/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_vcl.hxx" #include "vcl/ctrl.hxx" #include "vcl/outdev.hxx" #include "outfont.hxx" #include "textlayout.hxx" #include #include #if OSL_DEBUG_LEVEL > 1 #include #endif //........................................................................ namespace vcl { //........................................................................ using ::com::sun::star::uno::Reference; using ::com::sun::star::uno::Exception; namespace ScriptDirection = ::com::sun::star::i18n::ScriptDirection; //==================================================================== //= DefaultTextLayout //==================================================================== //-------------------------------------------------------------------- DefaultTextLayout::~DefaultTextLayout() { } //-------------------------------------------------------------------- long DefaultTextLayout::GetTextWidth( const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const { return m_rTargetDevice.GetTextWidth( _rText, _nStartIndex, _nLength ); } //-------------------------------------------------------------------- void DefaultTextLayout::DrawText( const Point& _rStartPoint, const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength, MetricVector* _pVector, String* _pDisplayText ) { m_rTargetDevice.DrawText( _rStartPoint, _rText, _nStartIndex, _nLength, _pVector, _pDisplayText ); } //-------------------------------------------------------------------- bool DefaultTextLayout::GetCaretPositions( const XubString& _rText, sal_Int32* _pCaretXArray, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const { return m_rTargetDevice.GetCaretPositions( _rText, _pCaretXArray, _nStartIndex, _nLength ); } //-------------------------------------------------------------------- xub_StrLen DefaultTextLayout::GetTextBreak( const XubString& _rText, long _nMaxTextWidth, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const { return m_rTargetDevice.GetTextBreak( _rText, _nMaxTextWidth, _nStartIndex, _nLength ); } //-------------------------------------------------------------------- bool DefaultTextLayout::DecomposeTextRectAction() const { return false; } //==================================================================== //= ReferenceDeviceTextLayout //==================================================================== class ReferenceDeviceTextLayout : public ITextLayout { public: ReferenceDeviceTextLayout( const Control& _rControl, OutputDevice& _rTargetDevice, OutputDevice& _rReferenceDevice ); virtual ~ReferenceDeviceTextLayout(); // ITextLayout virtual long GetTextWidth( const XubString& rStr, xub_StrLen nIndex, xub_StrLen nLen ) const; virtual void DrawText( const Point& _rStartPoint, const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength, MetricVector* _pVector, String* _pDisplayText ); virtual bool GetCaretPositions( const XubString& _rText, sal_Int32* _pCaretXArray, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const; virtual xub_StrLen GetTextBreak( const XubString& _rText, long _nMaxTextWidth, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const; virtual bool DecomposeTextRectAction() const; public: // equivalents to the respective OutputDevice methods, which take the reference device into account long GetTextArray( const XubString& _rText, sal_Int32* _pDXAry, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const; Rectangle DrawText( const Rectangle& _rRect, const XubString& _rText, sal_uInt16 _nStyle, MetricVector* _pVector, String* _pDisplayText ); protected: void onBeginDrawText() { m_aCompleteTextRect.SetEmpty(); } Rectangle onEndDrawText() { return m_aCompleteTextRect; } private: OutputDevice& m_rTargetDevice; OutputDevice& m_rReferenceDevice; Font m_aUnzoomedPointFont; const Fraction m_aZoom; const bool m_bRTLEnabled; Rectangle m_aCompleteTextRect; }; //==================================================================== //= ControlTextRenderer //==================================================================== ReferenceDeviceTextLayout::ReferenceDeviceTextLayout( const Control& _rControl, OutputDevice& _rTargetDevice, OutputDevice& _rReferenceDevice ) :m_rTargetDevice( _rTargetDevice ) ,m_rReferenceDevice( _rReferenceDevice ) ,m_aUnzoomedPointFont( _rControl.GetUnzoomedControlPointFont() ) ,m_aZoom( _rControl.GetZoom() ) ,m_bRTLEnabled( _rControl.IsRTLEnabled() ) { m_rTargetDevice.Push( PUSH_MAPMODE | PUSH_FONT | PUSH_TEXTLAYOUTMODE ); MapMode aTargetMapMode( m_rTargetDevice.GetMapMode() ); OSL_ENSURE( aTargetMapMode.GetOrigin() == Point(), "ReferenceDeviceTextLayout::ReferenceDeviceTextLayout: uhm, the code below won't work here ..." ); // normally, controls simulate "zoom" by "zooming" the font. This is responsible for (part of) the discrepancies // between text in Writer and text in controls in Writer, though both have the same font. // So, if we have a zoom set at the control, then we do not scale the font, but instead modify the map mode // to accomodate for the zoom. aTargetMapMode.SetScaleX( m_aZoom ); // TODO: shouldn't this be "current_scale * zoom"? aTargetMapMode.SetScaleY( m_aZoom ); // also, use a higher-resolution map unit than "pixels", which should save us some rounding errors when // translating coordinates between the reference device and the target device. OSL_ENSURE( aTargetMapMode.GetMapUnit() == MAP_PIXEL, "ReferenceDeviceTextLayout::ReferenceDeviceTextLayout: this class is not expected to work with such target devices!" ); // we *could* adjust all the code in this class to handle this case, but at the moment, it's not necessary const MapUnit eTargetMapUnit = m_rReferenceDevice.GetMapMode().GetMapUnit(); aTargetMapMode.SetMapUnit( eTargetMapUnit ); OSL_ENSURE( aTargetMapMode.GetMapUnit() != MAP_PIXEL, "ReferenceDeviceTextLayout::ReferenceDeviceTextLayout: a reference device which has map mode PIXEL?!" ); m_rTargetDevice.SetMapMode( aTargetMapMode ); // now that the Zoom is part of the map mode, reset the target device's font to the "unzoomed" version Font aDrawFont( m_aUnzoomedPointFont ); aDrawFont.SetSize( m_rTargetDevice.LogicToLogic( aDrawFont.GetSize(), MAP_POINT, eTargetMapUnit ) ); _rTargetDevice.SetFont( aDrawFont ); // transfer font to the reference device m_rReferenceDevice.Push( PUSH_FONT | PUSH_TEXTLAYOUTMODE ); Font aRefFont( m_aUnzoomedPointFont ); aRefFont.SetSize( OutputDevice::LogicToLogic( aRefFont.GetSize(), MAP_POINT, m_rReferenceDevice.GetMapMode().GetMapUnit() ) ); m_rReferenceDevice.SetFont( aRefFont ); } //-------------------------------------------------------------------- ReferenceDeviceTextLayout::~ReferenceDeviceTextLayout() { m_rReferenceDevice.Pop(); m_rTargetDevice.Pop(); } //-------------------------------------------------------------------- namespace { //................................................................ bool lcl_normalizeLength( const XubString& _rText, const xub_StrLen _nStartIndex, xub_StrLen& _io_nLength ) { xub_StrLen nTextLength = _rText.Len(); if ( _nStartIndex > nTextLength ) return false; if ( _nStartIndex + _io_nLength > nTextLength ) _io_nLength = nTextLength - _nStartIndex; return true; } } //-------------------------------------------------------------------- long ReferenceDeviceTextLayout::GetTextArray( const XubString& _rText, sal_Int32* _pDXAry, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const { if ( !lcl_normalizeLength( _rText, _nStartIndex, _nLength ) ) return 0; // retrieve the character widths from the reference device long nTextWidth = m_rReferenceDevice.GetTextArray( _rText, _pDXAry, _nStartIndex, _nLength ); #if OSL_DEBUG_LEVEL > 1 if ( _pDXAry ) { ::rtl::OStringBuffer aTrace; aTrace.append( "ReferenceDeviceTextLayout::GetTextArray( " ); aTrace.append( ::rtl::OUStringToOString( _rText, RTL_TEXTENCODING_UTF8 ) ); aTrace.append( " ): " ); aTrace.append( nTextWidth ); aTrace.append( " = ( " ); for ( size_t i=0; i<_nLength; ) { aTrace.append( _pDXAry[i] ); if ( ++i < _nLength ) aTrace.append( ", " ); } aTrace.append( ")" ); OSL_TRACE( aTrace.makeStringAndClear().getStr() ); } #endif return nTextWidth; } //-------------------------------------------------------------------- long ReferenceDeviceTextLayout::GetTextWidth( const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const { return GetTextArray( _rText, NULL, _nStartIndex, _nLength ); } //-------------------------------------------------------------------- void ReferenceDeviceTextLayout::DrawText( const Point& _rStartPoint, const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength, MetricVector* _pVector, String* _pDisplayText ) { if ( !lcl_normalizeLength( _rText, _nStartIndex, _nLength ) ) return; if ( _pVector && _pDisplayText ) { MetricVector aGlyphBounds; m_rReferenceDevice.GetGlyphBoundRects( _rStartPoint, _rText, _nStartIndex, _nLength, _nStartIndex, aGlyphBounds ); ::std::copy( aGlyphBounds.begin(), aGlyphBounds.end(), ::std::insert_iterator< MetricVector > ( *_pVector, _pVector->end() ) ); _pDisplayText->Append( _rText.Copy( _nStartIndex, _nLength ) ); return; } sal_Int32* pCharWidths = new sal_Int32[ _nLength ]; long nTextWidth = GetTextArray( _rText, pCharWidths, _nStartIndex, _nLength ); m_rTargetDevice.DrawTextArray( _rStartPoint, _rText, pCharWidths, _nStartIndex, _nLength ); delete[] pCharWidths; m_aCompleteTextRect.Union( Rectangle( _rStartPoint, Size( nTextWidth, m_rTargetDevice.GetTextHeight() ) ) ); } //-------------------------------------------------------------------- bool ReferenceDeviceTextLayout::GetCaretPositions( const XubString& _rText, sal_Int32* _pCaretXArray, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const { if ( !lcl_normalizeLength( _rText, _nStartIndex, _nLength ) ) return false; // retrieve the caret positions from the reference device if ( !m_rReferenceDevice.GetCaretPositions( _rText, _pCaretXArray, _nStartIndex, _nLength ) ) return false; return true; } //-------------------------------------------------------------------- xub_StrLen ReferenceDeviceTextLayout::GetTextBreak( const XubString& _rText, long _nMaxTextWidth, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const { if ( !lcl_normalizeLength( _rText, _nStartIndex, _nLength ) ) return 0; return m_rReferenceDevice.GetTextBreak( _rText, _nMaxTextWidth, _nStartIndex, _nLength ); } //-------------------------------------------------------------------- bool ReferenceDeviceTextLayout::DecomposeTextRectAction() const { return true; } //-------------------------------------------------------------------- namespace { long zoomBy( long _value, const Fraction& _zoom ) { double n = (double)_value; n *= (double)_zoom.GetNumerator(); n /= (double)_zoom.GetDenominator(); return (long)::rtl::math::round( n ); } long unzoomBy( long _value, const Fraction& _zoom ) { return zoomBy( _value, Fraction( _zoom.GetDenominator(), _zoom.GetNumerator() ) ); } } //-------------------------------------------------------------------- Rectangle ReferenceDeviceTextLayout::DrawText( const Rectangle& _rRect, const XubString& _rText, sal_uInt16 _nStyle, MetricVector* _pVector, String* _pDisplayText ) { if ( !_rText.Len() ) return Rectangle(); // determine text layout mode from the RTL-ness of the control whose text we render sal_uLong nTextLayoutMode = m_bRTLEnabled ? TEXT_LAYOUT_BIDI_RTL : TEXT_LAYOUT_BIDI_LTR; m_rReferenceDevice.SetLayoutMode( nTextLayoutMode ); m_rTargetDevice.SetLayoutMode( nTextLayoutMode | TEXT_LAYOUT_TEXTORIGIN_LEFT ); // TEXT_LAYOUT_TEXTORIGIN_LEFT is because when we do actually draw the text (in DrawText( Point, ... )), then // our caller gives us the left border of the draw position, regardless of script type, text layout, // and the like // in our ctor, we set the map mode of the target device from pixel to twip, but our caller doesn't know this, // but passed pixel coordinates. So, adjust the rect. Rectangle aRect( m_rTargetDevice.PixelToLogic( _rRect ) ); onBeginDrawText(); m_rTargetDevice.DrawText( aRect, _rText, _nStyle, _pVector, _pDisplayText, this ); Rectangle aTextRect = onEndDrawText(); if ( aTextRect.IsEmpty() && !aRect.IsEmpty() ) { // this happens for instance if we're in a PaintToDevice call, where only a MetaFile is recorded, // but no actual painting happens, so our "DrawText( Point, ... )" is never called // In this case, calculate the rect from what OutputDevice::GetTextRect would give us. This has // the disadvantage of less accuracy, compared with the approach to calculate the rect from the // single "DrawText( Point, ... )" calls, since more intermediate arithmetics will translate // from ref- to target-units. aTextRect = m_rTargetDevice.GetTextRect( aRect, _rText, _nStyle, NULL, this ); } // similar to above, the text rect now contains TWIPs (or whatever unit the ref device has), but the caller // expects pixel coordinates aTextRect = m_rTargetDevice.LogicToPixel( aTextRect ); // convert the metric vector if ( _pVector ) { for ( MetricVector::iterator charRect = _pVector->begin(); charRect != _pVector->end(); ++charRect ) { *charRect = m_rTargetDevice.LogicToPixel( *charRect ); } } return aTextRect; } //==================================================================== //= ControlTextRenderer //==================================================================== //-------------------------------------------------------------------- ControlTextRenderer::ControlTextRenderer( const Control& _rControl, OutputDevice& _rTargetDevice, OutputDevice& _rReferenceDevice ) :m_pImpl( new ReferenceDeviceTextLayout( _rControl, _rTargetDevice, _rReferenceDevice ) ) { } //-------------------------------------------------------------------- ControlTextRenderer::~ControlTextRenderer() { } //-------------------------------------------------------------------- Rectangle ControlTextRenderer::DrawText( const Rectangle& _rRect, const XubString& _rText, sal_uInt16 _nStyle, MetricVector* _pVector, String* _pDisplayText ) { return m_pImpl->DrawText( _rRect, _rText, _nStyle, _pVector, _pDisplayText ); } //........................................................................ } // namespace vcl //........................................................................