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/*************************************************************************
 *
 *  $RCSfile: PolygonPoint.hxx,v $
 *
 *  $Revision: 1.2 $
 *
 *  last change: $Author: aw $ $Date: 2003-03-14 11:47:03 $
 *
 *  The Contents of this file are made available subject to the terms of
 *  either of the following licenses
 *
 *         - GNU Lesser General Public License Version 2.1
 *         - Sun Industry Standards Source License Version 1.1
 *
 *  Sun Microsystems Inc., October, 2000
 *
 *  GNU Lesser General Public License Version 2.1
 *  =============================================
 *  Copyright 2000 by Sun Microsystems, Inc.
 *  901 San Antonio Road, Palo Alto, CA 94303, USA
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License version 2.1, as published by the Free Software Foundation.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston,
 *  MA  02111-1307  USA
 *
 *
 *  Sun Industry Standards Source License Version 1.1
 *  =================================================
 *  The contents of this file are subject to the Sun Industry Standards
 *  Source License Version 1.1 (the "License"); You may not use this file
 *  except in compliance with the License. You may obtain a copy of the
 *  License at http://www.openoffice.org/license.html.
 *
 *  Software provided under this License is provided on an "AS IS" basis,
 *  WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
 *  WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
 *  MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
 *  See the License for the specific provisions governing your rights and
 *  obligations concerning the Software.
 *
 *  The Initial Developer of the Original Code is: Sun Microsystems, Inc.
 *
 *  Copyright: 2000 by Sun Microsystems, Inc.
 *
 *  All Rights Reserved.
 *
 *  Contributor(s): _______________________________________
 *
 *
 ************************************************************************/

#ifndef _POLYGON_POINT_HXX
#define _POLYGON_POINT_HXX

#include <vector>

//////////////////////////////////////////////////////////////////////////////

template < class Point > class SimplePointEntry
{
    Point                                           maPoint;

public:
    SimplePointEntry()
    :   maPoint(Point::GetEmptyPoint())
    {
    }

    SimplePointEntry(const Point& rInitPoint)
    :   maPoint(rInitPoint)
    {
    }

    const Point& GetPoint() const
    {
        return maPoint;
    }

    void SetPoint(const Point& rValue)
    {
        maPoint = rValue;
    }

    sal_Bool operator==(const SimplePointEntry& rEntry) const
    {
        return (maPoint == rEntry.maPoint);
    }
};

//////////////////////////////////////////////////////////////////////////////

template < class Vector > class SimpleBezierEntry
{
    Vector                                          maBackward;
    Vector                                          maForward;

public:
    SimpleBezierEntry()
    :   maBackward(Vector::GetEmptyVector()),
        maForward(Vector::GetEmptyVector())
    {
    }

    SimpleBezierEntry(const Vector& rInitBackward, const Vector& rInitForward)
    :   maBackward(rInitBackward),
        maForward(rInitForward)
    {
    }

    const Vector& GetBackwardVector() const
    {
        return maBackward;
    }

    void SetBackwardVector(const Vector& rValue)
    {
        maBackward = rValue;
    }

    const Vector& GetForwardVector() const
    {
        return maForward;
    }

    void SetForwardVector(const Vector& rValue)
    {
        maForward = rValue;
    }

    sal_Bool IsBezierNeeded()
    {
        if(maBackward != Vector::GetEmptyVector() || maForward != Vector::GetEmptyVector())
            return sal_True;
        return sal_False;
    }

    sal_Bool operator==(const SimpleBezierEntry& rEntry) const
    {
        return ((maBackward == rEntry.maBackward) && (maForward == rEntry.maForward));
    }
};

//////////////////////////////////////////////////////////////////////////////

template < class Point, class Vector > class PolygonPointList
{
    typedef SimplePointEntry< Point > LocalSimplePointEntry;
    typedef SimpleBezierEntry< Vector > LocalSimpleBezierEntry;
    typedef ::std::vector< LocalSimplePointEntry > SimplePointVector;
    typedef ::std::vector< LocalSimpleBezierEntry > SimpleBezierVector;

    sal_uInt32                                      mnBezierCount;
    SimplePointVector                               maPoints;
    SimpleBezierVector*                             mpVectors;

    unsigned                                        mbIsClosed : 1;

    void ImplTryToChangeToSimple()
    {
        if(!mnBezierCount && mpVectors)
        {
            delete mpVectors;
            mpVectors = 0L;
        }
    }

public:
    sal_Bool IsBezier() const
    {
        return sal_Bool(mnBezierCount);
    }

    sal_Bool IsClosed() const
    {
        return sal_Bool(mbIsClosed);
    }

    void SetClosed(sal_Bool bNew)
    {
        mbIsClosed = bNew;
    }

    sal_uInt32 Count() const
    {
        return maPoints.size();
    }

    PolygonPointList()
    :   mnBezierCount(0L),
        mpVectors(0L),
        mbIsClosed(sal_False)
    {
        // complete initialization with defaults
    }

    PolygonPointList(const PolygonPointList& rSource)
    :   mnBezierCount(0L),
        maPoints(rSource.maPoints),
        mpVectors(0L),
        mbIsClosed(rSource.mbIsClosed)
    {
        // complete initialization using copy
        if(rSource.mpVectors && rSource.mnBezierCount)
        {
            mpVectors = new SimpleBezierVector(*rSource.mpVectors);
            mnBezierCount = rSource.mnBezierCount;
        }
    }

    PolygonPointList(const PolygonPointList& rSource, sal_uInt32 nIndex, sal_uInt32 nCount)
    :   mnBezierCount(0L),
        maPoints(nCount),
        mpVectors(0L),
        mbIsClosed(rSource.mbIsClosed)
    {
        // complete initialization using partly copy
        if(nCount)
        {
            // copy point data
            {
                SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
                aStart += nIndex;
                SimplePointVector::const_iterator aEnd(aStart);
                aEnd += nCount;
                maPoints.insert(0L, aStart, aEnd);
            }

            // copy bezier data
            if(rSource.mpVectors && rSource.mnBezierCount)
            {
                mpVectors = new SimpleBezierVector();
                mpVectors->reserve(nCount);

                SimpleBezierVector::iterator aStart(mpVectors->begin());
                aStart += nIndex;
                SimpleBezierVector::iterator aEnd(aStart);
                aEnd += nCount;

                for( ; aStart != aEnd; ++aStart )
                {
                    if(aStart->IsBezierNeeded())
                    {
                        mnBezierCount++;
                    }

                    mpVectors->push_back(*aStart);
                }

                // maybe 0L == mbBezierCount, try to reduce
                ImplTryToChangeToSimple();
            }
        }
    }

    ~PolygonPointList()
    {
        if(mpVectors)
        {
            delete mpVectors;
        }
    }

    sal_Bool IsEqual(const PolygonPointList& rPointList) const
    {
        // same point count?
        if(maPoints.size() != rPointList.maPoints.size())
            return sal_False;

        // if zero points the polys are equal
        if(!maPoints.size())
            return sal_True;

        // if bezier count used it needs to be equal
        if(mnBezierCount != rPointList.mnBezierCount)
            return sal_False;

        // compare point content
        if(maPoints != rPointList.maPoints)
            return sal_False;

        // beziercounts are equal: if it's zero, we are done
        if(!mnBezierCount)
            return sal_True;

        // beziercounts are equal and not zero; compare them
        DBG_ASSERT(0L != mpVectors, "Error: Bezier list needs to exist here(!)");
        DBG_ASSERT(0L != rPointList.mpVectors, "Error: Bezier list needs to exist here(!)");

        return (*mpVectors == *rPointList.mpVectors);
    }

    const Point& GetPoint(sal_uInt32 nIndex) const
    {
        return maPoints[nIndex].GetPoint();
    }

    void SetPoint(sal_uInt32 nIndex, const Point& rValue)
    {
        maPoints[nIndex].SetPoint(rValue);
    }

    const Vector& GetBackwardVector(sal_uInt32 nIndex) const
    {
        if(mpVectors)
            return ((*mpVectors)[nIndex]).GetBackwardVector();
        else
            return Vector::GetEmptyVector();
    }

    void SetBackwardVector(sal_uInt32 nIndex, const Vector& rValue)
    {
        if(mpVectors)
        {
            LocalSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
            sal_Bool bBezierNeededBefore(rDest.IsBezierNeeded());
            ((*mpVectors)[nIndex]).SetBackwardVector(rValue);
            sal_Bool bBezierNeededAfter(rDest.IsBezierNeeded());

            if(bBezierNeededBefore != bBezierNeededAfter)
            {
                if(bBezierNeededAfter)
                    mnBezierCount++;
                else
                    mnBezierCount--;
            }
        }
        else
        {
            sal_Bool bEmptyVector(rValue == Vector::GetEmptyVector());

            if(bEmptyVector)
                return;

            mpVectors = new SimpleBezierVector(maPoints.size());
            ((*mpVectors)[nIndex]).SetBackwardVector(rValue);
            mnBezierCount++;
        }
    }

    const Vector& GetForwardVector(sal_uInt32 nIndex) const
    {
        if(mpVectors)
            return ((*mpVectors)[nIndex]).GetForwardVector();
        else
            return Vector::GetEmptyVector();
    }

    void SetForwardVector(sal_uInt32 nIndex, const Vector& rValue)
    {
        if(mpVectors)
        {
            LocalSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
            sal_Bool bBezierNeededBefore(rDest.IsBezierNeeded());
            ((*mpVectors)[nIndex]).SetForwardVector(rValue);
            sal_Bool bBezierNeededAfter(rDest.IsBezierNeeded());

            if(bBezierNeededBefore != bBezierNeededAfter)
            {
                if(bBezierNeededAfter)
                    mnBezierCount++;
                else
                    mnBezierCount--;
            }
        }
        else
        {
            sal_Bool bEmptyVector(rValue == Vector::GetEmptyVector());

            if(bEmptyVector)
                return;

            mpVectors = new SimpleBezierVector(maPoints.size());
            ((*mpVectors)[nIndex]).SetForwardVector(rValue);
            mnBezierCount++;
        }
    }

    void Insert(sal_uInt32 nIndex, const Point& rPoint, sal_uInt32 nCount)
    {
        if(nCount)
        {
            // maybe 0L == mbBezierCount, try to reduce
            ImplTryToChangeToSimple();

            // add nCount copies of rPoint
            {
                LocalSimplePointEntry aNode(rPoint);
                SimplePointVector::iterator aIndex(maPoints.begin());
                aIndex += nIndex;
                maPoints.insert(aIndex, nCount, aNode);
            }

            // add nCount empty entries to keep indices synchronized
            if(mpVectors)
            {
                LocalSimpleBezierEntry aNode;
                SimpleBezierVector::iterator aIndex(mpVectors->begin());
                aIndex += nIndex;
                mpVectors->insert(aIndex, nCount, aNode);
            }
        }
    }

    void Insert(sal_uInt32 nIndex, const PolygonPointList& rSource)
    {
        const sal_uInt32 nCount(rSource.maPoints.size());

        if(nCount)
        {
            // instert point data
            {
                SimplePointVector::iterator aIndex(maPoints.begin());
                aIndex += nIndex;

                SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
                SimplePointVector::const_iterator aEnd(rSource.maPoints.end());

                maPoints.insert(aIndex, aStart, aEnd);
            }

            // insert bezier data
            if(rSource.mpVectors && rSource.mnBezierCount)
            {
                SimpleBezierVector::iterator aIndex(mpVectors->begin());
                aIndex += nIndex;

                SimpleBezierVector::iterator aStart(rSource.mpVectors->begin());
                SimpleBezierVector::iterator aEnd(rSource.mpVectors->end());

                if(!mpVectors)
                {
                    mpVectors = new SimpleBezierVector(maPoints.size() - nCount);
                }

                mpVectors->insert(aIndex, aStart, aEnd);

                mnBezierCount += rSource.mnBezierCount;
            }
            else
            {
                // maybe 0L == mbBezierCount, try to reduce
                ImplTryToChangeToSimple();

                // add nCount empty entries to keep indices synchronized
                if(mpVectors)
                {
                    LocalSimpleBezierEntry aNode;
                    SimpleBezierVector::iterator aIndex(mpVectors->begin());
                    aIndex += nIndex;
                    mpVectors->insert(aIndex, nCount, aNode);
                }
            }
        }
    }

    void Remove(sal_uInt32 nIndex, sal_uInt32 nCount)
    {
        if(nCount)
        {
            // maybe 0L == mbBezierCount, try to reduce
            ImplTryToChangeToSimple();

            // remove point data
            {
                SimplePointVector::iterator aStart(maPoints.begin());
                aStart += nIndex;
                const SimplePointVector::iterator aEnd(aStart + nCount);

                maPoints.erase(aStart, aEnd);
            }

            // remove bezier data
            if(mpVectors)
            {
                SimpleBezierVector::iterator aStart(mpVectors->begin());
                aStart += nIndex;
                const SimpleBezierVector::iterator aEnd(aStart + nCount);

                // take care for correct mnBezierCount BEFORE erase
                if(mnBezierCount)
                {
                    SimpleBezierVector::iterator aTestIter(aStart);

                    for( ; mnBezierCount && aTestIter != aEnd; ++aTestIter)
                    {
                        if(aTestIter->IsBezierNeeded())
                            mnBezierCount--;
                    }
                }

                if(mnBezierCount)
                {
                    // erase nodes
                    mpVectors->erase(aStart, aEnd);
                }
                else
                {
                    // try to reduce, maybe 0L == mnBezierCount
                    ImplTryToChangeToSimple();
                }
            }
        }
    }
};

//////////////////////////////////////////////////////////////////////////////

#endif _POLYGON_POINT_HXX