summaryrefslogtreecommitdiff
path: root/basegfx/inc/basegfx/vector/b2dvector.hxx
blob: 1766a3d4ca0ee25cb56116a54339e23828a97750 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
/*************************************************************************
 *
 *  $RCSfile: b2dvector.hxx,v $
 *
 *  $Revision: 1.2 $
 *
 *  last change: $Author: aw $ $Date: 2003-11-05 12:25:46 $
 *
 *  The Contents of this file are made available subject to the terms of
 *  either of the following licenses
 *
 *         - GNU Lesser General Public License Version 2.1
 *         - Sun Industry Standards Source License Version 1.1
 *
 *  Sun Microsystems Inc., October, 2000
 *
 *  GNU Lesser General Public License Version 2.1
 *  =============================================
 *  Copyright 2000 by Sun Microsystems, Inc.
 *  901 San Antonio Road, Palo Alto, CA 94303, USA
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License version 2.1, as published by the Free Software Foundation.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston,
 *  MA  02111-1307  USA
 *
 *
 *  Sun Industry Standards Source License Version 1.1
 *  =================================================
 *  The contents of this file are subject to the Sun Industry Standards
 *  Source License Version 1.1 (the "License"); You may not use this file
 *  except in compliance with the License. You may obtain a copy of the
 *  License at http://www.openoffice.org/license.html.
 *
 *  Software provided under this License is provided on an "AS IS" basis,
 *  WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
 *  WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
 *  MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
 *  See the License for the specific provisions governing your rights and
 *  obligations concerning the Software.
 *
 *  The Initial Developer of the Original Code is: Sun Microsystems, Inc.
 *
 *  Copyright: 2000 by Sun Microsystems, Inc.
 *
 *  All Rights Reserved.
 *
 *  Contributor(s): _______________________________________
 *
 *
 ************************************************************************/

#ifndef _BGFX_VECTOR_B2DVECTOR_HXX
#define _BGFX_VECTOR_B2DVECTOR_HXX

#ifndef _BGFX_TUPLE_B2DTUPLE_HXX
#include <basegfx/tuple/b2dtuple.hxx>
#endif

namespace basegfx
{
    namespace matrix
    {
        // predeclaration
        class B2DHomMatrix;
    } // end of namespace matrix;

    namespace vector
    {
        /** Descriptor for the mathematical orientations of two 2D Vectors
        */
        enum B2DVectorOrientation
        {
            /// mathematically positive oriented
            ORIENTATION_POSITIVE = 0,

            /// mathematically negative oriented
            ORIENTATION_NEGATIVE,

            /// mathematically neutral, thus parallel
            ORIENTATION_NEUTRAL
        };

        /** Base Point class with two double values

            This class derives all operators and common handling for
            a 2D data class from B2DTuple. All necessary extensions
            which are special for 2D Vectors are added here.

            @see B2DTuple
        */
        class B2DVector : public tuple::B2DTuple
        {
        public:
            /** Create a 2D Vector

                @param fVal
                This parameter is used to initialize the coordinate
                part of the 2D Vector.
            */
            B2DVector(double fVal = 0.0)
            :   B2DTuple(fVal)
            {}

            /** Create a 2D Vector

                @param fX
                This parameter is used to initialize the X-coordinate
                of the 2D Vector.

                @param fY
                This parameter is used to initialize the Y-coordinate
                of the 2D Vector.
            */
            B2DVector(double fX, double fY)
            :   B2DTuple(fX, fY)
            {}

            /** Create a copy of a 2D Vector

                @param rVec
                The 2D Vector which will be copied.
            */
            B2DVector(const B2DVector& rVec)
            :   B2DTuple(rVec)
            {}

            /** constructor with tuple to allow copy-constructing
                from B2DTuple-based classes
            */
            B2DVector(const B2DTuple& rTuple)
            :   B2DTuple(rTuple)
            {}

            ~B2DVector()
            {}

            /** assignment operator to allow assigning the results
                of B2DTuple calculations
            */
            B2DVector& operator=( const B2DTuple& rVec );

            /** Calculate the length of this 2D Vector

                @return The Length of the 2D Vector
            */
            double getLength() const;

            /** Set the length of this 2D Vector

                @param fLen
                The to be achieved length of the 2D Vector
            */
            B2DVector& setLength(double fLen);

            /** Normalize this 2D Vector

                The length of the 2D Vector is set to 1.0
            */
            B2DVector& normalize();

            /** Test if this 2D Vector is normalized

                @return
                sal_True if lenth of vector is equal to 1.0
                sal_False else
            */
            sal_Bool isNormalized() const;

            /** Calculate the Scalar with another 2D Vector

                @param rVec
                The second 2D Vector

                @return
                The Scalar value of the two involved 2D Vectors
            */
            double scalar( const B2DVector& rVec ) const;

            /** Transform vector by given transformation matrix.

                Since this is a vector, translational components of the
                matrix are disregarded.
            */
            B2DVector& operator*=( const matrix::B2DHomMatrix& rMat );

            static const B2DVector& getEmptyVector();
        };

        // external operators
        //////////////////////////////////////////////////////////////////////////

        /** Calculate the orientation to another 2D Vector

            @param rVecA
            The first 2D Vector

            @param rVecB
            The second 2D Vector

            @return
            The mathematical Orientation of the two involved 2D Vectors
        */
        B2DVectorOrientation getOrientation( const B2DVector& rVecA, const B2DVector& rVecB );

        /** Calculate a perpendicular 2D Vector to the given one

            @param rVec
            The source 2D Vector

            @attention This only works if the given 2D Vector is normalized.

            @return
            A 2D Vector perpendicular to the one given in parameter rVec
        */
        B2DVector getPerpendicular( const B2DVector& rNormalizedVec );

        /** Test two vectors which need not to be normalized for parallelism

            @param rVecA
            The first 2D Vector

            @param rVecB
            The second 2D Vector

            @return
            sal_Bool if the two values are parallel. Also sal_True if
            one of the vectors is empty.
        */
        sal_Bool areParallel( const B2DVector& rVecA, const B2DVector& rVecB );

        /** Transform vector by given transformation matrix.

            Since this is a vector, translational components of the
            matrix are disregarded.
        */
        B2DVector operator*( const matrix::B2DHomMatrix& rMat, const B2DVector& rVec );
    } // end of namespace vector
} // end of namespace basegfx

#endif //  _BGFX_VECTOR_B2DVECTOR_HXX