/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include "svdata.hxx" #include "vcl/salbtype.hxx" #include "opengl/framebuffer.hxx" #include "opengl/texture.hxx" // texture with allocated size ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, bool bAllocate ) : mnRefCount( 1 ), mnWidth( nWidth ), mnHeight( nHeight ), mnFilter( GL_NEAREST ) { glGenTextures( 1, &mnTexture ); glBindTexture( GL_TEXTURE_2D, mnTexture ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); if( bAllocate ) glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nWidth, nHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL ); glBindTexture( GL_TEXTURE_2D, 0 ); SAL_INFO( "vcl.opengl", "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " allocate" ); CHECK_GL_ERROR(); } // texture with content retrieved from FBO ImplOpenGLTexture::ImplOpenGLTexture( int nX, int nY, int nWidth, int nHeight ) : mnRefCount( 1 ), mnTexture( 0 ), mnWidth( nWidth ), mnHeight( nHeight ), mnFilter( GL_NEAREST ) { // FIXME We need the window height here // nY = GetHeight() - nHeight - nY; glGenTextures( 1, &mnTexture ); glBindTexture( GL_TEXTURE_2D, mnTexture ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nX, nY, nWidth, nHeight, 0 ); CHECK_GL_ERROR(); glBindTexture( GL_TEXTURE_2D, 0 ); SAL_INFO( "vcl.opengl", "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " from x" << nX << ", y" << nY ); CHECK_GL_ERROR(); } // texture from buffer data ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, sal_uInt8* pData ) : mnRefCount( 1 ), mnTexture( 0 ), mnWidth( nWidth ), mnHeight( nHeight ), mnFilter( GL_NEAREST ) { if( !mnTexture ) glGenTextures( 1, &mnTexture ); glBindTexture( GL_TEXTURE_2D, mnTexture ); glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, mnWidth, mnHeight, 0, nFormat, nType, pData ); glBindTexture( GL_TEXTURE_2D, 0 ); SAL_INFO( "vcl.opengl", "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " from data" ); CHECK_GL_ERROR(); } ImplOpenGLTexture::~ImplOpenGLTexture() { SAL_INFO( "vcl.opengl", "~OpenGLTexture " << mnTexture ); if( mnTexture != 0 ) glDeleteTextures( 1, &mnTexture ); } OpenGLTexture::OpenGLTexture() : maRect( 0, 0, 0, 0 ), mpImpl( NULL ) { } OpenGLTexture::OpenGLTexture( int nWidth, int nHeight, bool bAllocate ) : maRect( Point( 0, 0 ), Size( nWidth, nHeight ) ) { mpImpl = new ImplOpenGLTexture( nWidth, nHeight, bAllocate ); } OpenGLTexture::OpenGLTexture( int nX, int nY, int nWidth, int nHeight ) : maRect( Point( 0, 0 ), Size( nWidth, nHeight ) ) { mpImpl = new ImplOpenGLTexture( nX, nY, nWidth, nHeight ); } OpenGLTexture::OpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, sal_uInt8* pData ) : maRect( Point( 0, 0 ), Size( nWidth, nHeight ) ) { mpImpl = new ImplOpenGLTexture( nWidth, nHeight, nFormat, nType, pData ); } OpenGLTexture::OpenGLTexture( const OpenGLTexture& rTexture ) { maRect = rTexture.maRect; mpImpl = rTexture.mpImpl; if( mpImpl ) mpImpl->mnRefCount++; } OpenGLTexture::OpenGLTexture( const OpenGLTexture& rTexture, int nX, int nY, int nWidth, int nHeight ) { maRect = Rectangle( Point( rTexture.maRect.Left() + nX, rTexture.maRect.Top() + nY ), Size( nWidth, nHeight ) ); mpImpl = rTexture.mpImpl; if( mpImpl ) mpImpl->mnRefCount++; SAL_INFO( "vcl.opengl", "Copying texture " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() ); } OpenGLTexture::~OpenGLTexture() { if( mpImpl ) { if( mpImpl->mnRefCount == 1 ) delete mpImpl; else mpImpl->mnRefCount--; } } bool OpenGLTexture::IsUnique() const { return ( mpImpl == NULL || mpImpl->mnRefCount == 1 ); } GLuint OpenGLTexture::Id() const { if( mpImpl ) return mpImpl->mnTexture; return 0; } int OpenGLTexture::GetWidth() const { return maRect.GetWidth(); } int OpenGLTexture::GetHeight() const { return maRect.GetHeight(); } void OpenGLTexture::GetCoord( GLfloat* pCoord, const SalTwoRect& rPosAry, bool bInverted ) const { SAL_INFO( "vcl.opengl", "Getting coord " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() ); if( mpImpl == NULL ) { pCoord[0] = pCoord[1] = pCoord[2] = pCoord[3] = 0.0f; pCoord[4] = pCoord[5] = pCoord[6] = pCoord[7] = 0.0f; return; } pCoord[0] = pCoord[2] = (maRect.Left() + rPosAry.mnSrcX) / (double) mpImpl->mnWidth; pCoord[4] = pCoord[6] = (maRect.Left() + rPosAry.mnSrcX + rPosAry.mnSrcWidth) / (double) mpImpl->mnWidth; if( !bInverted ) { pCoord[3] = pCoord[5] = 1.0f - (maRect.Top() + rPosAry.mnSrcY) / (double) mpImpl->mnHeight; pCoord[1] = pCoord[7] = 1.0f - (maRect.Top() + rPosAry.mnSrcY + rPosAry.mnSrcHeight) / (double) mpImpl->mnHeight; } else { pCoord[1] = pCoord[7] = 1.0f - (maRect.Top() + rPosAry.mnSrcY) / (double) mpImpl->mnHeight; pCoord[3] = pCoord[5] = 1.0f - (maRect.Top() + rPosAry.mnSrcY + rPosAry.mnSrcHeight) / (double) mpImpl->mnHeight; } } void OpenGLTexture::GetWholeCoord( GLfloat* pCoord ) const { if( GetWidth() != mpImpl->mnWidth || GetHeight() != mpImpl->mnHeight ) { pCoord[0] = pCoord[2] = maRect.Left() / (double) mpImpl->mnWidth; pCoord[4] = pCoord[6] = maRect.Right() / (double) mpImpl->mnWidth; pCoord[3] = pCoord[5] = 1.0f - maRect.Top() / (double) mpImpl->mnHeight; pCoord[1] = pCoord[7] = 1.0f - maRect.Bottom() / (double) mpImpl->mnHeight; } else { pCoord[0] = pCoord[2] = 0; pCoord[4] = pCoord[6] = 1; pCoord[1] = pCoord[7] = 0; pCoord[3] = pCoord[5] = 1; } } GLenum OpenGLTexture::GetFilter() const { if( mpImpl ) return mpImpl->mnFilter; return GL_NEAREST; } void OpenGLTexture::SetFilter( GLenum nFilter ) { if( mpImpl ) { mpImpl->mnFilter = nFilter; glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nFilter ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nFilter ); } CHECK_GL_ERROR(); } void OpenGLTexture::Bind() { if( mpImpl ) glBindTexture( GL_TEXTURE_2D, mpImpl->mnTexture ); CHECK_GL_ERROR(); } void OpenGLTexture::Unbind() { if( mpImpl ) glBindTexture( GL_TEXTURE_2D, 0 ); CHECK_GL_ERROR(); } bool OpenGLTexture::Draw() { GLfloat aPosition[8] = { -1, -1, -1, 1, 1, 1, 1, -1 }; GLfloat aTexCoord[8]; if( mpImpl == NULL ) { SAL_WARN( "vcl.opengl", "Can't draw invalid texture" ); return false; } SAL_INFO( "vcl.opengl", "Drawing texture " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() ); GetWholeCoord( aTexCoord ); glActiveTexture( GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, mpImpl->mnTexture ); glEnableVertexAttribArray( 0 ); glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 0, aPosition ); glEnableVertexAttribArray( 1 ); glVertexAttribPointer( 1, 2, GL_FLOAT, GL_FALSE, 0, aTexCoord ); glDrawArrays( GL_TRIANGLE_FAN, 0, 4 ); glDisableVertexAttribArray( 0 ); glDisableVertexAttribArray( 1 ); glBindTexture( GL_TEXTURE_2D, 0 ); CHECK_GL_ERROR(); return true; } void OpenGLTexture::Read( GLenum nFormat, GLenum nType, sal_uInt8* pData ) { if( mpImpl == NULL ) { SAL_WARN( "vcl.opengl", "Can't read invalid texture" ); return; } Bind(); glPixelStorei( GL_PACK_ALIGNMENT, 1 ); SAL_INFO( "vcl.opengl", "Reading texture " << Id() << " " << GetWidth() << "x" << GetHeight() ); if( GetWidth() == mpImpl->mnWidth && GetHeight() == mpImpl->mnHeight ) { // XXX: Call not available with GLES 2.0 glGetTexImage( GL_TEXTURE_2D, 0, nFormat, nType, pData ); } else { // Retrieve current context ImplSVData* pSVData = ImplGetSVData(); OpenGLContext* pContext = pSVData->maGDIData.mpLastContext; OpenGLFramebuffer* pFramebuffer; pFramebuffer = pContext->AcquireFramebuffer( *this ); glReadPixels( maRect.Left(), mpImpl->mnHeight - maRect.Top(), GetWidth(), GetHeight(), nFormat, nType, pData ); pContext->ReleaseFramebuffer( pFramebuffer ); CHECK_GL_ERROR(); } Unbind(); CHECK_GL_ERROR(); } OpenGLTexture::operator bool() const { return ( mpImpl != NULL ); } OpenGLTexture& OpenGLTexture::operator=( const OpenGLTexture& rTexture ) { if( rTexture.mpImpl ) rTexture.mpImpl->mnRefCount++; if( mpImpl ) { if( mpImpl->mnRefCount == 1 ) delete mpImpl; else mpImpl->mnRefCount--; } maRect = rTexture.maRect; mpImpl = rTexture.mpImpl; return *this; } bool OpenGLTexture::operator==( const OpenGLTexture& rTexture ) const { return (mpImpl == rTexture.mpImpl && maRect == rTexture.maRect ); } bool OpenGLTexture::operator!=( const OpenGLTexture& rTexture ) const { return !( *this == rTexture ); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */