/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include // ======================================================================= class FloatingWindow::ImplData { public: ImplData(); ~ImplData(); ToolBox* mpBox; Rectangle maItemEdgeClipRect; // used to clip the common edge between a toolbar item and the border of this window }; FloatingWindow::ImplData::ImplData() { mpBox = NULL; } FloatingWindow::ImplData::~ImplData() { } Rectangle& FloatingWindow::ImplGetItemEdgeClipRect() { return mpImplData->maItemEdgeClipRect; } // ======================================================================= void FloatingWindow::ImplInit( Window* pParent, WinBits nStyle ) { mpImplData = new ImplData; mpWindowImpl->mbFloatWin = sal_True; mbInCleanUp = sal_False; mbGrabFocus = sal_False; DBG_ASSERT( pParent, "FloatWindow::FloatingWindow(): - pParent == NULL!" ); if ( !pParent ) pParent = ImplGetSVData()->maWinData.mpAppWin; DBG_ASSERT( pParent, "FloatWindow::FloatingWindow(): - pParent == NULL and no AppWindow exists" ); // no Border, then we dont need a border window if ( !nStyle ) { mpWindowImpl->mbOverlapWin = sal_True; nStyle |= WB_DIALOGCONTROL; SystemWindow::ImplInit( pParent, nStyle, NULL ); } else { if ( !(nStyle & WB_NODIALOGCONTROL) ) nStyle |= WB_DIALOGCONTROL; if( nStyle & (WB_MOVEABLE | WB_SIZEABLE | WB_ROLLABLE | WB_CLOSEABLE | WB_STANDALONE) && !(nStyle & WB_OWNERDRAWDECORATION) ) { WinBits nFloatWinStyle = nStyle; // #99154# floaters are not closeable by default anymore, eg fullscreen floater // nFloatWinStyle |= WB_CLOSEABLE; mpWindowImpl->mbFrame = sal_True; mpWindowImpl->mbOverlapWin = sal_True; SystemWindow::ImplInit( pParent, nFloatWinStyle & ~WB_BORDER, NULL ); } else { ImplBorderWindow* pBorderWin; sal_uInt16 nBorderStyle = BORDERWINDOW_STYLE_BORDER | BORDERWINDOW_STYLE_FLOAT; if( nStyle & WB_OWNERDRAWDECORATION ) nBorderStyle |= BORDERWINDOW_STYLE_FRAME; else nBorderStyle |= BORDERWINDOW_STYLE_OVERLAP; if ( (nStyle & WB_SYSTEMWINDOW) && !(nStyle & (WB_MOVEABLE | WB_SIZEABLE)) ) { nBorderStyle |= BORDERWINDOW_STYLE_FRAME; nStyle |= WB_CLOSEABLE; // make undecorated floaters closeable } pBorderWin = new ImplBorderWindow( pParent, nStyle, nBorderStyle ); SystemWindow::ImplInit( pBorderWin, nStyle & ~WB_BORDER, NULL ); pBorderWin->mpWindowImpl->mpClientWindow = this; pBorderWin->GetBorder( mpWindowImpl->mnLeftBorder, mpWindowImpl->mnTopBorder, mpWindowImpl->mnRightBorder, mpWindowImpl->mnBottomBorder ); pBorderWin->SetDisplayActive( sal_True ); mpWindowImpl->mpBorderWindow = pBorderWin; mpWindowImpl->mpRealParent = pParent; } } SetActivateMode( 0 ); mpNextFloat = NULL; mpFirstPopupModeWin = NULL; mnPostId = 0; mnTitle = (nStyle & (WB_MOVEABLE | WB_POPUP)) ? FLOATWIN_TITLE_NORMAL : FLOATWIN_TITLE_NONE; mnOldTitle = mnTitle; mnPopupModeFlags = 0; mbInPopupMode = sal_False; mbPopupMode = sal_False; mbPopupModeCanceled = sal_False; mbPopupModeTearOff = sal_False; mbMouseDown = sal_False; ImplInitSettings(); } // ----------------------------------------------------------------------- void FloatingWindow::ImplInitSettings() { const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings(); Color aColor; if ( IsControlBackground() ) aColor = GetControlBackground(); else if ( Window::GetStyle() & WB_3DLOOK ) aColor = rStyleSettings.GetFaceColor(); else aColor = rStyleSettings.GetWindowColor(); SetBackground( aColor ); } // ======================================================================= FloatingWindow::FloatingWindow( Window* pParent, WinBits nStyle ) : SystemWindow( WINDOW_FLOATINGWINDOW ) { ImplInit( pParent, nStyle ); } // ----------------------------------------------------------------------- FloatingWindow::FloatingWindow( Window* pParent, const ResId& rResId ) : SystemWindow( WINDOW_FLOATINGWINDOW ) { rResId.SetRT( RSC_FLOATINGWINDOW ); WinBits nStyle = ImplInitRes( rResId ); ImplInit( pParent, nStyle ); ImplLoadRes( rResId ); if ( !(nStyle & WB_HIDE) ) Show(); } // ----------------------------------------------------------------------- void FloatingWindow::ImplLoadRes( const ResId& rResId ) { SystemWindow::ImplLoadRes( rResId ); sal_uLong nObjMask = ReadLongRes(); if ( (RSC_FLOATINGWINDOW_WHMAPMODE | RSC_FLOATINGWINDOW_WIDTH | RSC_FLOATINGWINDOW_HEIGHT) & nObjMask ) { // Groessenangabe aus der Resource verwenden Size aSize; MapUnit eSizeMap = MAP_PIXEL; if ( RSC_FLOATINGWINDOW_WHMAPMODE & nObjMask ) eSizeMap = (MapUnit) ReadShortRes(); if ( RSC_FLOATINGWINDOW_WIDTH & nObjMask ) aSize.Width() = ReadShortRes(); if ( RSC_FLOATINGWINDOW_HEIGHT & nObjMask ) aSize.Height() = ReadShortRes(); SetRollUpOutputSizePixel( LogicToPixel( aSize, eSizeMap ) ); } if (nObjMask & RSC_FLOATINGWINDOW_ZOOMIN ) { if ( ReadShortRes() ) RollUp(); } } // ----------------------------------------------------------------------- FloatingWindow::~FloatingWindow() { if( mbPopupModeCanceled ) // indicates that ESC key was pressed // will be handled in Window::ImplGrabFocus() SetDialogControlFlags( GetDialogControlFlags() | WINDOW_DLGCTRL_FLOATWIN_POPUPMODEEND_CANCEL ); if ( IsInPopupMode() ) EndPopupMode( FLOATWIN_POPUPMODEEND_CANCEL | FLOATWIN_POPUPMODEEND_CLOSEALL | FLOATWIN_POPUPMODEEND_DONTCALLHDL ); if ( mnPostId ) Application::RemoveUserEvent( mnPostId ); delete mpImplData; } // ----------------------------------------------------------------------- Point FloatingWindow::CalcFloatingPosition( Window* pWindow, const Rectangle& rRect, sal_uLong nFlags, sal_uInt16& rArrangeIndex ) { return ImplCalcPos( pWindow, rRect, nFlags, rArrangeIndex ); } // ----------------------------------------------------------------------- Point FloatingWindow::ImplCalcPos( Window* pWindow, const Rectangle& rRect, sal_uLong nFlags, sal_uInt16& rArrangeIndex ) { // Fenster-Position ermitteln Point aPos; Size aSize = pWindow->GetSizePixel(); Rectangle aScreenRect = pWindow->ImplGetFrameWindow()->GetDesktopRectPixel(); FloatingWindow *pFloatingWindow = dynamic_cast( pWindow ); // convert.... Window* pW = pWindow; if ( pW->mpWindowImpl->mpRealParent ) pW = pW->mpWindowImpl->mpRealParent; Rectangle normRect( rRect ); // rRect is already relative to top-level window normRect.SetPos( pW->ScreenToOutputPixel( normRect.TopLeft() ) ); sal_Bool bRTL = Application::GetSettings().GetLayoutRTL(); Rectangle devRect( pW->OutputToAbsoluteScreenPixel( normRect.TopLeft() ), pW->OutputToAbsoluteScreenPixel( normRect.BottomRight() ) ); Rectangle devRectRTL( devRect ); if( bRTL ) // create a rect that can be compared to desktop coordinates devRectRTL = pW->ImplOutputToUnmirroredAbsoluteScreenPixel( normRect ); if( Application::GetScreenCount() > 1 && Application::IsUnifiedDisplay() ) aScreenRect = Application::GetScreenPosSizePixel( Application::GetBestScreen( bRTL ? devRectRTL : devRect ) ); sal_uInt16 nArrangeAry[5]; sal_uInt16 nArrangeIndex; sal_Bool bBreak; Point e1,e2; // the common edge between the item rect and the floating window if ( nFlags & FLOATWIN_POPUPMODE_LEFT ) { nArrangeAry[0] = FLOATWIN_POPUPMODE_LEFT; nArrangeAry[1] = FLOATWIN_POPUPMODE_RIGHT; nArrangeAry[2] = FLOATWIN_POPUPMODE_UP; nArrangeAry[3] = FLOATWIN_POPUPMODE_DOWN; nArrangeAry[4] = FLOATWIN_POPUPMODE_LEFT; } else if ( nFlags & FLOATWIN_POPUPMODE_RIGHT ) { nArrangeAry[0] = FLOATWIN_POPUPMODE_RIGHT; nArrangeAry[1] = FLOATWIN_POPUPMODE_LEFT; nArrangeAry[2] = FLOATWIN_POPUPMODE_UP; nArrangeAry[3] = FLOATWIN_POPUPMODE_DOWN; nArrangeAry[4] = FLOATWIN_POPUPMODE_RIGHT; } else if ( nFlags & FLOATWIN_POPUPMODE_UP ) { nArrangeAry[0] = FLOATWIN_POPUPMODE_UP; nArrangeAry[1] = FLOATWIN_POPUPMODE_DOWN; nArrangeAry[2] = FLOATWIN_POPUPMODE_RIGHT; nArrangeAry[3] = FLOATWIN_POPUPMODE_LEFT; nArrangeAry[4] = FLOATWIN_POPUPMODE_UP; } else { nArrangeAry[0] = FLOATWIN_POPUPMODE_DOWN; nArrangeAry[1] = FLOATWIN_POPUPMODE_UP; nArrangeAry[2] = FLOATWIN_POPUPMODE_RIGHT; nArrangeAry[3] = FLOATWIN_POPUPMODE_LEFT; nArrangeAry[4] = FLOATWIN_POPUPMODE_DOWN; } if ( nFlags & FLOATWIN_POPUPMODE_NOAUTOARRANGE ) nArrangeIndex = 4; else nArrangeIndex = 0; for ( ; nArrangeIndex < 5; nArrangeIndex++ ) { bBreak = sal_True; switch ( nArrangeAry[nArrangeIndex] ) { case FLOATWIN_POPUPMODE_LEFT: aPos.X() = devRect.Left()-aSize.Width()+1; aPos.Y() = devRect.Top(); aPos.Y() -= pWindow->mpWindowImpl->mnTopBorder; if( bRTL ) // --- RTL --- we're comparing screen coordinates here { if( (devRectRTL.Right()+aSize.Width()) > aScreenRect.Right() ) bBreak = sal_False; } else { if ( aPos.X() < aScreenRect.Left() ) bBreak = sal_False; } if( bBreak ) { e1 = devRect.TopLeft(); e2 = devRect.BottomLeft(); // set non-zero width e2.X()++; // don't clip corners e1.Y()++; e2.Y()--; } break; case FLOATWIN_POPUPMODE_RIGHT: aPos = devRect.TopRight(); aPos.Y() -= pWindow->mpWindowImpl->mnTopBorder; if( bRTL ) // --- RTL --- we're comparing screen coordinates here { if( (devRectRTL.Left() - aSize.Width()) < aScreenRect.Left() ) bBreak = sal_False; } else { if ( aPos.X()+aSize.Width() > aScreenRect.Right() ) bBreak = sal_False; } if( bBreak ) { e1 = devRect.TopRight(); e2 = devRect.BottomRight(); // set non-zero width e2.X()++; // don't clip corners e1.Y()++; e2.Y()--; } break; case FLOATWIN_POPUPMODE_UP: aPos.X() = devRect.Left(); aPos.Y() = devRect.Top()-aSize.Height()+1; if ( aPos.Y() < aScreenRect.Top() ) bBreak = sal_False; if( bBreak ) { e1 = devRect.TopLeft(); e2 = devRect.TopRight(); // set non-zero height e2.Y()++; // don't clip corners e1.X()++; e2.X()--; } break; case FLOATWIN_POPUPMODE_DOWN: aPos = devRect.BottomLeft(); if ( aPos.Y()+aSize.Height() > aScreenRect.Bottom() ) bBreak = sal_False; if( bBreak ) { e1 = devRect.BottomLeft(); e2 = devRect.BottomRight(); // set non-zero height e2.Y()++; // don't clip corners e1.X()++; e2.X()--; } break; } // Evt. noch anpassen if ( bBreak && !(nFlags & FLOATWIN_POPUPMODE_NOAUTOARRANGE) ) { if ( (nArrangeAry[nArrangeIndex] == FLOATWIN_POPUPMODE_LEFT) || (nArrangeAry[nArrangeIndex] == FLOATWIN_POPUPMODE_RIGHT) ) { if ( aPos.Y()+aSize.Height() > aScreenRect.Bottom() ) { aPos.Y() = devRect.Bottom()-aSize.Height()+1; if ( aPos.Y() < aScreenRect.Top() ) aPos.Y() = aScreenRect.Top(); } } else { if( bRTL ) // --- RTL --- we're comparing screen coordinates here { if( devRectRTL.Right()-aSize.Width()+1 < aScreenRect.Left() ) aPos.X() -= aScreenRect.Left() - devRectRTL.Right() + aSize.Width() - 1; } else if ( aPos.X()+aSize.Width() > aScreenRect.Right() ) { aPos.X() = devRect.Right()-aSize.Width()+1; if ( aPos.X() < aScreenRect.Left() ) aPos.X() = aScreenRect.Left(); } } } if ( bBreak ) break; } if ( nArrangeIndex > 4 ) nArrangeIndex = 4; rArrangeIndex = nArrangeIndex; aPos = pW->AbsoluteScreenToOutputPixel( aPos ); // store a cliprect that can be used to clip the common edge of the itemrect and the floating window if( pFloatingWindow ) { pFloatingWindow->mpImplData->maItemEdgeClipRect = Rectangle( e1, e2 ); } // caller expects cordinates relative to top-level win return pW->OutputToScreenPixel( aPos ); } // ----------------------------------------------------------------------- FloatingWindow* FloatingWindow::ImplFloatHitTest( Window* pReference, const Point& rPos, sal_uInt16& rHitTest ) { FloatingWindow* pWin = this; Point aAbsolute( rPos ); // compare coordinates in absolute screen coordinates if( pReference->ImplHasMirroredGraphics() ) { if(!pReference->IsRTLEnabled() ) // --- RTL --- re-mirror back to get device coordiantes pReference->ImplReMirror( aAbsolute ); Rectangle aRect( pReference->ScreenToOutputPixel(aAbsolute), Size(1,1) ) ; aRect = pReference->ImplOutputToUnmirroredAbsoluteScreenPixel( aRect ); aAbsolute = aRect.TopLeft(); } else aAbsolute = Point( pReference->OutputToAbsoluteScreenPixel( pReference->ScreenToOutputPixel(rPos) ) ); do { // compute the floating window's size in absolute screen coordinates // use the border window to have the exact position Window *pBorderWin = pWin->GetWindow( WINDOW_BORDER ); Point aPt; // the top-left corner in output coordinates ie (0,0) Rectangle devRect( pBorderWin->ImplOutputToUnmirroredAbsoluteScreenPixel( Rectangle( aPt, pBorderWin->GetSizePixel()) ) ) ; if ( devRect.IsInside( aAbsolute ) ) { rHitTest = IMPL_FLOATWIN_HITTEST_WINDOW; return pWin; } // test, if mouse is in rectangle, (this is typically the rect of the active // toolbox item or similar) // note: maFloatRect is set in FloatingWindow::StartPopupMode() and // is already in absolute device coordinates if ( pWin->maFloatRect.IsInside( aAbsolute ) ) { rHitTest = IMPL_FLOATWIN_HITTEST_RECT; return pWin; } pWin = pWin->mpNextFloat; } while ( pWin ); rHitTest = IMPL_FLOATWIN_HITTEST_OUTSIDE; return NULL; } // ----------------------------------------------------------------------- FloatingWindow* FloatingWindow::ImplFindLastLevelFloat() { FloatingWindow* pWin = this; FloatingWindow* pLastFoundWin = pWin; do { if ( pWin->GetPopupModeFlags() & FLOATWIN_POPUPMODE_NEWLEVEL ) pLastFoundWin = pWin; pWin = pWin->mpNextFloat; } while ( pWin ); return pLastFoundWin; } // ----------------------------------------------------------------------- sal_Bool FloatingWindow::ImplIsFloatPopupModeWindow( const Window* pWindow ) { FloatingWindow* pWin = this; do { if ( pWin->mpFirstPopupModeWin == pWindow ) return sal_True; pWin = pWin->mpNextFloat; } while ( pWin ); return sal_False; } // ----------------------------------------------------------------------- IMPL_LINK_NOARG(FloatingWindow, ImplEndPopupModeHdl) { mnPostId = 0; mnPopupModeFlags = 0; mbPopupMode = sal_False; PopupModeEnd(); return 0; } // ----------------------------------------------------------------------- long FloatingWindow::Notify( NotifyEvent& rNEvt ) { // Zuerst Basisklasse rufen wegen TabSteuerung long nRet = SystemWindow::Notify( rNEvt ); if ( !nRet ) { if ( rNEvt.GetType() == EVENT_KEYINPUT ) { const KeyEvent* pKEvt = rNEvt.GetKeyEvent(); KeyCode aKeyCode = pKEvt->GetKeyCode(); sal_uInt16 nKeyCode = aKeyCode.GetCode(); if ( (nKeyCode == KEY_ESCAPE) && (GetStyle() & WB_CLOSEABLE) ) { Close(); return sal_True; } } } return nRet; } // ----------------------------------------------------------------------- void FloatingWindow::StateChanged( StateChangedType nType ) { SystemWindow::StateChanged( nType ); if ( nType == STATE_CHANGE_CONTROLBACKGROUND ) { ImplInitSettings(); Invalidate(); } } // ----------------------------------------------------------------------- void FloatingWindow::DataChanged( const DataChangedEvent& rDCEvt ) { SystemWindow::DataChanged( rDCEvt ); if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) && (rDCEvt.GetFlags() & SETTINGS_STYLE) ) { ImplInitSettings(); Invalidate(); } } // ----------------------------------------------------------------------- void FloatingWindow::ImplCallPopupModeEnd() { // PopupMode wurde beendet mbInPopupMode = sal_False; // Handler asyncron rufen if ( !mnPostId ) Application::PostUserEvent( mnPostId, LINK( this, FloatingWindow, ImplEndPopupModeHdl ) ); } // ----------------------------------------------------------------------- void FloatingWindow::PopupModeEnd() { maPopupModeEndHdl.Call( this ); } // ----------------------------------------------------------------------- void FloatingWindow::SetTitleType( sal_uInt16 nTitle ) { if ( (mnTitle != nTitle) && mpWindowImpl->mpBorderWindow ) { mnTitle = nTitle; Size aOutSize = GetOutputSizePixel(); sal_uInt16 nTitleStyle; if ( nTitle == FLOATWIN_TITLE_NORMAL ) nTitleStyle = BORDERWINDOW_TITLE_SMALL; else if ( nTitle == FLOATWIN_TITLE_TEAROFF ) nTitleStyle = BORDERWINDOW_TITLE_TEAROFF; else if ( nTitle == FLOATWIN_TITLE_POPUP ) nTitleStyle = BORDERWINDOW_TITLE_POPUP; else // nTitle == FLOATWIN_TITLE_NONE nTitleStyle = BORDERWINDOW_TITLE_NONE; ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->SetTitleType( nTitleStyle, aOutSize ); ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->GetBorder( mpWindowImpl->mnLeftBorder, mpWindowImpl->mnTopBorder, mpWindowImpl->mnRightBorder, mpWindowImpl->mnBottomBorder ); } } // ----------------------------------------------------------------------- void FloatingWindow::StartPopupMode( const Rectangle& rRect, sal_uLong nFlags ) { // avoid flickering if ( IsVisible() ) Show( sal_False, SHOW_NOFOCUSCHANGE ); if ( IsRollUp() ) RollDown(); // remove title mnOldTitle = mnTitle; if ( ( mpWindowImpl->mnStyle & WB_POPUP ) && GetText().Len() ) SetTitleType( FLOATWIN_TITLE_POPUP ); else if ( nFlags & FLOATWIN_POPUPMODE_ALLOWTEAROFF ) SetTitleType( FLOATWIN_TITLE_TEAROFF ); else SetTitleType( FLOATWIN_TITLE_NONE ); // avoid close on focus change for decorated floating windows only if( mpWindowImpl->mbFrame && (GetStyle() & WB_MOVEABLE) ) nFlags |= FLOATWIN_POPUPMODE_NOAPPFOCUSCLOSE; // #102010# For debugging Accessibility static const char* pEnv = getenv("SAL_FLOATWIN_NOAPPFOCUSCLOSE" ); if( pEnv && *pEnv ) nFlags |= FLOATWIN_POPUPMODE_NOAPPFOCUSCLOSE; // compute window position according to flags and arrangement sal_uInt16 nArrangeIndex; Point aPos = ImplCalcPos( this, rRect, nFlags, nArrangeIndex ); SetPosPixel( aPos ); // set data and display window // convert maFloatRect to absolute device coordinates // so they can be compared across different frames // !!! rRect is expected to be in screen coordinates of the parent frame window !!! maFloatRect = rRect; Window *pReference = GetParent(); // compare coordinates in absolute screen coordinates // Keep in sync with FloatingWindow::ImplFloatHitTest, e.g. fdo#33509 if( pReference->ImplHasMirroredGraphics() ) { if(!pReference->IsRTLEnabled() ) // --- RTL --- re-mirror back to get device coordiantes pReference->ImplReMirror(maFloatRect); maFloatRect.SetPos(pReference->ScreenToOutputPixel(maFloatRect.TopLeft())); maFloatRect = pReference->ImplOutputToUnmirroredAbsoluteScreenPixel(maFloatRect); } else maFloatRect.SetPos(pReference->OutputToAbsoluteScreenPixel(pReference->ScreenToOutputPixel(rRect.TopLeft()))); maFloatRect.Left() -= 2; maFloatRect.Top() -= 2; maFloatRect.Right() += 2; maFloatRect.Bottom() += 2; mnPopupModeFlags = nFlags; mbInPopupMode = sal_True; mbPopupMode = sal_True; mbPopupModeCanceled = sal_False; mbPopupModeTearOff = sal_False; mbMouseDown = sal_False; mbOldSaveBackMode = IsSaveBackgroundEnabled(); EnableSaveBackground(); // add FloatingWindow to list of windows that are in popup mode ImplSVData* pSVData = ImplGetSVData(); mpNextFloat = pSVData->maWinData.mpFirstFloat; pSVData->maWinData.mpFirstFloat = this; if( nFlags & FLOATWIN_POPUPMODE_GRABFOCUS ) { // force key input even without focus (useful for menus) mbGrabFocus = sal_True; } Show( sal_True, SHOW_NOACTIVATE ); } // ----------------------------------------------------------------------- void FloatingWindow::StartPopupMode( ToolBox* pBox, sal_uLong nFlags ) { // get selected button sal_uInt16 nItemId = pBox->GetDownItemId(); if ( !nItemId ) return; mpImplData->mpBox = pBox; pBox->ImplFloatControl( sal_True, this ); // retrieve some data from the ToolBox Rectangle aRect = pBox->GetItemRect( nItemId ); Point aPos; // convert to parent's screen coordinates aPos = GetParent()->OutputToScreenPixel( GetParent()->AbsoluteScreenToOutputPixel( pBox->OutputToAbsoluteScreenPixel( aRect.TopLeft() ) ) ); aRect.SetPos( aPos ); nFlags |= FLOATWIN_POPUPMODE_NOFOCUSCLOSE | // FLOATWIN_POPUPMODE_NOMOUSECLOSE | FLOATWIN_POPUPMODE_ALLMOUSEBUTTONCLOSE | // FLOATWIN_POPUPMODE_NOMOUSERECTCLOSE | // #105968# floating toolboxes should close when clicked in (parent's) float rect FLOATWIN_POPUPMODE_NOMOUSEUPCLOSE; // | FLOATWIN_POPUPMODE_NOAPPFOCUSCLOSE; /* * FLOATWIN_POPUPMODE_NOKEYCLOSE | * don't set since it disables closing floaters with escape */ // Flags fuer Positionierung bestimmen if ( !