/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SV_WINDOW_HXX #define _SV_WINDOW_HXX #include #include #include #include #include #include #include #include #include // Only for compatibility - because many people outside haven't included event.hxx #include #include #include #include #include #include #include class VirtualDevice; struct ImplDelData; struct ImplWinData; struct ImplOverlapData; struct ImplFrameData; struct ImplCalcToTopData; struct SystemEnvData; struct SystemParentData; class ImplBorderWindow; class VirtualDevice; class Timer; class Cursor; class DockingManager; class ScrollBar; class Bitmap; class Image; class MouseEvent; class KeyEvent; class CommandEvent; class TrackingEvent; class HelpEvent; class DataChangedEvent; class NotifyEvent; class SystemWindow; class SalFrame; class SalObject; class MenuFloatingWindow; class UNOWindowData; // Nur fuer ExecuteDrag: struct IDataObject; class VCLXWindow; struct ImplAccessibleInfos; namespace com { namespace sun { namespace star { namespace accessibility { class XAccessible; }}}} namespace com { namespace sun { namespace star { namespace beans { struct PropertyValue; }}}} namespace com { namespace sun { namespace star { namespace rendering { class XCanvas; class XSpriteCanvas; }}}} namespace com { namespace sun { namespace star { namespace awt { class XWindowPeer; class XWindow; } namespace uno { class Any; class XInterface; } namespace datatransfer { namespace clipboard { class XClipboard; } namespace dnd { class XDragGestureRecognizer; class XDragSource; class XDropTarget; } } } } } namespace vcl { struct ControlLayoutData; } namespace svt { class PopupWindowControllerImpl; } // --------------- // - WindowTypes - // --------------- // Type fuer GetWindow() #define WINDOW_PARENT ((sal_uInt16)0) #define WINDOW_FIRSTCHILD ((sal_uInt16)1) #define WINDOW_LASTCHILD ((sal_uInt16)2) #define WINDOW_PREV ((sal_uInt16)3) #define WINDOW_NEXT ((sal_uInt16)4) #define WINDOW_FIRSTOVERLAP ((sal_uInt16)5) #define WINDOW_LASTOVERLAP ((sal_uInt16)6) #define WINDOW_OVERLAP ((sal_uInt16)7) #define WINDOW_PARENTOVERLAP ((sal_uInt16)8) #define WINDOW_CLIENT ((sal_uInt16)9) #define WINDOW_REALPARENT ((sal_uInt16)10) #define WINDOW_FRAME ((sal_uInt16)11) #define WINDOW_BORDER ((sal_uInt16)12) #define WINDOW_FIRSTTOPWINDOWCHILD ((sal_uInt16)13) #define WINDOW_LASTTOPWINDOWCHILD ((sal_uInt16)14) #define WINDOW_PREVTOPWINDOWSIBLING ((sal_uInt16)15) #define WINDOW_NEXTTOPWINDOWSIBLING ((sal_uInt16)16) // Flags for setPosSizePixel() #define WINDOW_POSSIZE_X ((sal_uInt16)0x0001) #define WINDOW_POSSIZE_Y ((sal_uInt16)0x0002) #define WINDOW_POSSIZE_WIDTH ((sal_uInt16)0x0004) #define WINDOW_POSSIZE_HEIGHT ((sal_uInt16)0x0008) #define WINDOW_POSSIZE_POS (WINDOW_POSSIZE_X | WINDOW_POSSIZE_Y) #define WINDOW_POSSIZE_SIZE (WINDOW_POSSIZE_WIDTH | WINDOW_POSSIZE_HEIGHT) #define WINDOW_POSSIZE_POSSIZE (WINDOW_POSSIZE_POS | WINDOW_POSSIZE_SIZE) #define WINDOW_POSSIZE_ALL (WINDOW_POSSIZE_POSSIZE) #define WINDOW_POSSIZE_DROPDOWN ((sal_uInt16)0x0010) // Flags for Show() #define SHOW_NOPARENTUPDATE ((sal_uInt16)0x0001) #define SHOW_NOFOCUSCHANGE ((sal_uInt16)0x0002) #define SHOW_NOACTIVATE ((sal_uInt16)0x0004) #define SHOW_FOREGROUNDTASK ((sal_uInt16)0x0008) // Flags for SetZOrder() #define WINDOW_ZORDER_BEFOR ((sal_uInt16)0x0001) #define WINDOW_ZORDER_BEHIND ((sal_uInt16)0x0002) #define WINDOW_ZORDER_FIRST ((sal_uInt16)0x0004) #define WINDOW_ZORDER_LAST ((sal_uInt16)0x0008) // Activate-Flags #define ACTIVATE_MODE_GRABFOCUS ((sal_uInt16)0x0001) // ToTop-Flags #define TOTOP_RESTOREWHENMIN ((sal_uInt16)0x0001) #define TOTOP_FOREGROUNDTASK ((sal_uInt16)0x0002) #define TOTOP_NOGRABFOCUS ((sal_uInt16)0x0004) #define TOTOP_GRABFOCUSONLY ((sal_uInt16)0x0008) // Flags for Invalidate #define INVALIDATE_CHILDREN ((sal_uInt16)0x0001) #define INVALIDATE_NOCHILDREN ((sal_uInt16)0x0002) #define INVALIDATE_NOERASE ((sal_uInt16)0x0004) #define INVALIDATE_UPDATE ((sal_uInt16)0x0008) #define INVALIDATE_TRANSPARENT ((sal_uInt16)0x0010) #define INVALIDATE_NOTRANSPARENT ((sal_uInt16)0x0020) #define INVALIDATE_NOCLIPCHILDREN ((sal_uInt16)0x4000) // Temporaer fuer Kompatibilitaet #define INVALIDATE_BACKGROUND INVALIDATE_TRANSPARENT // Flags for Validate #define VALIDATE_CHILDREN ((sal_uInt16)0x0001) #define VALIDATE_NOCHILDREN ((sal_uInt16)0x0002) // Flags for Scroll #define SCROLL_CLIP ((sal_uInt16)0x0001) #define SCROLL_CHILDREN ((sal_uInt16)0x0002) #define SCROLL_NOCHILDREN ((sal_uInt16)0x0004) #define SCROLL_NOERASE ((sal_uInt16)0x0008) #define SCROLL_NOINVALIDATE ((sal_uInt16)0x0010) #define SCROLL_NOWINDOWINVALIDATE ((sal_uInt16)0x0020) #define SCROLL_USECLIPREGION ((sal_uInt16)0x0040) #define SCROLL_UPDATE ((sal_uInt16)0x0080) // Flags for ParentClipMode #define PARENTCLIPMODE_CLIP ((sal_uInt16)0x0001) #define PARENTCLIPMODE_NOCLIP ((sal_uInt16)0x0002) // Flags for Invert() #define INVERT_HIGHLIGHT ((sal_uInt16)0x0001) #define INVERT_50 ((sal_uInt16)0x0002) // Flags for ShowTracking() #define SHOWTRACK_SMALL ((sal_uInt16)0x0001) #define SHOWTRACK_BIG ((sal_uInt16)0x0002) #define SHOWTRACK_SPLIT ((sal_uInt16)0x0003) #define SHOWTRACK_OBJECT ((sal_uInt16)0x0004) #define SHOWTRACK_WINDOW ((sal_uInt16)0x1000) #define SHOWTRACK_CLIP ((sal_uInt16)0x2000) #define SHOWTRACK_STYLE ((sal_uInt16)0x000F) // Flags for StartTracking() #define STARTTRACK_KEYINPUT ((sal_uInt16)0x0001) #define STARTTRACK_KEYMOD ((sal_uInt16)0x0002) #define STARTTRACK_NOKEYCANCEL ((sal_uInt16)0x0004) #define STARTTRACK_SCROLLREPEAT ((sal_uInt16)0x0008) #define STARTTRACK_BUTTONREPEAT ((sal_uInt16)0x0010) #define STARTTRACK_MOUSEBUTTONDOWN ((sal_uInt16)0x0020) #define STARTTRACK_FOCUSCANCEL ((sal_uInt16)0x0040) // Flags for StartAutoScroll() #define AUTOSCROLL_VERT ((sal_uInt16)0x0001) #define AUTOSCROLL_HORZ ((sal_uInt16)0x0002) // Flags for StateChanged() typedef sal_uInt16 StateChangedType; #define STATE_CHANGE_INITSHOW ((StateChangedType)1) #define STATE_CHANGE_VISIBLE ((StateChangedType)2) #define STATE_CHANGE_UPDATEMODE ((StateChangedType)3) #define STATE_CHANGE_ENABLE ((StateChangedType)4) #define STATE_CHANGE_TEXT ((StateChangedType)5) #define STATE_CHANGE_IMAGE ((StateChangedType)6) #define STATE_CHANGE_DATA ((StateChangedType)7) #define STATE_CHANGE_STATE ((StateChangedType)8) #define STATE_CHANGE_STYLE ((StateChangedType)9) #define STATE_CHANGE_ZOOM ((StateChangedType)10) #define STATE_CHANGE_BORDER ((StateChangedType)11) #define STATE_CHANGE_TRANSPARENT ((StateChangedType)12) #define STATE_CHANGE_CONTROLFONT ((StateChangedType)13) #define STATE_CHANGE_CONTROLFOREGROUND ((StateChangedType)14) #define STATE_CHANGE_CONTROLBACKGROUND ((StateChangedType)15) #define STATE_CHANGE_READONLY ((StateChangedType)16) #define STATE_CHANGE_EXTENDEDSTYLE ((StateChangedType)17) #define STATE_CHANGE_MIRRORING ((StateChangedType)18) #define STATE_CHANGE_CONTROL_FOCUS ((StateChangedType)20) #define STATE_CHANGE_USER ((StateChangedType)10000) // GetFocusFlags #define GETFOCUS_TAB ((sal_uInt16)0x0001) #define GETFOCUS_CURSOR ((sal_uInt16)0x0002) #define GETFOCUS_MNEMONIC ((sal_uInt16)0x0004) #define GETFOCUS_FORWARD ((sal_uInt16)0x0010) #define GETFOCUS_BACKWARD ((sal_uInt16)0x0020) #define GETFOCUS_AROUND ((sal_uInt16)0x0040) #define GETFOCUS_UNIQUEMNEMONIC ((sal_uInt16)0x0100) #define GETFOCUS_INIT ((sal_uInt16)0x0200) #define GETFOCUS_FLOATWIN_POPUPMODEEND_CANCEL ((sal_uInt16)0x0400) // Draw-Flags fuer Draw() #define WINDOW_DRAW_MONO ((sal_uLong)0x00000001) #define WINDOW_DRAW_NOBORDER ((sal_uLong)0x00000002) #define WINDOW_DRAW_NOCONTROLS ((sal_uLong)0x00000004) #define WINDOW_DRAW_NODISABLE ((sal_uLong)0x00000008) #define WINDOW_DRAW_NOMNEMONIC ((sal_uLong)0x00000010) #define WINDOW_DRAW_NOSELECTION ((sal_uLong)0x00000020) #define WINDOW_DRAW_NOFOCUS ((sal_uLong)0x00000040) #define WINDOW_DRAW_NOBACKGROUND ((sal_uLong)0x00000080) #define WINDOW_DRAW_ROLLOVER ((sal_uLong)0x00000100) // Border-Styles fuer SetBorder() #define WINDOW_BORDER_NORMAL ((sal_uInt16)0x0001) #define WINDOW_BORDER_MONO ((sal_uInt16)0x0002) #define WINDOW_BORDER_MENU ((sal_uInt16)0x0010) #define WINDOW_BORDER_NWF ((sal_uInt16)0x0020) #define WINDOW_BORDER_NOBORDER ((sal_uInt16)0x1000) #define WINDOW_BORDER_REMOVEBORDER ((sal_uInt16)0x2000) // DialogControl-Flags #define WINDOW_DLGCTRL_RETURN ((sal_uInt16)0x0001) #define WINDOW_DLGCTRL_WANTFOCUS ((sal_uInt16)0x0002) #define WINDOW_DLGCTRL_MOD1TAB ((sal_uInt16)0x0004) #define WINDOW_DLGCTRL_FLOATWIN_POPUPMODEEND_CANCEL ((sal_uInt16)0x0008) // GetWindowClipRegionPixel-Flags #define WINDOW_GETCLIPREGION_NULL ((sal_uInt16)0x0001) #define WINDOW_GETCLIPREGION_NOCHILDREN ((sal_uInt16)0x0002) // EndExtTextInput-Flags #define EXTTEXTINPUT_END_COMPLETE ((sal_uInt16)0x0001) #define EXTTEXTINPUT_END_CANCEL ((sal_uInt16)0x0002) #define IMPL_MINSIZE_BUTTON_WIDTH 70 #define IMPL_MINSIZE_BUTTON_HEIGHT 22 #define IMPL_EXTRA_BUTTON_WIDTH 18 #define IMPL_EXTRA_BUTTON_HEIGHT 10 #define IMPL_SEP_BUTTON_X 5 #define IMPL_SEP_BUTTON_Y 5 #define IMPL_MINSIZE_MSGBOX_WIDTH 150 #define IMPL_MINSIZE_MSGBOX_HEIGHT 80 #define IMPL_DIALOG_OFFSET 5 #define IMPL_DIALOG_BAR_OFFSET 3 #define IMPL_MSGBOX_OFFSET_EXTRA_X 0 #define IMPL_MSGBOX_OFFSET_EXTRA_Y 2 #define IMPL_SEP_MSGBOX_IMAGE 8 #define DLGWINDOW_PREV 0 #define DLGWINDOW_NEXT 1 #define DLGWINDOW_FIRST 2 enum WindowSizeType { WINDOWSIZE_MINIMUM, WINDOWSIZE_PREFERRED, WINDOWSIZE_MAXIMUM }; // ---------- // - Window - // ---------- #ifdef DBG_UTIL const char* ImplDbgCheckWindow( const void* pObj ); #endif class BitmapEx; // FIXME: really the SetBackgroundBitmap belongs in a toplevel 'window' class Dialog; class WindowImpl; class VclBuilder; struct WindowResHeader { sal_uLong nObjMask; rtl::OString aHelpId; sal_uLong nRSStyle; }; class VCL_DLLPUBLIC Window : public OutputDevice { friend class Cursor; friend class OutputDevice; friend class Application; friend class SystemWindow; friend class WorkWindow; friend class Dialog; friend class MessBox; friend class DockingWindow; friend class FloatingWindow; friend class GroupBox; friend class PushButton; friend class RadioButton; friend class SystemChildWindow; friend class ImplBorderWindow; friend class VclBuilder; // TODO: improve missing functionality // only required because of SetFloatingMode() friend class ImplDockingWindowWrapper; friend class ImplPopupFloatWin; friend class MenuFloatingWindow; friend class svt::PopupWindowControllerImpl; private: // NOTE: to remove many dependencies of other modules // to this central file, all members are now hidden // in the WindowImpl class and all inline functions // were removed // // Please do *not* add new members or inline functions to class Window, // but use class WindowImpl instead // WindowImpl* mpWindowImpl; SAL_DLLPRIVATE void ImplInitWindowData( WindowType nType ); #ifdef DBG_UTIL friend const char* ImplDbgCheckWindow( const void* pObj ); #endif friend Window* ImplFindWindow( const SalFrame* pFrame, Point& rSalFramePos ); public: SAL_DLLPRIVATE void ImplInit( Window* pParent, WinBits nStyle, SystemParentData* pSystemParentData ); SAL_DLLPRIVATE WinBits ImplInitRes( const ResId& rResId ); SAL_DLLPRIVATE WindowResHeader ImplLoadResHeader( const ResId& rResId ); SAL_DLLPRIVATE void ImplLoadRes( const ResId& rResId ); SAL_DLLPRIVATE void loadAndSetJustHelpID( const ResId& rResId ); SAL_DLLPRIVATE void ImplSetFrameParent( const Window* pParent ); SAL_DLLPRIVATE void ImplInsertWindow( Window* pParent ); SAL_DLLPRIVATE void ImplRemoveWindow( sal_Bool bRemoveFrameData ); SAL_DLLPRIVATE Window* ImplGetWindow(); SAL_DLLPRIVATE ImplFrameData* ImplGetFrameData(); SalFrame* ImplGetFrame() const; SAL_DLLPRIVATE ImplWinData* ImplGetWinData() const; SAL_DLLPRIVATE SalGraphics* ImplGetFrameGraphics() const; SAL_DLLPRIVATE void ImplCallFocusChangeActivate( Window* pNewOverlapWindow, Window* pOldOverlapWindow ); SAL_DLLPRIVATE Window* ImplFindWindow( const Point& rFramePos ); SAL_DLLPRIVATE sal_uInt16 ImplHitTest( const Point& rFramePos ); SAL_DLLPRIVATE Window* ImplGetParent() const; SAL_DLLPRIVATE Window* ImplGetClientWindow() const; SAL_DLLPRIVATE Window* ImplGetBorderWindow() const; SAL_DLLPRIVATE Window* ImplGetFirstOverlapWindow(); SAL_DLLPRIVATE const Window* ImplGetFirstOverlapWindow() const; SAL_DLLPRIVATE Window* ImplGetFrameWindow() const; SAL_DLLPRIVATE sal_Bool ImplIsRealParentPath( const