/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include AquaSalObject::AquaSalObject( AquaSalFrame* pFrame, SystemWindowData const * pWindowData ) : mpFrame( pFrame ), mnClipX( -1 ), mnClipY( -1 ), mnClipWidth( -1 ), mnClipHeight( -1 ), mbClip( false ), mnX( 0 ), mnY( 0 ), mnWidth( 20 ), mnHeight( 20 ) { maSysData.nSize = sizeof( maSysData ); maSysData.mpNSView = nullptr; maSysData.mbOpenGL = false; NSRect aInitFrame = { NSZeroPoint, { 20, 20 } }; mpClipView = [[NSClipView alloc] initWithFrame: aInitFrame ]; if( mpClipView ) { [mpFrame->getNSView() addSubview: mpClipView]; [mpClipView setHidden: YES]; } if (pWindowData && pWindowData->bOpenGL) { maSysData.mbOpenGL = true; NSOpenGLPixelFormat* pixFormat = nullptr; if (pWindowData->bLegacy) { NSOpenGLPixelFormatAttribute const aAttributes[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFAColorSize, 24, NSOpenGLPFADepthSize, 24, NSOpenGLPFAMultisample, NSOpenGLPFASampleBuffers, NSOpenGLPixelFormatAttribute(1), NSOpenGLPFASamples, NSOpenGLPixelFormatAttribute(4), 0 }; pixFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:aAttributes]; } else { NSOpenGLPixelFormatAttribute const aAttributes[] = { NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, NSOpenGLPFADoubleBuffer, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFAColorSize, 24, NSOpenGLPFADepthSize, 24, NSOpenGLPFAMultisample, NSOpenGLPFASampleBuffers, NSOpenGLPixelFormatAttribute(1), NSOpenGLPFASamples, NSOpenGLPixelFormatAttribute(4), 0 }; pixFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:aAttributes]; } maSysData.mpNSView = [[NSOpenGLView alloc] initWithFrame: aInitFrame pixelFormat:pixFormat]; } else { maSysData.mpNSView = [[NSView alloc] initWithFrame: aInitFrame]; } if( maSysData.mpNSView ) { if( mpClipView ) [mpClipView setDocumentView: maSysData.mpNSView]; } } AquaSalObject::~AquaSalObject() { assert( GetSalData()->mpInstance->IsMainThread() ); if( maSysData.mpNSView ) { NSView *pView = maSysData.mpNSView; [pView removeFromSuperview]; [pView release]; } if( mpClipView ) { [mpClipView removeFromSuperview]; [mpClipView release]; } } // Please note that the talk about QTMovieView below presumably refers // to stuff in the QuickTime avmedia thingie, and that QuickTime is // deprecated, not available for 64-bit code, and won't thus be used // in a "modern" build of LO anyway. So the relevance of the comment // is unclear. /* sadly there seems to be no way to impose clipping on a child view, especially a QTMovieView which seems to ignore the current context completely. Also there is no real way to shape a window; on Aqua a similar effect to non-rectangular windows is achieved by using a non-opaque window and not painting where one wants the background to shine through. With respect to SalObject this leaves us to having an NSClipView containing the child view. Even a QTMovieView respects the boundaries of that, which gives us a clip "region" consisting of one rectangle. This is gives us an 80% solution only, though. */ void AquaSalObject::ResetClipRegion() { mbClip = false; setClippedPosSize(); } void AquaSalObject::BeginSetClipRegion( sal_uLong ) { mbClip = false; } void AquaSalObject::UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) { if( mbClip ) { if( nX < mnClipX ) { mnClipWidth += mnClipX - nX; mnClipX = nX; } if( nX + nWidth > mnClipX + mnClipWidth ) mnClipWidth = nX + nWidth - mnClipX; if( nY < mnClipY ) { mnClipHeight += mnClipY - nY; mnClipY = nY; } if( nY + nHeight > mnClipY + mnClipHeight ) mnClipHeight = nY + nHeight - mnClipY; } else { mnClipX = nX; mnClipY = nY; mnClipWidth = nWidth; mnClipHeight = nHeight; mbClip = true; } } void AquaSalObject::EndSetClipRegion() { setClippedPosSize(); } void AquaSalObject::SetPosSize( long nX, long nY, long nWidth, long nHeight ) { mnX = nX; mnY = nY; mnWidth = nWidth; mnHeight = nHeight; setClippedPosSize(); } void AquaSalObject::setClippedPosSize() { OSX_SALDATA_RUNINMAIN( setClippedPosSize() ) NSRect aViewRect = { NSZeroPoint, NSMakeSize( mnWidth, mnHeight) }; if( maSysData.mpNSView ) { NSView* pNSView = maSysData.mpNSView; [pNSView setFrame: aViewRect]; } NSRect aClipViewRect = NSMakeRect( mnX, mnY, mnWidth, mnHeight); NSPoint aClipPt = NSZeroPoint; if( mbClip ) { aClipViewRect.origin.x += mnClipX; aClipViewRect.origin.y += mnClipY; aClipViewRect.size.width = mnClipWidth; aClipViewRect.size.height = mnClipHeight; aClipPt.x = mnClipX; if( mnClipY == 0 ) aClipPt.y = mnHeight - mnClipHeight; } mpFrame->VCLToCocoa( aClipViewRect, false ); [mpClipView setFrame: aClipViewRect]; [mpClipView scrollToPoint: aClipPt]; } void AquaSalObject::Show( bool bVisible ) { if( !mpClipView ) return; OSX_SALDATA_RUNINMAIN( Show( bVisible ) ) [mpClipView setHidden: (bVisible ? NO : YES)]; } const SystemEnvData* AquaSalObject::GetSystemData() const { return &maSysData; } class AquaOpenGLContext : public OpenGLContext { public: virtual void initWindow() override; private: GLWindow m_aGLWin; virtual const GLWindow& getOpenGLWindow() const override { return m_aGLWin; } virtual GLWindow& getModifiableOpenGLWindow() override { return m_aGLWin; } NSOpenGLView* getOpenGLView(); virtual bool ImplInit() override; virtual SystemWindowData generateWinData(vcl::Window* pParent, bool bRequestLegacyContext) override; virtual void makeCurrent() override; virtual void destroyCurrentContext() override; virtual void resetCurrent() override; virtual void swapBuffers() override; }; void AquaOpenGLContext::resetCurrent() { OSX_SALDATA_RUNINMAIN( resetCurrent() ) clearCurrent(); OpenGLZone aZone; (void) this; // loplugin:staticmethods [NSOpenGLContext clearCurrentContext]; } void AquaOpenGLContext::makeCurrent() { OSX_SALDATA_RUNINMAIN( makeCurrent() ) if (isCurrent()) return; OpenGLZone aZone; clearCurrent(); NSOpenGLView* pView = getOpenGLView(); [[pView openGLContext] makeCurrentContext]; registerAsCurrent(); } void AquaOpenGLContext::swapBuffers() { OSX_SALDATA_RUNINMAIN( swapBuffers() ) OpenGLZone aZone; NSOpenGLView* pView = getOpenGLView(); [[pView openGLContext] flushBuffer]; BuffersSwapped(); } SystemWindowData AquaOpenGLContext::generateWinData(vcl::Window* /*pParent*/, bool bRequestLegacyContext) { SystemWindowData aWinData; aWinData.bOpenGL = true; aWinData.bLegacy = bRequestLegacyContext; return aWinData; } void AquaOpenGLContext::destroyCurrentContext() { OSX_SALDATA_RUNINMAIN( destroyCurrentContext() ) [NSOpenGLContext clearCurrentContext]; } void AquaOpenGLContext::initWindow() { OSX_SALDATA_RUNINMAIN( initWindow() ) if( !m_pChildWindow ) { SystemWindowData winData = generateWinData(mpWindow, mbRequestLegacyContext); m_pChildWindow = VclPtr::Create(mpWindow, 0, &winData, false); } if (m_pChildWindow) { InitChildWindow(m_pChildWindow.get()); } } bool AquaOpenGLContext::ImplInit() { OSX_SALDATA_RUNINMAIN_UNION( ImplInit(), boolean ) OpenGLZone aZone; VCL_GL_INFO("OpenGLContext::ImplInit----start"); NSOpenGLView* pView = getOpenGLView(); [[pView openGLContext] makeCurrentContext]; bool bRet = InitGL(); InitGLDebugging(); return bRet; } NSOpenGLView* AquaOpenGLContext::getOpenGLView() { return reinterpret_cast(m_pChildWindow->GetSystemData()->mpNSView); } OpenGLContext* AquaSalInstance::CreateOpenGLContext() { OSX_SALDATA_RUNINMAIN_POINTER( CreateOpenGLContext(), OpenGLContext* ) return new AquaOpenGLContext; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */