/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _XEXPTRANSFORM_HXX #define _XEXPTRANSFORM_HXX #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// // predeclarations struct ImpSdXMLExpTransObj2DBase; struct ImpSdXMLExpTransObj3DBase; class SvXMLUnitConverter; namespace basegfx { class B2DTuple; class B2DHomMatrix; class B3DTuple; class B3DHomMatrix; } // end of namespace basegfx ////////////////////////////////////////////////////////////////////////////// typedef ::std::vector< ImpSdXMLExpTransObj2DBase* > ImpSdXMLExpTransObj2DBaseList; typedef ::std::vector< ImpSdXMLExpTransObj3DBase* > ImpSdXMLExpTransObj3DBaseList; ////////////////////////////////////////////////////////////////////////////// class SdXMLImExTransform2D { ImpSdXMLExpTransObj2DBaseList maList; rtl::OUString msString; void EmptyList(); public: SdXMLImExTransform2D() {} ~SdXMLImExTransform2D() { EmptyList(); } void AddRotate(double fNew); void AddTranslate(const ::basegfx::B2DTuple& rNew); void AddSkewX(double fNew); bool NeedsAction() const { return !maList.empty(); } void GetFullTransform(::basegfx::B2DHomMatrix& rFullTrans); const rtl::OUString& GetExportString(const SvXMLUnitConverter& rConv); void SetString(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv); }; ////////////////////////////////////////////////////////////////////////////// class SdXMLImExTransform3D { ImpSdXMLExpTransObj3DBaseList maList; rtl::OUString msString; void EmptyList(); public: SdXMLImExTransform3D() {} SdXMLImExTransform3D(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv); ~SdXMLImExTransform3D() { EmptyList(); } void AddMatrix(const ::basegfx::B3DHomMatrix& rNew); void AddHomogenMatrix(const com::sun::star::drawing::HomogenMatrix& xHomMat); bool NeedsAction() const { return !maList.empty(); } void GetFullTransform(::basegfx::B3DHomMatrix& rFullTrans); bool GetFullHomogenTransform(com::sun::star::drawing::HomogenMatrix& xHomMat); const rtl::OUString& GetExportString(const SvXMLUnitConverter& rConv); void SetString(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv); }; ////////////////////////////////////////////////////////////////////////////// class SdXMLImExViewBox { rtl::OUString msString; sal_Int32 mnX; sal_Int32 mnY; sal_Int32 mnW; sal_Int32 mnH; public: SdXMLImExViewBox(sal_Int32 nX = 0L, sal_Int32 nY = 0L, sal_Int32 nW = 1000L, sal_Int32 nH = 1000L); SdXMLImExViewBox(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv); sal_Int32 GetX() const { return mnX; } sal_Int32 GetY() const { return mnY; } sal_Int32 GetWidth() const { return mnW; } sal_Int32 GetHeight() const { return mnH; } const rtl::OUString& GetExportString(); }; ////////////////////////////////////////////////////////////////////////////// class SdXMLImExPointsElement { rtl::OUString msString; com::sun::star::drawing::PointSequenceSequence maPoly; public: SdXMLImExPointsElement(com::sun::star::drawing::PointSequence* pPoints, const SdXMLImExViewBox& rViewBox, const com::sun::star::awt::Point& rObjectPos, const com::sun::star::awt::Size& rObjectSize, // #96328# const bool bClosed = true); SdXMLImExPointsElement(const rtl::OUString& rNew, const SdXMLImExViewBox& rViewBox, const com::sun::star::awt::Point& rObjectPos, const com::sun::star::awt::Size& rObjectSize, const SvXMLUnitConverter& rConv); const rtl::OUString& GetExportString() const { return msString; } const com::sun::star::drawing::PointSequenceSequence& GetPointSequenceSequence() const { return maPoly; } }; ////////////////////////////////////////////////////////////////////////////// class SdXMLImExSvgDElement { rtl::OUString msString; const SdXMLImExViewBox& mrViewBox; bool mbIsClosed; bool mbIsCurve; sal_Int32 mnLastX; sal_Int32 mnLastY; com::sun::star::drawing::PolyPolygonBezierCoords maPoly; public: SdXMLImExSvgDElement(const SdXMLImExViewBox& rViewBox); SdXMLImExSvgDElement(const rtl::OUString& rNew, const SdXMLImExViewBox& rViewBox, const com::sun::star::awt::Point& rObjectPos, const com::sun::star::awt::Size& rObjectSize, const SvXMLUnitConverter& rConv); void AddPolygon( com::sun::star::drawing::PointSequence* pPoints, com::sun::star::drawing::FlagSequence* pFlags, const com::sun::star::awt::Point& rObjectPos, const com::sun::star::awt::Size& rObjectSize, bool bClosed = false, bool bRelative = true); const rtl::OUString& GetExportString() const { return msString; } bool IsClosed() const { return mbIsClosed; } bool IsCurve() const { return mbIsCurve; } const com::sun::star::drawing::PointSequenceSequence& GetPointSequenceSequence() const { return maPoly.Coordinates; } const com::sun::star::drawing::FlagSequenceSequence& GetFlagSequenceSequence() const { return maPoly.Flags; } }; #endif // _XEXPTRANSFORM_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */