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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_vcl.hxx" #include "impanmvw.hxx" #include #include #include // ---------------- // - ImplAnimView - // ---------------- ImplAnimView::ImplAnimView( Animation* pParent, OutputDevice* pOut, const Point& rPt, const Size& rSz, ULONG nExtraData, OutputDevice* pFirstFrameOutDev ) : mpParent ( pParent ), mpOut ( pFirstFrameOutDev ? pFirstFrameOutDev : pOut ), mnExtraData ( nExtraData ), maPt ( rPt ), maSz ( rSz ), maSzPix ( mpOut->LogicToPixel( maSz ) ), maClip ( mpOut->GetClipRegion() ), mpBackground ( new VirtualDevice ), mpRestore ( new VirtualDevice ), meLastDisposal ( DISPOSE_BACK ), mbPause ( FALSE ), mbMarked ( FALSE ), mbHMirr ( maSz.Width() < 0L ), mbVMirr ( maSz.Height() < 0L ) { mpParent->ImplIncAnimCount(); // mirrored horizontically? if( mbHMirr ) { maDispPt.X() = maPt.X() + maSz.Width() + 1L; maDispSz.Width() = -maSz.Width(); maSzPix.Width() = -maSzPix.Width(); } else { maDispPt.X() = maPt.X(); maDispSz.Width() = maSz.Width(); } // mirrored vertically? if( mbVMirr ) { maDispPt.Y() = maPt.Y() + maSz.Height() + 1L; maDispSz.Height() = -maSz.Height(); maSzPix.Height() = -maSzPix.Height(); } else { maDispPt.Y() = maPt.Y(); maDispSz.Height() = maSz.Height(); } // save background mpBackground->SetOutputSizePixel( maSzPix ); if( mpOut->GetOutDevType() == OUTDEV_WINDOW ) { MapMode aTempMap( mpOut->GetMapMode() ); aTempMap.SetOrigin( Point() ); mpBackground->SetMapMode( aTempMap ); ( (Window*) mpOut )->SaveBackground( maDispPt, maDispSz, Point(), *mpBackground ); mpBackground->SetMapMode( MapMode() ); } else mpBackground->DrawOutDev( Point(), maSzPix, maDispPt, maDispSz, *mpOut ); // initial drawing to actual position ImplDrawToPos( mpParent->ImplGetCurPos() ); // if first frame OutputDevice is set, update variables now for real OutputDevice if( pFirstFrameOutDev ) maClip = ( mpOut = pOut )->GetClipRegion(); } // ------------------------------------------------------------------------ ImplAnimView::~ImplAnimView() { delete mpBackground; delete mpRestore; mpParent->ImplDecAnimCount(); } // ------------------------------------------------------------------------ BOOL ImplAnimView::ImplMatches( OutputDevice* pOut, long nExtraData ) const { BOOL bRet = FALSE; if( nExtraData ) { if( ( mnExtraData == nExtraData ) && ( !pOut || ( pOut == mpOut ) ) ) bRet = TRUE; } else if( !pOut || ( pOut == mpOut ) ) bRet = TRUE; return bRet; } // ------------------------------------------------------------------------ void ImplAnimView::ImplGetPosSize( const AnimationBitmap& rAnm, Point& rPosPix, Size& rSizePix ) { const Size& rAnmSize = mpParent->GetDisplaySizePixel(); Point aPt2( rAnm.aPosPix.X() + rAnm.aSizePix.Width() - 1L, rAnm.aPosPix.Y() + rAnm.aSizePix.Height() - 1L ); double fFactX, fFactY; // calculate x scaling if( rAnmSize.Width() > 1L ) fFactX = (double) ( maSzPix.Width() - 1L ) / ( rAnmSize.Width() - 1L ); else fFactX = 1.0; // calculate y scaling if( rAnmSize.Height() > 1L ) fFactY = (double) ( maSzPix.Height() - 1L ) / ( rAnmSize.Height() - 1L ); else fFactY = 1.0; rPosPix.X() = FRound( rAnm.aPosPix.X() * fFactX ); rPosPix.Y() = FRound( rAnm.aPosPix.Y() * fFactY ); aPt2.X() = FRound( aPt2.X() * fFactX ); aPt2.Y() = FRound( aPt2.Y() * fFactY ); rSizePix.Width() = aPt2.X() - rPosPix.X() + 1L; rSizePix.Height() = aPt2.Y() - rPosPix.Y() + 1L; // mirrored horizontically? if( mbHMirr ) rPosPix.X() = maSzPix.Width() - 1L - aPt2.X(); // mirrored vertically? if( mbVMirr ) rPosPix.Y() = maSzPix.Height() - 1L - aPt2.Y(); } // ------------------------------------------------------------------------ void ImplAnimView::ImplDrawToPos( ULONG nPos ) { VirtualDevice aVDev; Region* pOldClip = !maClip.IsNull() ? new Region( mpOut->GetClipRegion() ) : NULL; aVDev.SetOutputSizePixel( maSzPix, FALSE ); nPos = Min( nPos, (ULONG) mpParent->Count() - 1UL ); for( ULONG i = 0UL; i <= nPos; i++ ) ImplDraw( i, &aVDev ); if( pOldClip ) mpOut->SetClipRegion( maClip ); mpOut->DrawOutDev( maDispPt, maDispSz, Point(), maSzPix, aVDev ); if( pOldClip ) { mpOut->SetClipRegion( *pOldClip ); delete pOldClip; } } // ------------------------------------------------------------------------ void ImplAnimView::ImplDraw( ULONG nPos ) { ImplDraw( nPos, NULL ); } // ------------------------------------------------------------------------ void ImplAnimView::ImplDraw( ULONG nPos, VirtualDevice* pVDev ) { Rectangle aOutRect( mpOut->PixelToLogic( Point() ), mpOut->GetOutputSize() ); // check, if output lies out of display if( aOutRect.Intersection( Rectangle( maDispPt, maDispSz ) ).IsEmpty() ) ImplSetMarked( TRUE ); else if( !mbPause ) { VirtualDevice* pDev; Point aPosPix; Point aBmpPosPix; Size aSizePix; Size aBmpSizePix; const ULONG nLastPos = mpParent->Count() - 1; const AnimationBitmap& rAnm = mpParent->Get( (USHORT) ( mnActPos = Min( nPos, nLastPos ) ) ); ImplGetPosSize( rAnm, aPosPix, aSizePix ); // mirrored horizontically? if( mbHMirr ) { aBmpPosPix.X() = aPosPix.X() + aSizePix.Width() - 1L; aBmpSizePix.Width() = -aSizePix.Width(); } else { aBmpPosPix.X() = aPosPix.X(); aBmpSizePix.Width() = aSizePix.Width(); } // mirrored vertically? if( mbVMirr ) { aBmpPosPix.Y() = aPosPix.Y() + aSizePix.Height() - 1L; aBmpSizePix.Height() = -aSizePix.Height(); } else { aBmpPosPix.Y() = aPosPix.Y(); aBmpSizePix.Height() = aSizePix.Height(); } // get output device if( !pVDev ) { pDev = new VirtualDevice; pDev->SetOutputSizePixel( maSzPix, FALSE ); pDev->DrawOutDev( Point(), maSzPix, maDispPt, maDispSz, *mpOut ); } else pDev = pVDev; // restore background after each run if( !nPos ) { meLastDisposal = DISPOSE_BACK; maRestPt = Point(); maRestSz = maSzPix; } // restore if( ( DISPOSE_NOT != meLastDisposal ) && maRestSz.Width() && maRestSz.Height() ) { if( DISPOSE_BACK == meLastDisposal ) pDev->DrawOutDev( maRestPt, maRestSz, maRestPt, maRestSz, *mpBackground ); else pDev->DrawOutDev( maRestPt, maRestSz, Point(), maRestSz, *mpRestore ); } meLastDisposal = rAnm.eDisposal; maRestPt = aPosPix; maRestSz = aSizePix; // Was muessen wir beim naechsten Mal restaurieren ? // ==> ggf. in eine Bitmap stecken, ansonsten SaveBitmap // aus Speichergruenden loeschen if( ( meLastDisposal == DISPOSE_BACK ) || ( meLastDisposal == DISPOSE_NOT ) ) mpRestore->SetOutputSizePixel( Size( 1, 1 ), FALSE ); else { mpRestore->SetOutputSizePixel( maRestSz, FALSE ); mpRestore->DrawOutDev( Point(), maRestSz, aPosPix, aSizePix, *pDev ); } pDev->DrawBitmapEx( aBmpPosPix, aBmpSizePix, rAnm.aBmpEx ); if( !pVDev ) { Region* pOldClip = !maClip.IsNull() ? new Region( mpOut->GetClipRegion() ) : NULL; if( pOldClip ) mpOut->SetClipRegion( maClip ); mpOut->DrawOutDev( maDispPt, maDispSz, Point(), maSzPix, *pDev ); if( pOldClip ) { mpOut->SetClipRegion( *pOldClip ); delete pOldClip; } delete pDev; if( mpOut->GetOutDevType() == OUTDEV_WINDOW ) ( (Window*) mpOut )->Sync(); } } } // ------------------------------------------------------------------------ void ImplAnimView::ImplRepaint() { const BOOL bOldPause = mbPause; if( mpOut->GetOutDevType() == OUTDEV_WINDOW ) { MapMode aTempMap( mpOut->GetMapMode() ); aTempMap.SetOrigin( Point() ); mpBackground->SetMapMode( aTempMap ); ( (Window*) mpOut )->SaveBackground( maDispPt, maDispSz, Point(), *mpBackground ); mpBackground->SetMapMode( MapMode() ); } else mpBackground->DrawOutDev( Point(), maSzPix, maDispPt, maDispSz, *mpOut ); mbPause = FALSE; ImplDrawToPos( mnActPos ); mbPause = bOldPause; } // ------------------------------------------------------------------------ AInfo* ImplAnimView::ImplCreateAInfo() const { AInfo* pAInfo = new AInfo; pAInfo->aStartOrg = maPt; pAInfo->aStartSize = maSz; pAInfo->pOutDev = mpOut; pAInfo->pViewData = (void*) this; pAInfo->nExtraData = mnExtraData; pAInfo->bPause = mbPause; return pAInfo; }