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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_vcl.hxx" #include #include #include #include #include #include // --------------------- // - BitmapWriteAccess - // --------------------- void BitmapWriteAccess::SetLineColor() { delete mpLineColor; mpLineColor = NULL; } // ------------------------------------------------------------------ void BitmapWriteAccess::SetLineColor( const Color& rColor ) { delete mpLineColor; if( rColor.GetTransparency() == 255 ) mpLineColor = NULL; else mpLineColor = ( HasPalette() ? new BitmapColor( (BYTE) GetBestPaletteIndex( rColor ) ) : new BitmapColor( rColor ) ); } // ------------------------------------------------------------------ Color BitmapWriteAccess::GetLineColor() const { Color aRet; if( mpLineColor ) aRet = (const Color&) *mpLineColor; else aRet.SetTransparency( 255 ); return aRet; } // ------------------------------------------------------------------ void BitmapWriteAccess::SetFillColor() { delete mpFillColor; mpFillColor = NULL; } // ------------------------------------------------------------------ void BitmapWriteAccess::SetFillColor( const Color& rColor ) { delete mpFillColor; if( rColor.GetTransparency() == 255 ) mpFillColor = NULL; else mpFillColor = ( HasPalette() ? new BitmapColor( (BYTE) GetBestPaletteIndex( rColor ) ) : new BitmapColor( rColor ) ); } // ------------------------------------------------------------------ Color BitmapWriteAccess::GetFillColor() const { Color aRet; if( mpFillColor ) aRet = (const Color&) *mpFillColor; else aRet.SetTransparency( 255 ); return aRet; } // ------------------------------------------------------------------ void BitmapWriteAccess::Erase( const Color& rColor ) { // convert the color format from RGB to palette index if needed // TODO: provide and use Erase( BitmapColor& method) BitmapColor aColor = rColor; if( HasPalette() ) aColor = BitmapColor( (BYTE)GetBestPaletteIndex( rColor) ); // try fast bitmap method first if( ImplFastEraseBitmap( *mpBuffer, aColor ) ) return; // use the canonical method to clear the bitmap BitmapColor* pOldFillColor = mpFillColor ? new BitmapColor( *mpFillColor ) : NULL; const Point aPoint; const Rectangle aRect( aPoint, maBitmap.GetSizePixel() ); SetFillColor( rColor ); FillRect( aRect ); delete mpFillColor; mpFillColor = pOldFillColor; } // ------------------------------------------------------------------ void BitmapWriteAccess::DrawLine( const Point& rStart, const Point& rEnd ) { if( mpLineColor ) { const BitmapColor& rLineColor = *mpLineColor; long nX, nY; if ( rStart.X() == rEnd.X() ) { // vertikale Line const long nEndY = rEnd.Y(); nX = rStart.X(); nY = rStart.Y(); if ( nEndY > nY ) { for (; nY <= nEndY; nY++ ) SetPixel( nY, nX, rLineColor ); } else { for (; nY >= nEndY; nY-- ) SetPixel( nY, nX, rLineColor ); } } else if ( rStart.Y() == rEnd.Y() ) { // horizontale Line const long nEndX = rEnd.X(); nX = rStart.X(); nY = rStart.Y(); if ( nEndX > nX ) { for (; nX <= nEndX; nX++ ) SetPixel( nY, nX, rLineColor ); } else { for (; nX >= nEndX; nX-- ) SetPixel( nY, nX, rLineColor ); } } else { const long nDX = labs( rEnd.X() - rStart.X() ); const long nDY = labs( rEnd.Y() - rStart.Y() ); long nX1; long nY1; long nX2; long nY2; if ( nDX >= nDY ) { if ( rStart.X() < rEnd.X() ) { nX1 = rStart.X(); nY1 = rStart.Y(); nX2 = rEnd.X(); nY2 = rEnd.Y(); } else { nX1 = rEnd.X(); nY1 = rEnd.Y(); nX2 = rStart.X(); nY2 = rStart.Y(); } const long nDYX = ( nDY - nDX ) << 1; const long nDY2 = nDY << 1; long nD = nDY2 - nDX; BOOL bPos = nY1 < nY2; for ( nX = nX1, nY = nY1; nX <= nX2; nX++ ) { SetPixel( nY, nX, rLineColor ); if ( nD < 0 ) nD += nDY2; else { nD += nDYX; if ( bPos ) nY++; else nY--; } } } else { if ( rStart.Y() < rEnd.Y() ) { nX1 = rStart.X(); nY1 = rStart.Y(); nX2 = rEnd.X(); nY2 = rEnd.Y(); } else { nX1 = rEnd.X(); nY1 = rEnd.Y(); nX2 = rStart.X(); nY2 = rStart.Y(); } const long nDYX = ( nDX - nDY ) << 1; const long nDY2 = nDX << 1; long nD = nDY2 - nDY; BOOL bPos = nX1 < nX2; for ( nX = nX1, nY = nY1; nY <= nY2; nY++ ) { SetPixel( nY, nX, rLineColor ); if ( nD < 0 ) nD += nDY2; else { nD += nDYX; if ( bPos ) nX++; else nX--; } } } } } } // ------------------------------------------------------------------ void BitmapWriteAccess::FillRect( const Rectangle& rRect ) { if( mpFillColor ) { const BitmapColor& rFillColor = *mpFillColor; Point aPoint; Rectangle aRect( aPoint, maBitmap.GetSizePixel() ); aRect.Intersection( rRect ); if( !aRect.IsEmpty() ) { const long nStartX = rRect.Left(); const long nStartY = rRect.Top(); const long nEndX = rRect.Right(); const long nEndY = rRect.Bottom(); for( long nY = nStartY; nY <= nEndY; nY++ ) for( long nX = nStartX; nX <= nEndX; nX++ ) SetPixel( nY, nX, rFillColor ); } } } // ------------------------------------------------------------------ void BitmapWriteAccess::DrawRect( const Rectangle& rRect ) { if( mpFillColor ) FillRect( rRect ); if( mpLineColor && ( !mpFillColor || ( *mpFillColor != *mpLineColor ) ) ) { DrawLine( rRect.TopLeft(), rRect.TopRight() ); DrawLine( rRect.TopRight(), rRect.BottomRight() ); DrawLine( rRect.BottomRight(), rRect.BottomLeft() ); DrawLine( rRect.BottomLeft(), rRect.TopLeft() ); } } // ------------------------------------------------------------------ void BitmapWriteAccess::FillPolygon( const Polygon& rPoly ) { const USHORT nSize = rPoly.GetSize(); if( nSize && mpFillColor ) { const BitmapColor& rFillColor = *mpFillColor; Region aRegion( rPoly ); Rectangle aRect; aRegion.Intersect( Rectangle( Point(), Size( Width(), Height() ) ) ); if( !aRegion.IsEmpty() ) { RegionHandle aRegHandle( aRegion.BeginEnumRects() ); while( aRegion.GetNextEnumRect( aRegHandle, aRect ) ) for( long nY = aRect.Top(), nEndY = aRect.Bottom(); nY <= nEndY; nY++ ) for( long nX = aRect.Left(), nEndX = aRect.Right(); nX <= nEndX; nX++ ) SetPixel( nY, nX, rFillColor ); aRegion.EndEnumRects( aRegHandle ); } } } // ------------------------------------------------------------------ void BitmapWriteAccess::DrawPolygon( const Polygon& rPoly ) { if( mpFillColor ) FillPolygon( rPoly ); if( mpLineColor && ( !mpFillColor || ( *mpFillColor != *mpLineColor ) ) ) { const USHORT nSize = rPoly.GetSize(); for( USHORT i = 0, nSize1 = nSize - 1; i < nSize1; i++ ) DrawLine( rPoly[ i ], rPoly[ i + 1 ] ); if( rPoly[ nSize - 1 ] != rPoly[ 0 ] ) DrawLine( rPoly[ nSize - 1 ], rPoly[ 0 ] ); } } // ------------------------------------------------------------------ void BitmapWriteAccess::FillPolyPolygon( const PolyPolygon& rPolyPoly ) { const USHORT nCount = rPolyPoly.Count(); if( nCount && mpFillColor ) { const BitmapColor& rFillColor = *mpFillColor; Region aRegion( rPolyPoly ); Rectangle aRect; aRegion.Intersect( Rectangle( Point(), Size( Width(), Height() ) ) ); if( !aRegion.IsEmpty() ) { RegionHandle aRegHandle( aRegion.BeginEnumRects() ); while( aRegion.GetNextEnumRect( aRegHandle, aRect ) ) for( long nY = aRect.Top(), nEndY = aRect.Bottom(); nY <= nEndY; nY++ ) for( long nX = aRect.Left(), nEndX = aRect.Right(); nX <= nEndX; nX++ ) SetPixel( nY, nX, rFillColor ); aRegion.EndEnumRects( aRegHandle ); } } } // ------------------------------------------------------------------ void BitmapWriteAccess::DrawPolyPolygon( const PolyPolygon& rPolyPoly ) { if( mpFillColor ) FillPolyPolygon( rPolyPoly ); if( mpLineColor && ( !mpFillColor || ( *mpFillColor != *mpLineColor ) ) ) { for( USHORT n = 0, nCount = rPolyPoly.Count(); n < nCount; ) { const Polygon& rPoly = rPolyPoly[ n++ ]; const USHORT nSize = rPoly.GetSize(); if( nSize ) { for( USHORT i = 0, nSize1 = nSize - 1; i < nSize1; i++ ) DrawLine( rPoly[ i ], rPoly[ i + 1 ] ); if( rPoly[ nSize - 1 ] != rPoly[ 0 ] ) DrawLine( rPoly[ nSize - 1 ], rPoly[ 0 ] ); } } } }