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See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #include #include #include FunctionSet::~FunctionSet() { } inline sal_Bool SelectionEngine::ShouldDeselect( sal_Bool bModifierKey1 ) const { // return !( eSelMode == MULTIPLE_SELECTION && bModifierKey1 ); return eSelMode != MULTIPLE_SELECTION || !bModifierKey1; } // TODO: FunctionSet::SelectAtPoint raus /************************************************************************* |* |* SelectionEngine::SelectionEngine() |* *************************************************************************/ SelectionEngine::SelectionEngine( Window* pWindow, FunctionSet* pFuncSet, sal_uLong nAutoRepeatInterval ) : pWin( pWindow ), nUpdateInterval( nAutoRepeatInterval ) { eSelMode = SINGLE_SELECTION; pFunctionSet = pFuncSet; nFlags = SELENG_EXPANDONMOVE; nLockedMods = 0; aWTimer.SetTimeoutHdl( LINK( this, SelectionEngine, ImpWatchDog ) ); aWTimer.SetTimeout( nUpdateInterval ); } /************************************************************************* |* |* SelectionEngine::~SelectionEngine() |* *************************************************************************/ SelectionEngine::~SelectionEngine() { aWTimer.Stop(); } /************************************************************************* |* |* SelectionEngine::ImpWatchDog() |* *************************************************************************/ IMPL_LINK_NOARG(SelectionEngine, ImpWatchDog) { if ( !aArea.IsInside( aLastMove.GetPosPixel() ) ) SelMouseMove( aLastMove ); return 0; } /************************************************************************* |* |* SelectionEngine::SetSelectionMode() |* *************************************************************************/ void SelectionEngine::SetSelectionMode( SelectionMode eMode ) { eSelMode = eMode; } /************************************************************************* |* |* SelectionEngine::CursorPosChanging() |* *************************************************************************/ void SelectionEngine::CursorPosChanging( sal_Bool bShift, sal_Bool bMod1 ) { if ( !pFunctionSet ) return; if ( bShift && eSelMode != SINGLE_SELECTION ) { if ( IsAddMode() ) { if ( !(nFlags & SELENG_HAS_ANCH) ) { pFunctionSet->CreateAnchor(); nFlags |= SELENG_HAS_ANCH; } } else { if ( !(nFlags & SELENG_HAS_ANCH) ) { if( ShouldDeselect( bMod1 ) ) pFunctionSet->DeselectAll(); pFunctionSet->CreateAnchor(); nFlags |= SELENG_HAS_ANCH; } } } else { if ( IsAddMode() ) { if ( nFlags & SELENG_HAS_ANCH ) { // pFunctionSet->CreateCursor(); pFunctionSet->DestroyAnchor(); nFlags &= (~SELENG_HAS_ANCH); } } else { if( ShouldDeselect( bMod1 ) ) pFunctionSet->DeselectAll(); else pFunctionSet->DestroyAnchor(); nFlags &= (~SELENG_HAS_ANCH); } } } /************************************************************************* |* |* SelectionEngine::SelMouseButtonDown() |* *************************************************************************/ sal_Bool SelectionEngine::SelMouseButtonDown( const MouseEvent& rMEvt ) { nFlags &= (~SELENG_CMDEVT); if ( !pFunctionSet || !pWin || rMEvt.GetClicks() > 1 || rMEvt.IsRight() ) return sal_False; sal_uInt16 nModifier = rMEvt.GetModifier() | nLockedMods; if ( nModifier & KEY_MOD2 ) return sal_False; // in SingleSelection: Control-Taste filtern (damit auch // mit Ctrl-Click ein D&D gestartet werden kann) if ( nModifier == KEY_MOD1 && eSelMode == SINGLE_SELECTION ) nModifier = 0; Point aPos = rMEvt.GetPosPixel(); aLastMove = rMEvt; if( !rMEvt.IsRight() ) { pWin->CaptureMouse(); nFlags |= SELENG_IN_SEL; } else { nModifier = 0; } switch ( nModifier ) { case 0: // KEY_NO_KEY { sal_Bool bSelAtPoint = pFunctionSet->IsSelectionAtPoint( aPos ); nFlags &= (~SELENG_IN_ADD); if ( (nFlags & SELENG_DRG_ENAB) && bSelAtPoint ) { nFlags |= SELENG_WAIT_UPEVT; nFlags &= ~(SELENG_IN_SEL); pWin->ReleaseMouse(); return sal_True; //auf STARTDRAG-Command-Event warten } if ( eSelMode != SINGLE_SELECTION ) { if( !IsAddMode() ) pFunctionSet->DeselectAll(); else pFunctionSet->DestroyAnchor(); nFlags &= (~SELENG_HAS_ANCH); // bHasAnchor = sal_False; } pFunctionSet->SetCursorAtPoint( aPos ); // Sonderbehandlung Single-Selection, damit Select+Drag // in einem Zug moeglich ist if (eSelMode == SINGLE_SELECTION && (nFlags & SELENG_DRG_ENAB)) nFlags |= SELENG_WAIT_UPEVT; return sal_True; } case KEY_SHIFT: if ( eSelMode == SINGLE_SELECTION ) { pWin->ReleaseMouse(); nFlags &= (~SELENG_IN_SEL); return sal_False; } if ( nFlags & SELENG_ADD_ALW ) nFlags |= SELENG_IN_ADD; else nFlags &= (~SELENG_IN_ADD); if( !(nFlags & SELENG_HAS_ANCH) ) { if ( !(nFlags & SELENG_IN_ADD) ) pFunctionSet->DeselectAll(); pFunctionSet->CreateAnchor(); nFlags |= SELENG_HAS_ANCH; } pFunctionSet->SetCursorAtPoint( aPos ); return sal_True; case KEY_MOD1: // Control nur bei Mehrfachselektion erlaubt if ( eSelMode != MULTIPLE_SELECTION ) { nFlags &= (~SELENG_IN_SEL); pWin->ReleaseMouse(); return sal_True; // Mausclick verschlucken } if ( nFlags & SELENG_HAS_ANCH ) { // pFunctionSet->CreateCursor(); pFunctionSet->DestroyAnchor(); nFlags &= (~SELENG_HAS_ANCH); } if ( pFunctionSet->IsSelectionAtPoint( aPos ) ) { pFunctionSet->DeselectAtPoint( aPos ); pFunctionSet->SetCursorAtPoint( aPos, sal_True ); } else { pFunctionSet->SetCursorAtPoint( aPos ); } return sal_True; case KEY_SHIFT + KEY_MOD1: if ( eSelMode != MULTIPLE_SELECTION ) { pWin->ReleaseMouse(); nFlags &= (~SELENG_IN_SEL); return sal_False; } nFlags |= SELENG_IN_ADD; //bIsInAddMode = sal_True; if ( !(nFlags & SELENG_HAS_ANCH) ) { pFunctionSet->CreateAnchor(); nFlags |= SELENG_HAS_ANCH; } pFunctionSet->SetCursorAtPoint( aPos ); return sal_True; } return sal_False; } /************************************************************************* |* |* SelectionEngine::SelMouseButtonUp() |* *************************************************************************/ sal_Bool SelectionEngine::SelMouseButtonUp( const MouseEvent& rMEvt ) { aWTimer.Stop(); //DbgOut("Up"); if( !pFunctionSet || !pWin ) { nFlags &= ~(SELENG_CMDEVT | SELENG_WAIT_UPEVT | SELENG_IN_SEL); return sal_False; } if( !rMEvt.IsRight() ) { pWin->ReleaseMouse(); } if( (nFlags & SELENG_WAIT_UPEVT) && !(nFlags & SELENG_CMDEVT) && eSelMode != SINGLE_SELECTION) { // MouseButtonDown in Sel aber kein CommandEvent eingetrudelt // ==> deselektieren sal_uInt16 nModifier = aLastMove.GetModifier() | nLockedMods; if( nModifier == KEY_MOD1 || IsAlwaysAdding() ) { if( !(nModifier & KEY_SHIFT) ) { pFunctionSet->DestroyAnchor(); nFlags &= (~SELENG_HAS_ANCH); // nix Anker } pFunctionSet->DeselectAtPoint( aLastMove.GetPosPixel() ); nFlags &= (~SELENG_HAS_ANCH); // nix Anker pFunctionSet->SetCursorAtPoint( aLastMove.GetPosPixel(), sal_True ); } else { pFunctionSet->DeselectAll(); nFlags &= (~SELENG_HAS_ANCH); // nix Anker pFunctionSet->SetCursorAtPoint( aLastMove.GetPosPixel() ); } } nFlags &= ~(SELENG_CMDEVT | SELENG_WAIT_UPEVT | SELENG_IN_SEL); return sal_True; } /************************************************************************* |* |* SelectionEngine::SelMouseMove() |* *************************************************************************/ sal_Bool SelectionEngine::SelMouseMove( const MouseEvent& rMEvt ) { if ( !pFunctionSet || !(nFlags & SELENG_IN_SEL) || (nFlags & (SELENG_CMDEVT | SELENG_WAIT_UPEVT)) ) return sal_False; if( !(nFlags & SELENG_EXPANDONMOVE) ) return sal_False; // auf DragEvent warten! aLastMove = rMEvt; // wenn die Maus ausserhalb der Area steht, dann wird die // Frequenz des SetCursorAtPoint() nur durch den Timer bestimmt if( aWTimer.IsActive() && !aArea.IsInside( rMEvt.GetPosPixel() )) return sal_True; aWTimer.SetTimeout( nUpdateInterval ); aWTimer.Start(); if ( eSelMode != SINGLE_SELECTION ) { if ( !(nFlags & SELENG_HAS_ANCH) ) { pFunctionSet->CreateAnchor(); //DbgOut("Move:Creating anchor"); nFlags |= SELENG_HAS_ANCH; } } //DbgOut("Move:SetCursor"); pFunctionSet->SetCursorAtPoint( rMEvt.GetPosPixel() ); return sal_True; } /************************************************************************* |* |* SelectionEngine::SetWindow() |* *************************************************************************/ void SelectionEngine::SetWindow( Window* pNewWin ) { if( pNewWin != pWin ) { if ( pWin && (nFlags & SELENG_IN_SEL) ) pWin->ReleaseMouse(); pWin = pNewWin; if ( pWin && ( nFlags & SELENG_IN_SEL ) ) pWin->CaptureMouse(); } } /************************************************************************* |* |* SelectionEngine::Reset() |* *************************************************************************/ void SelectionEngine::Reset() { aWTimer.Stop(); if ( nFlags & SELENG_IN_SEL ) pWin->ReleaseMouse(); nFlags &= ~(SELENG_HAS_ANCH | SELENG_IN_SEL); nLockedMods = 0; } /************************************************************************* |* |* SelectionEngine::Command() |* *************************************************************************/ void SelectionEngine::Command( const CommandEvent& rCEvt ) { // Timer aWTimer ist beim Aufspannen einer Selektion aktiv if ( !pFunctionSet || !pWin || aWTimer.IsActive() ) return; aWTimer.Stop(); nFlags |= SELENG_CMDEVT; if ( rCEvt.GetCommand() == COMMAND_STARTDRAG ) { if ( nFlags & SELENG_DRG_ENAB ) { DBG_ASSERT( rCEvt.IsMouseEvent(), "STARTDRAG: Not a MouseEvent" ); if ( pFunctionSet->IsSelectionAtPoint( rCEvt.GetMousePosPixel() ) ) { aLastMove = MouseEvent( rCEvt.GetMousePosPixel(), aLastMove.GetClicks(), aLastMove.GetMode(), aLastMove.GetButtons(), aLastMove.GetModifier() ); pFunctionSet->BeginDrag(); nFlags &= ~(SELENG_CMDEVT|SELENG_WAIT_UPEVT|SELENG_IN_SEL); } else nFlags &= ~SELENG_CMDEVT; } else nFlags &= ~SELENG_CMDEVT; } } void SelectionEngine::SetUpdateInterval( sal_uLong nInterval ) { if (nInterval < SELENG_AUTOREPEAT_INTERVAL_MIN) // Set a lower threshold. On Windows, setting this value too low // would cause selection to get updated indefinitely. nInterval = SELENG_AUTOREPEAT_INTERVAL_MIN; if (nUpdateInterval == nInterval) // no update needed. return; if (aWTimer.IsActive()) { // reset the timer right away on interval change. aWTimer.Stop(); aWTimer.SetTimeout(nInterval); aWTimer.Start(); } else aWTimer.SetTimeout(nInterval); nUpdateInterval = nInterval; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */