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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 */

/*
 This file has been autogenerated by update_pch.sh. It is possible to edit it
 manually (such as when an include file has been moved/renamed/removed). All such
 manual changes will be rewritten by the next run of update_pch.sh (which presumably
 also fixes all possible problems, so it's usually better to use it).

 Generated on 2015-11-14 14:16:28 using:
 ./bin/update_pch basegfx basegfx --cutoff=3 --exclude:system --exclude:module --include:local

 If after updating build fails, use the following command to locate conflicting headers:
 ./bin/update_pch_bisect ./basegfx/inc/pch/precompiled_basegfx.hxx "/opt/lo/bin/make basegfx.build" --find-conflicts
*/

#include <algorithm>
#include <cassert>
#include <cstddef>
#include <cstdlib>
#include <limits>
#include <numeric>
#include <ostream>
#include <sstream>
#include <string>
#include <vector>
#include <boost/next_prior.hpp>
#include <osl/diagnose.h>
#include <osl/interlck.h>
#include <rtl/instance.hxx>
#include <rtl/math.hxx>
#include <rtl/ustrbuf.hxx>
#include <sal/config.h>
#include <sal/detail/log.h>
#include <sal/log.hxx>
#include <sal/saldllapi.h>
#include <sal/types.h>
#include <com/sun/star/uno/Reference.hxx>
#include <com/sun/star/uno/Sequence.h>
#include <com/sun/star/uno/Sequence.hxx>
#include <com/sun/star/uno/genfunc.hxx>
#include <cppu/unotype.hxx>
#include <typelib/typedescription.h>
#include <uno/data.h>
#include <basegfx/basegfxdllapi.h>
#include <basegfx/color/bcolor.hxx>
#include <basegfx/curve/b2dcubicbezier.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/numeric/ftools.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/point/b2ipoint.hxx>
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolygoncutandtouch.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/polygon/b2dpolypolygoncutter.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <basegfx/range/b2dpolyrange.hxx>
#include <basegfx/range/b2drange.hxx>
#include <basegfx/range/b2drangeclipper.hxx>
#include <basegfx/range/b3drange.hxx>
#include <basegfx/range/basicrange.hxx>
#include <basegfx/tuple/b2dtuple.hxx>
#include <basegfx/tuple/b2i64tuple.hxx>
#include <basegfx/tuple/b2ituple.hxx>
#include <basegfx/tuple/b3dtuple.hxx>
#include <basegfx/tuple/b3ituple.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <basegfx/vector/b2enums.hxx>
#include <basegfx/vector/b3dvector.hxx>

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */