/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #include #include #include #include #include #include // --------------------- // - BitmapWriteAccess - // --------------------- void BitmapWriteAccess::SetLineColor( const Color& rColor ) { delete mpLineColor; if( rColor.GetTransparency() == 255 ) mpLineColor = NULL; else mpLineColor = ( HasPalette() ? new BitmapColor( (sal_uInt8) GetBestPaletteIndex( rColor ) ) : new BitmapColor( rColor ) ); } // ------------------------------------------------------------------ void BitmapWriteAccess::SetFillColor( const Color& rColor ) { delete mpFillColor; if( rColor.GetTransparency() == 255 ) mpFillColor = NULL; else mpFillColor = ( HasPalette() ? new BitmapColor( (sal_uInt8) GetBestPaletteIndex( rColor ) ) : new BitmapColor( rColor ) ); } // ------------------------------------------------------------------ void BitmapWriteAccess::Erase( const Color& rColor ) { // convert the color format from RGB to palette index if needed // TODO: provide and use Erase( BitmapColor& method) BitmapColor aColor = rColor; if( HasPalette() ) aColor = BitmapColor( (sal_uInt8)GetBestPaletteIndex( rColor) ); // try fast bitmap method first if( ImplFastEraseBitmap( *mpBuffer, aColor ) ) return; // use the canonical method to clear the bitmap BitmapColor* pOldFillColor = mpFillColor ? new BitmapColor( *mpFillColor ) : NULL; const Point aPoint; const Rectangle aRect( aPoint, maBitmap.GetSizePixel() ); SetFillColor( rColor ); FillRect( aRect ); delete mpFillColor; mpFillColor = pOldFillColor; } // ------------------------------------------------------------------ void BitmapWriteAccess::DrawLine( const Point& rStart, const Point& rEnd ) { if( mpLineColor ) { const BitmapColor& rLineColor = *mpLineColor; long nX, nY; if ( rStart.X() == rEnd.X() ) { // vertikale Line const long nEndY = rEnd.Y(); nX = rStart.X(); nY = rStart.Y(); if ( nEndY > nY ) { for (; nY <= nEndY; nY++ ) SetPixel( nY, nX, rLineColor ); } else { for (; nY >= nEndY; nY-- ) SetPixel( nY, nX, rLineColor ); } } else if ( rStart.Y() == rEnd.Y() ) { // horizontale Line const long nEndX = rEnd.X(); nX = rStart.X(); nY = rStart.Y(); if ( nEndX > nX ) { for (; nX <= nEndX; nX++ ) SetPixel( nY, nX, rLineColor ); } else { for (; nX >= nEndX; nX-- ) SetPixel( nY, nX, rLineColor ); } } else { const long nDX = labs( rEnd.X() - rStart.X() ); const long nDY = labs( rEnd.Y() - rStart.Y() ); long nX1; long nY1; long nX2; long nY2; if ( nDX >= nDY ) { if ( rStart.X() < rEnd.X() ) { nX1 = rStart.X(); nY1 = rStart.Y(); nX2 = rEnd.X(); nY2 = rEnd.Y(); } else { nX1 = rEnd.X(); nY1 = rEnd.Y(); nX2 = rStart.X(); nY2 = rStart.Y(); } const long nDYX = ( nDY - nDX ) << 1; const long nDY2 = nDY << 1; long nD = nDY2 - nDX; sal_Bool bPos = nY1 < nY2; for ( nX = nX1, nY = nY1; nX <= nX2; nX++ ) { SetPixel( nY, nX, rLineColor ); if ( nD < 0 ) nD += nDY2; else { nD += nDYX; if ( bPos ) nY++; else nY--; } } } else { if ( rStart.Y() < rEnd.Y() ) { nX1 = rStart.X(); nY1 = rStart.Y(); nX2 = rEnd.X(); nY2 = rEnd.Y(); } else { nX1 = rEnd.X(); nY1 = rEnd.Y(); nX2 = rStart.X(); nY2 = rStart.Y(); } const long nDYX = ( nDX - nDY ) << 1; const long nDY2 = nDX << 1; long nD = nDY2 - nDY; sal_Bool bPos = nX1 < nX2; for ( nX = nX1, nY = nY1; nY <= nY2; nY++ ) { SetPixel( nY, nX, rLineColor ); if ( nD < 0 ) nD += nDY2; else { nD += nDYX; if ( bPos ) nX++; else nX--; } } } } } } // ------------------------------------------------------------------ void BitmapWriteAccess::FillRect( const Rectangle& rRect ) { if( mpFillColor ) { const BitmapColor& rFillColor = *mpFillColor; Point aPoint; Rectangle aRect( aPoint, maBitmap.GetSizePixel() ); aRect.Intersection( rRect ); if( !aRect.IsEmpty() ) { const long nStartX = rRect.Left(); const long nStartY = rRect.Top(); const long nEndX = rRect.Right(); const long nEndY = rRect.Bottom(); for( long nY = nStartY; nY <= nEndY; nY++ ) for( long nX = nStartX; nX <= nEndX; nX++ ) SetPixel( nY, nX, rFillColor ); } } } // ------------------------------------------------------------------ void BitmapWriteAccess::DrawRect( const Rectangle& rRect ) { if( mpFillColor ) FillRect( rRect ); if( mpLineColor && ( !mpFillColor || ( *mpFillColor != *mpLineColor ) ) ) { DrawLine( rRect.TopLeft(), rRect.TopRight() ); DrawLine( rRect.TopRight(), rRect.BottomRight() ); DrawLine( rRect.BottomRight(), rRect.BottomLeft() ); DrawLine( rRect.BottomLeft(), rRect.TopLeft() ); } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */