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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_vcl.hxx" #include #include #include #include #include #include #include #include DBG_NAME( Wallpaper ); // ----------------------------------------------------------------------- ImplWallpaper::ImplWallpaper() : maColor( COL_TRANSPARENT ) { mnRefCount = 1; mpBitmap = NULL; mpCache = NULL; mpGradient = NULL; mpRect = NULL; meStyle = WALLPAPER_NULL; } // ----------------------------------------------------------------------- ImplWallpaper::ImplWallpaper( const ImplWallpaper& rImplWallpaper ) : maColor( rImplWallpaper.maColor ) { mnRefCount = 1; meStyle = rImplWallpaper.meStyle; if ( rImplWallpaper.mpBitmap ) mpBitmap = new BitmapEx( *rImplWallpaper.mpBitmap ); else mpBitmap = NULL; if( rImplWallpaper.mpCache ) mpCache = new BitmapEx( *rImplWallpaper.mpCache ); else mpCache = NULL; if ( rImplWallpaper.mpGradient ) mpGradient = new Gradient( *rImplWallpaper.mpGradient ); else mpGradient = NULL; if ( rImplWallpaper.mpRect ) mpRect = new Rectangle( *rImplWallpaper.mpRect ); else mpRect = NULL; } // ----------------------------------------------------------------------- ImplWallpaper::~ImplWallpaper() { delete mpBitmap; delete mpCache; delete mpGradient; delete mpRect; } // ----------------------------------------------------------------------- void ImplWallpaper::ImplSetCachedBitmap( BitmapEx& rBmp ) { if( !mpCache ) mpCache = new BitmapEx( rBmp ); else *mpCache = rBmp; } // ----------------------------------------------------------------------- void ImplWallpaper::ImplReleaseCachedBitmap() { delete mpCache; mpCache = NULL; } // ----------------------------------------------------------------------- SvStream& operator>>( SvStream& rIStm, ImplWallpaper& rImplWallpaper ) { VersionCompat aCompat( rIStm, STREAM_READ ); UINT16 nTmp16; delete rImplWallpaper.mpRect; rImplWallpaper.mpRect = NULL; delete rImplWallpaper.mpGradient; rImplWallpaper.mpGradient = NULL; delete rImplWallpaper.mpBitmap; rImplWallpaper.mpBitmap = NULL; // version 1 rIStm >> rImplWallpaper.maColor; rIStm >> nTmp16; rImplWallpaper.meStyle = (WallpaperStyle) nTmp16; // version 2 if( aCompat.GetVersion() >= 2 ) { BOOL bRect, bGrad, bBmp, bDummy; rIStm >> bRect >> bGrad >> bBmp >> bDummy >> bDummy >> bDummy; if( bRect ) { rImplWallpaper.mpRect = new Rectangle; rIStm >> *rImplWallpaper.mpRect; } if( bGrad ) { rImplWallpaper.mpGradient = new Gradient; rIStm >> *rImplWallpaper.mpGradient; } if( bBmp ) { rImplWallpaper.mpBitmap = new BitmapEx; rIStm >> *rImplWallpaper.mpBitmap; } // version 3 (new color format) if( aCompat.GetVersion() >= 3 ) { rImplWallpaper.maColor.Read( rIStm, TRUE ); } } return rIStm; } // ----------------------------------------------------------------------- SvStream& operator<<( SvStream& rOStm, const ImplWallpaper& rImplWallpaper ) { VersionCompat aCompat( rOStm, STREAM_WRITE, 3 ); BOOL bRect = ( rImplWallpaper.mpRect != NULL ); BOOL bGrad = ( rImplWallpaper.mpGradient != NULL ); BOOL bBmp = ( rImplWallpaper.mpBitmap != NULL ); BOOL bDummy = FALSE; // version 1 rOStm << rImplWallpaper.maColor << (UINT16) rImplWallpaper.meStyle; // version 2 rOStm << bRect << bGrad << bBmp << bDummy << bDummy << bDummy; if( bRect ) rOStm << *rImplWallpaper.mpRect; if( bGrad ) rOStm << *rImplWallpaper.mpGradient; if( bBmp ) rOStm << *rImplWallpaper.mpBitmap; // version 3 (new color format) ( (Color&) rImplWallpaper.maColor ).Write( rOStm, TRUE ); return rOStm; } // ----------------------------------------------------------------------- inline void Wallpaper::ImplMakeUnique( BOOL bReleaseCache ) { // Falls noch andere Referenzen bestehen, dann kopieren if ( mpImplWallpaper->mnRefCount != 1 ) { if ( mpImplWallpaper->mnRefCount ) mpImplWallpaper->mnRefCount--; mpImplWallpaper = new ImplWallpaper( *(mpImplWallpaper) ); } if( bReleaseCache ) mpImplWallpaper->ImplReleaseCachedBitmap(); } // ----------------------------------------------------------------------- Wallpaper::Wallpaper() { DBG_CTOR( Wallpaper, NULL ); static ImplWallpaper aStaticImplWallpaper; aStaticImplWallpaper.mnRefCount = 0; mpImplWallpaper = &aStaticImplWallpaper; } // ----------------------------------------------------------------------- Wallpaper::Wallpaper( const Wallpaper& rWallpaper ) { DBG_CTOR( Wallpaper, NULL ); DBG_CHKOBJ( &rWallpaper, Wallpaper, NULL ); DBG_ASSERT( rWallpaper.mpImplWallpaper->mnRefCount < 0xFFFFFFFE, "Wallpaper: RefCount overflow" ); // Instance Daten uebernehmen und Referenzcounter erhoehen mpImplWallpaper = rWallpaper.mpImplWallpaper; // RefCount == 0 fuer statische Objekte if ( mpImplWallpaper->mnRefCount ) mpImplWallpaper->mnRefCount++; } // ----------------------------------------------------------------------- Wallpaper::Wallpaper( const Color& rColor ) { DBG_CTOR( Wallpaper, NULL ); mpImplWallpaper = new ImplWallpaper; mpImplWallpaper->maColor = rColor; mpImplWallpaper->meStyle = WALLPAPER_TILE; } // ----------------------------------------------------------------------- Wallpaper::Wallpaper( const BitmapEx& rBmpEx ) { DBG_CTOR( Wallpaper, NULL ); mpImplWallpaper = new ImplWallpaper; mpImplWallpaper->mpBitmap = new BitmapEx( rBmpEx ); mpImplWallpaper->meStyle = WALLPAPER_TILE; } // ----------------------------------------------------------------------- Wallpaper::Wallpaper( const Gradient& rGradient ) { DBG_CTOR( Wallpaper, NULL ); mpImplWallpaper = new ImplWallpaper; mpImplWallpaper->mpGradient = new Gradient( rGradient ); mpImplWallpaper->meStyle = WALLPAPER_TILE; } // ----------------------------------------------------------------------- Wallpaper::~Wallpaper() { DBG_DTOR( Wallpaper, NULL ); // Wenn es keine statischen ImpDaten sind, dann loeschen, wenn es // die letzte Referenz ist, sonst Referenzcounter decrementieren if ( mpImplWallpaper->mnRefCount ) { if ( mpImplWallpaper->mnRefCount == 1 ) delete mpImplWallpaper; else mpImplWallpaper->mnRefCount--; } } // ----------------------------------------------------------------------- void Wallpaper::SetColor( const Color& rColor ) { DBG_CHKTHIS( Wallpaper, NULL ); ImplMakeUnique(); mpImplWallpaper->maColor = rColor; if( WALLPAPER_NULL == mpImplWallpaper->meStyle || WALLPAPER_APPLICATIONGRADIENT == mpImplWallpaper->meStyle ) mpImplWallpaper->meStyle = WALLPAPER_TILE; } // ----------------------------------------------------------------------- const Color& Wallpaper::GetColor() const { DBG_CHKTHIS( Wallpaper, NULL ); return mpImplWallpaper->maColor; } // ----------------------------------------------------------------------- void Wallpaper::SetStyle( WallpaperStyle eStyle ) { DBG_CHKTHIS( Wallpaper, NULL ); ImplMakeUnique( FALSE ); if( eStyle == WALLPAPER_APPLICATIONGRADIENT ) // set a dummy gradient, the correct gradient // will be created dynamically in GetGradient() SetGradient( ImplGetApplicationGradient() ); mpImplWallpaper->meStyle = eStyle; } // ----------------------------------------------------------------------- WallpaperStyle Wallpaper::GetStyle() const { DBG_CHKTHIS( Wallpaper, NULL ); return mpImplWallpaper->meStyle; } // ----------------------------------------------------------------------- void Wallpaper::SetBitmap( const BitmapEx& rBitmap ) { DBG_CHKTHIS( Wallpaper, NULL ); if ( !rBitmap ) { if ( mpImplWallpaper->mpBitmap ) { ImplMakeUnique(); delete mpImplWallpaper->mpBitmap; mpImplWallpaper->mpBitmap = NULL; } } else { ImplMakeUnique(); if ( mpImplWallpaper->mpBitmap ) *(mpImplWallpaper->mpBitmap) = rBitmap; else mpImplWallpaper->mpBitmap = new BitmapEx( rBitmap ); } if( WALLPAPER_NULL == mpImplWallpaper->meStyle || WALLPAPER_APPLICATIONGRADIENT == mpImplWallpaper->meStyle) mpImplWallpaper->meStyle = WALLPAPER_TILE; } // ----------------------------------------------------------------------- void Wallpaper::SetBitmap() { DBG_CHKTHIS( Wallpaper, NULL ); if ( mpImplWallpaper->mpBitmap ) { ImplMakeUnique(); delete mpImplWallpaper->mpBitmap; mpImplWallpaper->mpBitmap = NULL; } } // ----------------------------------------------------------------------- BitmapEx Wallpaper::GetBitmap() const { DBG_CHKTHIS( Wallpaper, NULL ); if ( mpImplWallpaper->mpBitmap ) return *(mpImplWallpaper->mpBitmap); else { BitmapEx aBmp; return aBmp; } } // ----------------------------------------------------------------------- BOOL Wallpaper::IsBitmap() const { DBG_CHKTHIS( Wallpaper, NULL ); return (mpImplWallpaper->mpBitmap != 0); } // ----------------------------------------------------------------------- void Wallpaper::SetGradient( const Gradient& rGradient ) { DBG_CHKTHIS( Wallpaper, NULL ); ImplMakeUnique(); if ( mpImplWallpaper->mpGradient ) *(mpImplWallpaper->mpGradient) = rGradient; else mpImplWallpaper->mpGradient = new Gradient( rGradient ); if( WALLPAPER_NULL == mpImplWallpaper->meStyle || WALLPAPER_APPLICATIONGRADIENT == mpImplWallpaper->meStyle ) mpImplWallpaper->meStyle = WALLPAPER_TILE; } // ----------------------------------------------------------------------- void Wallpaper::SetGradient() { DBG_CHKTHIS( Wallpaper, NULL ); if ( mpImplWallpaper->mpGradient ) { ImplMakeUnique(); delete mpImplWallpaper->mpGradient; mpImplWallpaper->mpGradient = NULL; } } // ----------------------------------------------------------------------- Gradient Wallpaper::GetGradient() const { DBG_CHKTHIS( Wallpaper, NULL ); if( WALLPAPER_APPLICATIONGRADIENT == mpImplWallpaper->meStyle ) return ImplGetApplicationGradient(); else if ( mpImplWallpaper->mpGradient ) return *(mpImplWallpaper->mpGradient); else { Gradient aGradient; return aGradient; } } // ----------------------------------------------------------------------- BOOL Wallpaper::IsGradient() const { DBG_CHKTHIS( Wallpaper, NULL ); return (mpImplWallpaper->mpGradient != 0); } // ----------------------------------------------------------------------- Gradient Wallpaper::ImplGetApplicationGradient() const { Gradient g; g.SetAngle( 900 ); g.SetStyle( GRADIENT_LINEAR ); g.SetStartColor( Application::GetSettings().GetStyleSettings().GetFaceColor() ); // no 'extreme' gradient when high contrast if( Application::GetSettings().GetStyleSettings().GetFaceColor().IsDark() ) g.SetEndColor( Application::GetSettings().GetStyleSettings().GetFaceColor() ); else g.SetEndColor( Application::GetSettings().GetStyleSettings().GetFaceGradientColor() ); return g; } // ----------------------------------------------------------------------- void Wallpaper::SetRect( const Rectangle& rRect ) { DBG_CHKTHIS( Wallpaper, NULL ); ImplMakeUnique( FALSE ); if ( rRect.IsEmpty() ) { if ( mpImplWallpaper->mpRect ) { delete mpImplWallpaper->mpRect; mpImplWallpaper->mpRect = NULL; } } else { if ( mpImplWallpaper->mpRect ) *(mpImplWallpaper->mpRect) = rRect; else mpImplWallpaper->mpRect = new Rectangle( rRect ); } } // ----------------------------------------------------------------------- void Wallpaper::SetRect() { DBG_CHKTHIS( Wallpaper, NULL ); if ( mpImplWallpaper->mpRect ) { ImplMakeUnique( FALSE ); delete mpImplWallpaper->mpRect; mpImplWallpaper->mpRect = NULL; } } // ----------------------------------------------------------------------- Rectangle Wallpaper::GetRect() const { DBG_CHKTHIS( Wallpaper, NULL ); if ( mpImplWallpaper->mpRect ) return *(mpImplWallpaper->mpRect); else { Rectangle aRect; return aRect; } } // ----------------------------------------------------------------------- BOOL Wallpaper::IsRect() const { DBG_CHKTHIS( Wallpaper, NULL ); return (mpImplWallpaper->mpRect != 0); } // ----------------------------------------------------------------------- BOOL Wallpaper::IsFixed() const { if ( mpImplWallpaper->meStyle == WALLPAPER_NULL ) return FALSE; else return (!mpImplWallpaper->mpBitmap && !mpImplWallpaper->mpGradient); } // ----------------------------------------------------------------------- BOOL Wallpaper::IsScrollable() const { if ( mpImplWallpaper->meStyle == WALLPAPER_NULL ) return FALSE; else if ( !mpImplWallpaper->mpBitmap && !mpImplWallpaper->mpGradient ) return TRUE; else if ( mpImplWallpaper->mpBitmap ) return (mpImplWallpaper->meStyle == WALLPAPER_TILE); else return FALSE; } // ----------------------------------------------------------------------- Wallpaper& Wallpaper::operator=( const Wallpaper& rWallpaper ) { DBG_CHKTHIS( Wallpaper, NULL ); DBG_CHKOBJ( &rWallpaper, Wallpaper, NULL ); DBG_ASSERT( rWallpaper.mpImplWallpaper->mnRefCount < 0xFFFFFFFE, "Wallpaper: RefCount overflow" ); // Zuerst Referenzcounter erhoehen, damit man sich selbst zuweisen kann if ( rWallpaper.mpImplWallpaper->mnRefCount ) rWallpaper.mpImplWallpaper->mnRefCount++; // Wenn es keine statischen ImpDaten sind, dann loeschen, wenn es // die letzte Referenz ist, sonst Referenzcounter decrementieren if ( mpImplWallpaper->mnRefCount ) { if ( mpImplWallpaper->mnRefCount == 1 ) delete mpImplWallpaper; else mpImplWallpaper->mnRefCount--; } mpImplWallpaper = rWallpaper.mpImplWallpaper; return *this; } // ----------------------------------------------------------------------- BOOL Wallpaper::operator==( const Wallpaper& rWallpaper ) const { DBG_CHKTHIS( Wallpaper, NULL ); DBG_CHKOBJ( &rWallpaper, Wallpaper, NULL ); if ( mpImplWallpaper == rWallpaper.mpImplWallpaper ) return TRUE; if ( ( mpImplWallpaper->meStyle != rWallpaper.mpImplWallpaper->meStyle ) || ( mpImplWallpaper->maColor != rWallpaper.mpImplWallpaper->maColor ) ) return FALSE; if ( mpImplWallpaper->mpRect != rWallpaper.mpImplWallpaper->mpRect && ( !mpImplWallpaper->mpRect || !rWallpaper.mpImplWallpaper->mpRect || *(mpImplWallpaper->mpRect) != *(rWallpaper.mpImplWallpaper->mpRect) ) ) return FALSE; if ( mpImplWallpaper->mpBitmap != rWallpaper.mpImplWallpaper->mpBitmap && ( !mpImplWallpaper->mpBitmap || !rWallpaper.mpImplWallpaper->mpBitmap || *(mpImplWallpaper->mpBitmap) != *(rWallpaper.mpImplWallpaper->mpBitmap) ) ) return FALSE; if ( mpImplWallpaper->mpGradient != rWallpaper.mpImplWallpaper->mpGradient && ( !mpImplWallpaper->mpGradient || !rWallpaper.mpImplWallpaper->mpGradient || *(mpImplWallpaper->mpGradient) != *(rWallpaper.mpImplWallpaper->mpGradient) ) ) return FALSE; return TRUE; } // ----------------------------------------------------------------------- SvStream& operator>>( SvStream& rIStm, Wallpaper& rWallpaper ) { rWallpaper.ImplMakeUnique(); return( rIStm >> *rWallpaper.mpImplWallpaper ); } // ----------------------------------------------------------------------- SvStream& operator<<( SvStream& rOStm, const Wallpaper& rWallpaper ) { return( rOStm << *rWallpaper.mpImplWallpaper ); }