(nFlags & (FLOATWIN_POPUPMODE_DOWN | FLOATWIN_POPUPMODE_UP | FLOATWIN_POPUPMODE_LEFT | FLOATWIN_POPUPMODE_RIGHT | FLOATWIN_POPUPMODE_NOAUTOARRANGE)) ) { if ( pBox->IsHorizontal() ) nFlags |= FLOATWIN_POPUPMODE_DOWN; else nFlags |= FLOATWIN_POPUPMODE_RIGHT; } // FloatingModus starten StartPopupMode( aRect, nFlags ); } // ----------------------------------------------------------------------- void FloatingWindow::ImplEndPopupMode( sal_uInt16 nFlags, sal_uLong nFocusId ) { if ( !mbInPopupMode ) return; ImplSVData* pSVData = ImplGetSVData(); mbInCleanUp = sal_True; // prevent killing this window due to focus change while working with it // Bei allen nachfolgenden PopupMode-Fenster den Modus auch beenden while ( pSVData->maWinData.mpFirstFloat && pSVData->maWinData.mpFirstFloat != this ) pSVData->maWinData.mpFirstFloat->EndPopupMode( FLOATWIN_POPUPMODEEND_CANCEL ); // Fenster aus der Liste austragen pSVData->maWinData.mpFirstFloat = mpNextFloat; mpNextFloat = NULL; sal_uLong nPopupModeFlags = mnPopupModeFlags; // Wenn nicht abgerissen wurde, dann Fenster wieder Hiden if ( !(nFlags & FLOATWIN_POPUPMODEEND_TEAROFF) || !(nPopupModeFlags & FLOATWIN_POPUPMODE_ALLOWTEAROFF) ) { Show( sal_False, SHOW_NOFOCUSCHANGE ); // Focus evt. auf ein entsprechendes FloatingWindow weiterschalten if ( nFocusId ) Window::EndSaveFocus( nFocusId ); else if ( pSVData->maWinData.mpFocusWin && pSVData->maWinData.mpFirstFloat && ImplIsWindowOrChild( pSVData->maWinData.mpFocusWin ) ) pSVData->maWinData.mpFirstFloat->GrabFocus(); mbPopupModeTearOff = sal_False; } else { mbPopupModeTearOff = sal_True; if ( nFocusId ) Window::EndSaveFocus( nFocusId, sal_False ); } EnableSaveBackground( mbOldSaveBackMode ); mbPopupModeCanceled = (nFlags & FLOATWIN_POPUPMODEEND_CANCEL) != 0; // Gegebenenfalls den Title wieder herstellen SetTitleType( mnOldTitle ); // ToolBox wieder auf normal schalten if ( mpImplData->mpBox ) { mpImplData->mpBox->ImplFloatControl( sal_False, this ); mpImplData->mpBox = NULL; } // Je nach Parameter den PopupModeEnd-Handler rufen if ( !(nFlags & FLOATWIN_POPUPMODEEND_DONTCALLHDL) ) ImplCallPopupModeEnd(); // Je nach Parameter die restlichen Fenster auch noch schliessen if ( nFlags & FLOATWIN_POPUPMODEEND_CLOSEALL ) { if ( !(nPopupModeFlags & FLOATWIN_POPUPMODE_NEWLEVEL) ) { if ( pSVData->maWinData.mpFirstFloat ) { FloatingWindow* pLastLevelFloat = pSVData->maWinData.mpFirstFloat->ImplFindLastLevelFloat(); pLastLevelFloat->EndPopupMode( FLOATWIN_POPUPMODEEND_CANCEL | FLOATWIN_POPUPMODEEND_CLOSEALL ); } } } mbInCleanUp = sal_False; } // ----------------------------------------------------------------------- void FloatingWindow::EndPopupMode( sal_uInt16 nFlags ) { ImplEndPopupMode( nFlags ); } // ----------------------------------------------------------------------- void FloatingWindow::AddPopupModeWindow( Window* pWindow ) { // !!! bisher erst 1 Fenster und noch keine Liste mpFirstPopupModeWin = pWindow; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */