entries to keep indices synchronized
                if(mpVectors)
                {
                    LocalImplSimpleBezierEntry aNode;
                    SimpleBezierVector::iterator aIndex(mpVectors->begin());
                    aIndex += nIndex;
                    mpVectors->insert(aIndex, nCount, aNode);
                }
            }
        }
    }

    void remove(sal_uInt32 nIndex, sal_uInt32 nCount)
    {
        if(nCount)
        {
            // maybe vectors are not needed anymore, try to reduce memory footprint
            implTryToReduceToPointVector();

            // remove point data
            {
                SimplePointVector::iterator aStart(maPoints.begin());
                aStart += nIndex;
                const SimplePointVector::iterator aEnd(aStart + nCount);

                maPoints.erase(aStart, aEnd);
            }

            // remove bezier data
            if(mpVectors)
            {
                SimpleBezierVector::iterator aStart(mpVectors->begin());
                aStart += nIndex;
                const SimpleBezierVector::iterator aEnd(aStart + nCount);

                // take care for correct mnBezierCount BEFORE erase
                if(mnBezierCount)
                {
                    SimpleBezierVector::iterator aTestIter(aStart);

                    for( ; mnBezierCount && aTestIter != aEnd; ++aTestIter)
                    {
                        if(aTestIter->isBezierNeeded())
                            mnBezierCount--;
                    }
                }

                if(mnBezierCount)
                {
                    // erase nodes
                    mpVectors->erase(aStart, aEnd);
                }
                else
                {
                    // try to reduce, maybe 0L == mnBezierCount
                    implTryToReduceToPointVector();
                }
            }
        }
    }

    void flip()
    {
        if(maPoints.size() > 1)
        {
            // maybe vectors are not needed anymore, try to reduce memory footprint
            implTryToReduceToPointVector();

            // calculate half size
            const sal_uInt32 nHalfSize(maPoints.size() >> 1L);

            // flip point data
            {
                SimplePointVector::iterator aStart(maPoints.begin());
                SimplePointVector::iterator aEnd(maPoints.end());

                for(sal_uInt32 a(0); a < nHalfSize; a++)
                {
                    LocalImplSimplePointEntry aTemp = *aStart;
                    *aStart++ = *aEnd;
                    *aEnd-- = aTemp;
                }
            }

            // flip bezier data
            if(mpVectors)
            {
                SimpleBezierVector::iterator aStart(mpVectors->begin());
                SimpleBezierVector::iterator aEnd(mpVectors->end());

                for(sal_uInt32 a(0); a < nHalfSize; a++)
                {
                    LocalImplSimpleBezierEntry aTemp = *aStart;
                    aTemp.doInvertForFlip();
                    *aStart = *aEnd;
                    aStart->doInvertForFlip();
                    aStart++;
                    *aEnd-- = aTemp;
                }

                // also flip vectors of middle point (if existing)
                if(maPoints.size() % 2)
                {
                    (*mpVectors)[nHalfSize].doInvertForFlip();
                }
            }
        }
    }
};

//////////////////////////////////////////////////////////////////////////////

#endif _POLYGON_TEMPLATE_HXX