/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include "vcl/svapp.hxx" #include "vcl/sysdata.hxx" #include "quartz/salvd.h" #ifdef MACOSX #include "osx/salinst.h" #include "osx/saldata.hxx" #include "osx/salframe.h" #else #include "headless/svpframe.hxx" #include "headless/svpgdi.hxx" #include "headless/svpinst.hxx" #include "headless/svpvd.hxx" #endif #include "quartz/salgdi.h" // ----------------------------------------------------------------------- SalVirtualDevice* AquaSalInstance::CreateVirtualDevice( SalGraphics* pGraphics, long nDX, long nDY, sal_uInt16 nBitCount, const SystemGraphicsData *pData ) { // #i92075# can be called first in a thread SalData::ensureThreadAutoreleasePool(); #ifdef IOS if( pData ) return new AquaSalVirtualDevice( static_cast< AquaSalGraphics* >( pGraphics ), nDX, nDY, nBitCount, pData ); else return new SvpSalVirtualDevice( nBitCount ); #else return new AquaSalVirtualDevice( static_cast< AquaSalGraphics* >( pGraphics ), nDX, nDY, nBitCount, pData ); #endif } // ----------------------------------------------------------------------- void AquaSalInstance::DestroyVirtualDevice( SalVirtualDevice* pDevice ) { delete pDevice; } // ======================================================================= AquaSalVirtualDevice::AquaSalVirtualDevice( AquaSalGraphics* pGraphic, long nDX, long nDY, sal_uInt16 nBitCount, const SystemGraphicsData *pData ) : mbGraphicsUsed( false ) , mxBitmapContext( NULL ) , mnBitmapDepth( 0 ) , mxLayer( NULL ) { if( pGraphic && pData && pData->rCGContext ) { // Create virtual device based on existing SystemGraphicsData // We ignore nDx and nDY, as the desired size comes from the SystemGraphicsData. // WTF does the above mean, SystemGraphicsData has no size field(s). mbForeignContext = true; // the mxContext is from pData mpGraphics = new AquaSalGraphics( /*pGraphic*/ ); #ifdef IOS // Note: we should *not* create a CGLayer and assign it to // mxLayer here. Don't confuse CGLayer and CALayer. A CGLayer // is basically a fancy off-screen bitmap not related to // anything being displayed at all. The CGContext passed in // here refers to something actively part of the compositor // stack and being dislayed on the device, and *there* // CALayers are involved, sure. The use of mxLayer in this // code is for "traditional" LO virtual devices, off-screen // bitmaps. I think. On the other hand, the use of // VirtualDevice with a "foreign" CGContext for OS X is // actually dead code... #endif mpGraphics->SetVirDevGraphics( mxLayer, pData->rCGContext ); } else { // create empty new virtual device mbForeignContext = false; // the mxContext is created within VCL mpGraphics = new AquaSalGraphics(); // never fails mnBitmapDepth = nBitCount; #ifdef MACOSX // inherit resolution from reference device if( pGraphic ) { AquaSalFrame* pFrame = pGraphic->getGraphicsFrame(); if( pFrame && AquaSalFrame::isAlive( pFrame ) ) { mpGraphics->setGraphicsFrame( pFrame ); mpGraphics->copyResolution( *pGraphic ); } } #endif if( nDX && nDY ) SetSize( nDX, nDY ); // NOTE: if SetSize does not succeed, we just ignore the nDX and nDY } } // ----------------------------------------------------------------------- AquaSalVirtualDevice::~AquaSalVirtualDevice() { if( mpGraphics ) { mpGraphics->SetVirDevGraphics( NULL, NULL ); delete mpGraphics; mpGraphics = 0; } Destroy(); } // ----------------------------------------------------------------------- void AquaSalVirtualDevice::Destroy() { if( mbForeignContext ) { // Do not delete mxContext that we have received from outside VCL mxLayer = NULL; return; } if( mxLayer ) { if( mpGraphics ) mpGraphics->SetVirDevGraphics( NULL, NULL ); CGLayerRelease( mxLayer ); mxLayer = NULL; } if( mxBitmapContext ) { void* pRawData = CGBitmapContextGetData( mxBitmapContext ); rtl_freeMemory( pRawData ); CGContextRelease( mxBitmapContext ); mxBitmapContext = NULL; } } // ----------------------------------------------------------------------- SalGraphics* AquaSalVirtualDevice::GetGraphics() { if( mbGraphicsUsed || !mpGraphics ) return 0; mbGraphicsUsed = true; return mpGraphics; } // ----------------------------------------------------------------------- void AquaSalVirtualDevice::ReleaseGraphics( SalGraphics* ) { mbGraphicsUsed = false; } // ----------------------------------------------------------------------- sal_Bool AquaSalVirtualDevice::SetSize( long nDX, long nDY ) { #ifdef IOS (void) nDX; (void) nDY; assert(mbForeignContext); #endif if( mbForeignContext ) { // Do not delete/resize mxContext that we have received from outside VCL return true; } #ifdef IOS return false; #else if( mxLayer ) { const CGSize aSize = CGLayerGetSize( mxLayer ); if( (nDX == aSize.width) && (nDY == aSize.height) ) { // Yay, we do not have to do anything :) return true; } } Destroy(); // create a Quartz layer matching to the intended virdev usage CGContextRef xCGContext = NULL; if( mnBitmapDepth && (mnBitmapDepth < 16) ) { mnBitmapDepth = 8; // TODO: are 1bit vdevs worth it? const CGColorSpaceRef aCGColorSpace = GetSalData()->mxGraySpace; const CGBitmapInfo aCGBmpInfo = kCGImageAlphaNone; const int nBytesPerRow = (mnBitmapDepth * nDX + 7) / 8; void* pRawData = rtl_allocateMemory( nBytesPerRow * nDY ); mxBitmapContext = CGBitmapContextCreate( pRawData, nDX, nDY, mnBitmapDepth, nBytesPerRow, aCGColorSpace, aCGBmpInfo ); xCGContext = mxBitmapContext; } else { // default to a NSView target context AquaSalFrame* pSalFrame = mpGraphics->getGraphicsFrame(); if( !pSalFrame || !AquaSalFrame::isAlive( pSalFrame )) { if( !GetSalData()->maFrames.empty() ) { // get the first matching frame pSalFrame = *GetSalData()->maFrames.begin(); } else { // ensure we don't reuse a dead AquaSalFrame on the very // unlikely case of no other frame to use pSalFrame = NULL; } // update the frame reference mpGraphics->setGraphicsFrame( pSalFrame ); } if( pSalFrame ) { // #i91990# NSWindow* pNSWindow = pSalFrame->getNSWindow(); if ( pNSWindow ) { NSGraphicsContext* pNSContext = [NSGraphicsContext graphicsContextWithWindow: pNSWindow]; if( pNSContext ) xCGContext = reinterpret_cast([pNSContext graphicsPort]); } else { // fall back to a bitmap context mnBitmapDepth = 32; const CGColorSpaceRef aCGColorSpace = GetSalData()->mxRGBSpace; const CGBitmapInfo aCGBmpInfo = kCGImageAlphaNoneSkipFirst; const int nBytesPerRow = (mnBitmapDepth * nDX) / 8; void* pRawData = rtl_allocateMemory( nBytesPerRow * nDY ); mxBitmapContext = CGBitmapContextCreate( pRawData, nDX, nDY, 8, nBytesPerRow, aCGColorSpace, aCGBmpInfo ); xCGContext = mxBitmapContext; } } } DBG_ASSERT( xCGContext, "no context" ); const CGSize aNewSize = { static_cast(nDX), static_cast(nDY) }; mxLayer = CGLayerCreateWithContext( xCGContext, aNewSize, NULL ); if( mxLayer && mpGraphics ) { // get the matching Quartz context CGContextRef xDrawContext = CGLayerGetContext( mxLayer ); mpGraphics->SetVirDevGraphics( mxLayer, xDrawContext, mnBitmapDepth ); } return (mxLayer != NULL); #endif } // ----------------------------------------------------------------------- void AquaSalVirtualDevice::GetSize( long& rWidth, long& rHeight ) { if( mxLayer ) { const CGSize aSize = CGLayerGetSize( mxLayer ); rWidth = static_cast(aSize.width); rHeight = static_cast(aSize.height); } else { rWidth = 0; rHeight = 0; } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */