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#
# Common Makefile pieces for building Java / Android apps.
#

#
# BOOTSTRAPDIR needs to be set to this directory before starting this
#

# Probably would be best to just stop fooling around with the possibilities to
# set various stuff with the -env command line parameters (and environment
# variables?) and in a plethora of rc files, and hardcode construction of
# *all* required pathnames based on the app installation location for Android
# (and iOS), etc. We don't really win anything by having so many layers of
# configurability on platforms like Android and iOS where apps based on LO
# code are very much self-contained pre-packaged thingies.
APP_DATA_PATH=/data/data/$(APP_PACKAGE)

SODEST=libs/$(ANDROID_APP_ABI)
OBJLOCAL=obj/local/$(ANDROID_APP_ABI)

define COPYSO
       $(error COPYSO should not be used now with DISABLE_DYNLOADING)
endef

define COPYJAR
mkdir -p libs && cp $(1) libs
endef

#
# Helpful rules ...
#

#
# The Android SDK recommends you copy/paste some big -package-resources
# rule in order to not pack certain kinds of resources. Unfortunately this
# rule interacts with the rest of the ant code in horrible ways such that
# upgrading your SDK auto-breaks everything.
#
# Horrors below:
#
$(BOOTSTRAPDIR)/no-resource-compress.xml : $(ANDROID_SDK_HOME)/tools/ant/build.xml
	( \
	android_sdk_ver=`grep 'Pkg.Revision' $(ANDROID_SDK_HOME)/tools/source.properties | sed 's/^.*=//' | sed 's/\..*//'` ; \
	cp $(BOOTSTRAPDIR)/no-resource-compress-$$android_sdk_ver.xml $(BOOTSTRAPDIR)/no-resource-compress.xml ; \
	if ! test -f $(BOOTSTRAPDIR)/no-resource-compress.xml; then \
	   echo "Unknown Android SDK version: $$android_sdk_ver"; \
	   exit 1; \
	fi \
	)

android_version_setup : $(BOOTSTRAPDIR)/no-resource-compress.xml

properties:
	echo sdk.dir=$(ANDROID_SDK_HOME) >local.properties
	echo sdk.dir=$(ANDROID_SDK_HOME) >../../Bootstrap/local.properties
	echo "# File needed by ndk-gdb" >jni/Application.mk
	echo "APP_ABI := $(ANDROID_APP_ABI)" > jni/Application.mk
	echo "APP_PLATFORM := android-14" >> jni/Application.mk

install: build-ant
	unset JAVA_HOME && $(ANT) -quiet debug install
	@echo
	@echo 'Run it with "make run"'
	@echo

uninstall:
	$(ANDROID_SDK_HOME)/platform-tools/adb uninstall $(APP_PACKAGE)

clean: android_version_setup properties
	$(ANT) -quiet -keep-going clean
	rm -rf assets libs $(SODEST) $(OBJLOCAL) $(BOOTSTRAPDIR)/no-resource-compress.xml

#
# Build / link the single .so for this app
#
LIBS = \
  -Wl,--start-group \
  $(wildcard $(OUTDIR)/lib/lib*.a) \
  -Wl,--end-group

WHOLELIBS = \
  -Wl,--whole-archive \
  $(addprefix -l,$(strip \
	juh \
  )) \
  -Wl,--no-whole-archive


$(OBJLOCAL)/liblo-native-code.so : $(wildcard $(OUTDIR)/lib/lib*.a) native-code.cxx
	mkdir -p $(OBJLOCAL)
	$(CXX) -Wl,-Map,liblo-native-code.map -Wl,--gc-sections -Wl,--version-script=../../Bootstrap/version.map -Wl,--no-keep-files-mapped -Wl,--no-undefined -DANDROID -DDISABLE_DYNLOADING -shared -o $(OBJLOCAL)/liblo-native-code.so -I$(SRCDIR)/include -I$(OUTDIR)/inc native-code.cxx -L$(OUTDIR)/lib $(WHOLELIBS) $(LIBS) -lgnustl_static -landroid -ljnigraphics -llog -lz

$(SODEST)/liblo-native-code.so : $(OBJLOCAL)/liblo-native-code.so
	mkdir -p $(SODEST)
	$(STRIP) -o $(SODEST)/liblo-native-code.so $(OBJLOCAL)/liblo-native-code.so

# shrinkme $(STRIP) -o $(SODEST)/liblo-native-code.so $(OBJLOCAL)/liblo-native-code.so

link-so: $(SODEST)/liblo-native-code.so

# If you reinstall an app several times *on the emulator*, even if you
# uninstall it between, disk space seems to leak that won't get recycled until
# you stop and start... No idea if this holds for a device, too. (And you
# can't "stop" a device anyway.)

stop-start-cycle:
	$(ANDROID_SDK_HOME)/platform-tools/adb shell stop && $(ANDROID_SDK_HOME)/platform-tools/adb shell start && sleep 10