Window* pWindow ) const; SAL_DLLPRIVATE sal_Bool ImplIsChild( const Window* pWindow, sal_Bool bSystemWindow = sal_False ) const; SAL_DLLPRIVATE sal_Bool ImplIsWindowOrChild( const Window* pWindow, sal_Bool bSystemWindow = sal_False ) const; SAL_DLLPRIVATE sal_Bool ImplIsDockingWindow() const; SAL_DLLPRIVATE sal_Bool ImplIsFloatingWindow() const; SAL_DLLPRIVATE sal_Bool ImplIsSplitter() const; SAL_DLLPRIVATE sal_Bool ImplIsPushButton() const; SAL_DLLPRIVATE sal_Bool ImplIsOverlapWindow() const; SAL_DLLPRIVATE void ImplSetMouseTransparent( sal_Bool bTransparent ); SAL_DLLPRIVATE int ImplTestMousePointerSet(); SAL_DLLPRIVATE PointerStyle ImplGetMousePointer() const; SAL_DLLPRIVATE void ImplResetReallyVisible(); SAL_DLLPRIVATE void ImplSetReallyVisible(); SAL_DLLPRIVATE void ImplCallInitShow(); SAL_DLLPRIVATE void ImplAddDel( ImplDelData* pDel ); SAL_DLLPRIVATE void ImplRemoveDel( ImplDelData* pDel ); SAL_DLLPRIVATE void ImplInitResolutionSettings(); SAL_DLLPRIVATE void ImplPointToLogic( Font& rFont ) const; SAL_DLLPRIVATE void ImplLogicToPoint( Font& rFont ) const; SAL_DLLPRIVATE Point ImplOutputToFrame( const Point& rPos ); SAL_DLLPRIVATE Point ImplFrameToOutput( const Point& rPos ); SAL_DLLPRIVATE sal_Bool ImplSysObjClip( const Region* pOldRegion ); SAL_DLLPRIVATE void ImplUpdateSysObjChildrenClip(); SAL_DLLPRIVATE void ImplUpdateSysObjOverlapsClip(); SAL_DLLPRIVATE void ImplUpdateSysObjClip(); SAL_DLLPRIVATE sal_Bool ImplSetClipFlagChildren( sal_Bool bSysObjOnlySmaller = sal_False ); SAL_DLLPRIVATE sal_Bool ImplSetClipFlagOverlapWindows( sal_Bool bSysObjOnlySmaller = sal_False ); SAL_DLLPRIVATE sal_Bool ImplSetClipFlag( sal_Bool bSysObjOnlySmaller = sal_False ); SAL_DLLPRIVATE void ImplIntersectWindowClipRegion( Region& rRegion ); SAL_DLLPRIVATE void ImplIntersectWindowRegion( Region& rRegion ); SAL_DLLPRIVATE void ImplExcludeWindowRegion( Region& rRegion ); SAL_DLLPRIVATE void ImplExcludeOverlapWindows( Region& rRegion ); SAL_DLLPRIVATE void ImplExcludeOverlapWindows2( Region& rRegion ); SAL_DLLPRIVATE void ImplClipBoundaries( Region& rRegion, sal_Bool bThis, sal_Bool bOverlaps ); SAL_DLLPRIVATE sal_Bool ImplClipChildren( Region& rRegion ); SAL_DLLPRIVATE void ImplClipAllChildren( Region& rRegion ); SAL_DLLPRIVATE void ImplClipSiblings( Region& rRegion ); SAL_DLLPRIVATE void ImplInitWinClipRegion(); SAL_DLLPRIVATE void ImplInitWinChildClipRegion(); SAL_DLLPRIVATE Region* ImplGetWinChildClipRegion(); SAL_DLLPRIVATE void ImplIntersectAndUnionOverlapWindows( const Region& rInterRegion, Region& rRegion ); SAL_DLLPRIVATE void ImplIntersectAndUnionOverlapWindows2( const Region& rInterRegion, Region& rRegion ); SAL_DLLPRIVATE void ImplCalcOverlapRegionOverlaps( const Region& rInterRegion, Region& rRegion ); SAL_DLLPRIVATE void ImplCalcOverlapRegion( const Rectangle& rSourceRect, Region& rRegion, sal_Bool bChildren, sal_Bool bParent, sal_Bool bSiblings ); SAL_DLLPRIVATE void ImplCallPaint( const Region* pRegion, sal_uInt16 nPaintFlags ); SAL_DLLPRIVATE void ImplCallOverlapPaint(); SAL_DLLPRIVATE void ImplPostPaint(); SAL_DLLPRIVATE void ImplInvalidateFrameRegion( const Region* pRegion, sal_uInt16 nFlags ); SAL_DLLPRIVATE void ImplInvalidateOverlapFrameRegion( const Region& rRegion ); SAL_DLLPRIVATE void ImplInvalidateParentFrameRegion( Region& rRegion ); SAL_DLLPRIVATE void ImplInvalidate( const Region* rRegion, sal_uInt16 nFlags ); SAL_DLLPRIVATE void ImplValidateFrameRegion( const Region* rRegion, sal_uInt16 nFlags ); SAL_DLLPRIVATE void ImplValidate( const Region* rRegion, sal_uInt16 nFlags ); SAL_DLLPRIVATE void ImplMoveInvalidateRegion( const Rectangle& rRect, long nHorzScroll, long nVertScroll, sal_Bool bChildren ); SAL_DLLPRIVATE void ImplMoveAllInvalidateRegions( const Rectangle& rRect, long nHorzScroll, long nVertScroll, sal_Bool bChildren ); SAL_DLLPRIVATE void ImplScroll( const Rectangle& rRect, long nHorzScroll, long nVertScroll, sal_uInt16 nFlags ); SAL_DLLPRIVATE void ImplUpdateAll( sal_Bool bOverlapWindows = sal_True ); SAL_DLLPRIVATE void ImplUpdateWindowPtr( Window* pWindow ); SAL_DLLPRIVATE void ImplUpdateWindowPtr(); SAL_DLLPRIVATE void ImplUpdateOverlapWindowPtr( sal_Bool bNewFrame ); SAL_DLLPRIVATE sal_Bool ImplUpdatePos(); SAL_DLLPRIVATE void ImplUpdateSysObjPos(); SAL_DLLPRIVATE WindowImpl* ImplGetWindowImpl() const { return mpWindowImpl; } /** check whether a font is suitable for UI The font to be tested will be checked whether it could display a localized test string. If this is not the case, then the font is deemed unsuitable as UI font. @param rFont the font to be tested @returns if the font can be used as UI font if the font is unsuitable as UI font */ SAL_DLLPRIVATE bool ImplCheckUIFont( const Font& rFont ); SAL_DLLPRIVATE void ImplUpdateGlobalSettings( AllSettings& rSettings, sal_Bool bCallHdl = sal_True ); SAL_DLLPRIVATE void ImplAlignChildren(); SAL_DLLPRIVATE void ImplPosSizeWindow( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ); SAL_DLLPRIVATE void ImplToBottomChild(); SAL_DLLPRIVATE void ImplCalcToTop( ImplCalcToTopData* pPrevData ); SAL_DLLPRIVATE void ImplToTop( sal_uInt16 nFlags ); SAL_DLLPRIVATE void ImplStartToTop( sal_uInt16 nFlags ); SAL_DLLPRIVATE void ImplFocusToTop( sal_uInt16 nFlags, sal_Bool bReallyVisible ); SAL_DLLPRIVATE void ImplShowAllOverlaps(); SAL_DLLPRIVATE void ImplHideAllOverlaps(); SAL_DLLPRIVATE void ImplNotifyKeyMouseCommandEventListeners( NotifyEvent& rNEvt ); SAL_DLLPRIVATE void ImplCallMouseMove( sal_uInt16 nMouseCode, sal_Bool bModChanged = sal_False ); SAL_DLLPRIVATE void ImplGenerateMouseMove(); SAL_DLLPRIVATE void ImplGrabFocus( sal_uInt16 nFlags ); SAL_DLLPRIVATE void ImplInvertFocus( const Rectangle& rRect ); SAL_DLLPRIVATE void ImplControlFocus( sal_uInt16 nFlags = 0 ); SAL_DLLPRIVATE Window* ImplGetDlgWindow( sal_uInt16 n, sal_uInt16 nType, sal_uInt16 nStart = 0, sal_uInt16 nEnd = 0xFFFF, sal_uInt16* pIndex = NULL ); SAL_DLLPRIVATE sal_Bool ImplDlgCtrl( const KeyEvent& rKEvt, sal_Bool bKeyInput ); SAL_DLLPRIVATE sal_Bool ImplHasDlgCtrl(); SAL_DLLPRIVATE void ImplDlgCtrlNextWindow(); SAL_DLLPRIVATE void ImplDlgCtrlFocusChanged( Window* pWindow, sal_Bool bGetFocus ); SAL_DLLPRIVATE Window* ImplFindDlgCtrlWindow( Window* pWindow ); SAL_DLLPRIVATE long ImplLogicUnitToPixelX( long nX, MapUnit eUnit ); SAL_DLLPRIVATE long ImplLogicUnitToPixelY( long nY, MapUnit eUnit ); SAL_DLLPRIVATE sal_Bool ImplIsWindowInFront( const Window* pTestWindow ) const; SAL_DLLPRIVATE void ImplSaveOverlapBackground(); SAL_DLLPRIVATE sal_Bool ImplRestoreOverlapBackground( Region& rInvRegion ); SAL_DLLPRIVATE void ImplDeleteOverlapBackground(); SAL_DLLPRIVATE void ImplInvalidateAllOverlapBackgrounds(); SAL_DLLPRIVATE static void ImplNewInputContext(); SAL_DLLPRIVATE void ImplCallActivateListeners(Window*); SAL_DLLPRIVATE void ImplCallDeactivateListeners(Window*); DECL_DLLPRIVATE_LINK( ImplHandlePaintHdl, void* ); DECL_DLLPRIVATE_LINK( ImplGenerateMouseMoveHdl, void* ); DECL_DLLPRIVATE_LINK( ImplTrackTimerHdl, Timer* ); DECL_DLLPRIVATE_LINK( ImplAsyncFocusHdl, void* ); DECL_DLLPRIVATE_LINK( ImplHideOwnerDrawWindowsHdl, void* ); DECL_DLLPRIVATE_LINK( ImplHandleResizeTimerHdl, void* ); SAL_DLLPRIVATE static void ImplCalcSymbolRect( Rectangle& rRect ); SAL_DLLPRIVATE void ImplHandleScroll( ScrollBar* pHScrl, long nX, ScrollBar* pVScrl, long nY ); SAL_DLLPRIVATE sal_Bool ImplIsAccessibleCandidate() const; SAL_DLLPRIVATE sal_Bool ImplIsAccessibleNativeFrame() const; SAL_DLLPRIVATE sal_uInt16 ImplGetAccessibleCandidateChildWindowCount( sal_uInt16 nFirstWindowType ) const; SAL_DLLPRIVATE Window* ImplGetAccessibleCandidateChild( sal_uInt16 nChild, sal_uInt16& rChildCount, sal_uInt16 nFirstWindowType, sal_Bool bTopLevel = sal_True ) const; SAL_DLLPRIVATE sal_Bool ImplRegisterAccessibleNativeFrame(); SAL_DLLPRIVATE void ImplRevokeAccessibleNativeFrame(); SAL_DLLPRIVATE void ImplCallResize(); SAL_DLLPRIVATE void ImplCallMove(); SAL_DLLPRIVATE Rectangle ImplOutputToUnmirroredAbsoluteScreenPixel( const Rectangle& rRect ) const; SAL_DLLPRIVATE void ImplMirrorFramePos( Point &pt ) const; SAL_DLLPRIVATE long ImplGetUnmirroredOutOffX(); SAL_DLLPRIVATE void ImplIncModalCount(); SAL_DLLPRIVATE void ImplDecModalCount(); // retrieves the list of owner draw decorated windows for this window hiearchy SAL_DLLPRIVATE ::std::vector& ImplGetOwnerDrawList(); SAL_DLLPRIVATE Window* ImplGetTopmostFrameWindow(); SAL_DLLPRIVATE Rectangle ImplGetWindowExtentsRelative( Window *pRelativeWindow, sal_Bool bClientOnly ) const; SAL_DLLPRIVATE void ImplNotifyIconifiedState( sal_Bool bIconified ); SAL_DLLPRIVATE bool ImplStopDnd(); SAL_DLLPRIVATE void ImplStartDnd(); SAL_DLLPRIVATE static void ImplInitAppFontData( Window* pWindow ); SAL_DLLPRIVATE void ImplPaintToDevice( OutputDevice* pTargetOutDev, const Point& rPos ); SAL_DLLPRIVATE void ImplIsInTaskPaneList( sal_Bool mbIsInTaskList ); SAL_DLLPRIVATE ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvas > ImplGetCanvas( const Size& rFullscreenSize, bool bFullscreen, bool bSpriteCanvas ) const; private: // Default construction is forbidden and not implemented. SAL_DLLPRIVATE Window(); // Copy assignment is forbidden and not implemented. SAL_DLLPRIVATE Window (const Window &); SAL_DLLPRIVATE Window & operator= (const Window &); protected: // Single argument ctors shall be explicit. explicit Window( WindowType nType ); void SetCompoundControl( sal_Bool bCompound ); void ImplCallEventListeners( sal_uLong nEvent, void* pData = NULL ); void CallEventListeners( sal_uLong nEvent, void* pData = NULL ); void FireVclEvent( VclSimpleEvent* pEvent ); /* * Widgets call this to inform their owner container that the widget wants * to renegotiate its size. Should be called when a widget has a new size * request. e.g. a FixedText Control gets a new label. * * akin to gtk_widget_queue_resize */ SAL_DLLPRIVATE void queue_resize(); sal_Int32 get_height_request() const; sal_Int32 get_width_request() const; // FIXME: this is a hack to workaround missing layout functionality SAL_DLLPRIVATE void ImplAdjustNWFSizes(); public: // Single argument ctors shall be explicit. explicit Window( Window* pParent, WinBits nStyle = 0 ); Window( Window* pParent, const ResId& rResId ); virtual ~Window(); virtual void MouseMove( const MouseEvent& rMEvt ); virtual void MouseButtonDown( const MouseEvent& rMEvt ); virtual void MouseButtonUp( const MouseEvent& rMEvt ); virtual void KeyInput( const KeyEvent& rKEvt ); virtual void KeyUp( const KeyEvent& rKEvt ); virtual void PrePaint(); virtual void Paint( const Rectangle& rRect ); virtual void PostPaint(); virtual void Draw( OutputDevice* pDev, const Point& rPos, const Size& rSize, sal_uLong nFlags ); virtual void Move(); virtual void Resize(); virtual void Activate(); virtual void Deactivate(); virtual void GetFocus(); virtual void LoseFocus(); virtual void RequestHelp( const HelpEvent& rHEvt ); virtual void Command( const CommandEvent& rCEvt ); virtual void Tracking( const TrackingEvent& rTEvt ); virtual void UserEvent( sal_uLong nEvent, void* pEventData ); virtual void StateChanged( StateChangedType nStateChange ); virtual void DataChanged( const DataChangedEvent& rDCEvt ); virtual long PreNotify( NotifyEvent& rNEvt ); virtual long Notify( NotifyEvent& rNEvt ); virtual Window* GetPreferredKeyInputWindow(); /*virtual*/ void AddEventListener( const Link& rEventListener ); /*virtual*/ void RemoveEventListener( const Link& rEventListener ); /*virtual*/ void AddChildEventListener( const Link& rEventListener ); /*virtual*/ void RemoveChildEventListener( const Link& rEventListener ); sal_uLong PostUserEvent( const Link& rLink, void* pCaller = NULL ); sal_Bool PostUserEvent( sal_uLong& rEventId, sal_uLong nEvent, void* pEventData = NULL ); sal_Bool PostUserEvent( sal_uLong& rEventId, const Link& rLink, void* pCaller = NULL ); void RemoveUserEvent( sal_uLong nUserEvent ); void IncrementLockCount(); void DecrementLockCount(); sal_Bool IsLocked( sal_Bool bChildren = sal_False ) const; // returns the input language used for the last key stroke // may be LANGUAGE_DONTKNOW if not supported by the OS LanguageType GetInputLanguage() const; void SetStyle( WinBits nStyle ); WinBits GetStyle() const; WinBits GetPrevStyle() const; void SetExtendedStyle( WinBits nExtendedStyle ); WinBits GetExtendedStyle() const; void SetType( WindowType nType ); WindowType GetType() const; sal_Bool IsSystemWindow() const; sal_Bool IsDialog() const; sal_Bool IsMenuFloatingWindow() const; sal_Bool IsToolbarFloatingWindow() const; sal_Bool IsTopWindow() const; SystemWindow* GetSystemWindow() const; void EnableAllResize( sal_Bool bEnable = sal_True ); void SetBorderStyle( sal_uInt16 nBorderStyle ); sal_uInt16 GetBorderStyle() const; void GetBorder( sal_Int32& rLeftBorder, sal_Int32& rTopBorder, sal_Int32& rRightBorder, sal_Int32& rBottomBorder ) const; Size CalcWindowSize( const Size& rOutSz ) const; Size CalcOutputSize( const Size& rWinSz ) const; long CalcTitleWidth() const; void EnableClipSiblings( sal_Bool bClipSiblings = sal_True ); void EnableChildTransparentMode( sal_Bool bEnable = sal_True ); sal_Bool IsChildTransparentModeEnabled() const; void SetMouseTransparent( sal_Bool bTransparent ); sal_Bool IsMouseTransparent() const; void SetPaintTransparent( sal_Bool bTransparent ); sal_Bool IsPaintTransparent() const; void SetDialogControlStart( sal_Bool bStart ); sal_Bool IsDialogControlStart() const; void SetDialogControlFlags( sal_uInt16 nFlags ); sal_uInt16 GetDialogControlFlags() const; struct PointerState { sal_uLong mnState; // the button state Point maPos; // mouse position in output coordinates }; PointerState GetPointerState(); sal_Bool IsMouseOver(); sal_uLong GetCurrentModButtons(); void SetInputContext( const InputContext& rInputContext ); const InputContext& GetInputContext() const; void EndExtTextInput( sal_uInt16 nFlags ); void SetCursorRect( const Rectangle* pRect = NULL, long nExtTextInputWidth = 0 ); const Rectangle* GetCursorRect() const; long GetCursorExtTextInputWidth() const; using OutputDevice::SetSettings; virtual void SetSettings( const AllSettings& rSettings ); virtual void SetSettings( const AllSettings& rSettings, sal_Bool bChild ); void UpdateSettings( const AllSettings& rSettings, sal_Bool bChild = sal_False ); void NotifyAllChildren( DataChangedEvent& rDCEvt ); void SetPointFont( const Font& rFont ); Font GetPointFont() const; void SetZoomedPointFont( const Font& rFont ); long GetDrawPixel( OutputDevice* pDev, long nPixels ) const; Font GetDrawPixelFont( OutputDevice* pDev ) const; void SetControlFont(); void SetControlFont( const Font& rFont ); Font GetControlFont() const; sal_Bool IsControlFont() const; void SetControlForeground(); void SetControlForeground( const Color& rColor ); Color GetControlForeground() const; sal_Bool IsControlForeground() const; void SetControlBackground(); void SetControlBackground( const Color& rColor ); Color GetControlBackground() const; sal_Bool IsControlBackground() const; void SetParentClipMode( sal_uInt16 nMode = 0 ); sal_uInt16 GetParentClipMode() const; void SetWindowRegionPixel(); void SetWindowRegionPixel( const Region& rRegion ); const Region& GetWindowRegionPixel() const; sal_Bool IsWindowRegionPixel() const; Region GetWindowClipRegionPixel( sal_uInt16 nFlags = 0 ) const; Region GetPaintRegion() const; sal_Bool IsInPaint() const; // while IsInPaint returns true ExpandPaintClipRegion adds the // submitted region to the paint clip region so you can // paint additional parts of your window if necessary void ExpandPaintClipRegion( const Region& rRegion ); void SetParent( Window* pNewParent ); Window* GetParent() const; // return the dialog we are contained in or NULL if un-contained Dialog* GetParentDialog() const; void Show( sal_Bool bVisible = sal_True, sal_uInt16 nFlags = 0 ); void Hide( sal_uInt16 nFlags = 0 ) { Show( sal_False, nFlags ); } sal_Bool IsVisible() const; sal_Bool IsReallyVisible() const; sal_Bool IsReallyShown() const; sal_Bool IsInInitShow() const; void Enable( bool bEnable = true, bool bChild = true ); void Disable( bool bChild = true ) { Enable( false, bChild ); } sal_Bool IsEnabled() const; void EnableInput( sal_Bool bEnable = sal_True, sal_Bool bChild = sal_True ); void EnableInput( sal_Bool bEnable, sal_Bool bChild, sal_Bool bSysWin, const Window* pExcludeWindow = NULL ); sal_Bool IsInputEnabled() const; /** Override EnableInput. This can be necessary due to other people using EnableInput for whole window hierarchies. AlwaysEnableInput and AlwaysDisableInput are mutually exclusive; the last setter wins. @param bAlways sets always enabled flag @param bChild if true children are recursively set to AlwaysEnableInput */ void AlwaysEnableInput( sal_Bool bAlways, sal_Bool bChild = sal_True ); /** returns the current AlwaysEnableInput state @return true if window is in AlwaysEnableInput state */ sal_Bool IsAlwaysEnableInput() const; /** Override EnableInput, counterpart to AlwaysEnableInput. Windows with AlwaysDisableInput will not get key events even if enabled and input enabled.This can be necessary due to other people using EnableInput for whole window hierarchies. AlwaysEnableInput and AlwaysDisableInput are mutually exclusive; the last setter wins. @param bAlways sets always disable flag @param bChild if true children are recursively set to AlwaysDisableInput */ void AlwaysDisableInput( sal_Bool bAlways, sal_Bool bChild = sal_True ); /** usually event handlers (see AddEventListener and AddChildEventListener) are not called on disabled, modal or input disabled windows. There are however rare cases in which one wants a Window or rather one of its Control subclasses to not evaluate events but still react to those events externally. In these rare cases call SetCallHandlersOnInputDisabled( true ) to have your handler called anyway. Currently only mouse events get this special treatment. Use this sparingly, chances are if you want to use it you're wroking around the real problem. @param bCall Enable/Disable calling event handlers for this disabled, modal or input disabled window. This call is implicity done recursively for possible child windows. */ void SetCallHandlersOnInputDisabled( bool bCall ); /** get state of SetCallHandlersOnInputDisabled @returns whether handlers are called regardless of input enabled state */ bool IsCallHandlersOnInputDisabled() const; /** A window is in modal mode if one of its children or subchildren is a running modal window (a modal dialog) @returns sal_True if a child or subchild is a running modal window */ sal_Bool IsInModalMode() const; void SetActivateMode( sal_uInt16 nMode ); sal_uInt16 GetActivateMode() const; void ToTop( sal_uInt16 nFlags = 0 ); void SetZOrder( Window* pRefWindow, sal_uInt16 nFlags ); void EnableAlwaysOnTop( sal_Bool bEnable = sal_True ); sal_Bool IsAlwaysOnTopEnabled() const; virtual void setPosSizePixel( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags = WINDOW_POSSIZE_ALL ); virtual void SetPosPixel( const Point& rNewPos ); virtual Point GetPosPixel() const; virtual void SetSizePixel( const Size& rNewSize ); virtual Size GetSizePixel() const; virtual void SetPosSizePixel( const Point& rNewPos, const Size& rNewSize ); virtual void SetOutputSizePixel( const Size& rNewSize ); sal_Bool IsDefaultPos() const; sal_Bool IsDefaultSize() const; // those conversion routines might deliver different results during UI mirroring Point OutputToScreenPixel( const Point& rPos ) const; Point ScreenToOutputPixel( const Point& rPos ) const; // the normalized screen methods work independent from UI mirroring Point OutputToNormalizedScreenPixel( const Point& rPos ) const; Point NormalizedScreenToOutputPixel( const Point& rPos ) const; Point OutputToAbsoluteScreenPixel( const Point& rPos ) const; Point AbsoluteScreenToOutputPixel( const Point& rPos ) const; Rectangle GetDesktopRectPixel() const; // window extents including border and decoratrion Rectangle GetWindowExtentsRelative( Window *pRelativeWindow ) const; // window extents of the client window, coordinates to be used in SetPosPixel Rectangle GetClientWindowExtentsRelative( Window *pRelativeWindow ) const; virtual sal_Bool IsScrollable() const; virtual void Scroll( long nHorzScroll, long nVertScroll, sal_uInt16 nFlags = 0 ); virtual void Scroll( long nHorzScroll, long nVertScroll, const Rectangle& rRect, sal_uInt16 nFlags = 0 ); virtual void Invalidate( sal_uInt16 nFlags = 0 ); virtual void Invalidate( const Rectangle& rRect, sal_uInt16 nFlags = 0 ); virtual void Invalidate( const Region& rRegion, sal_uInt16 nFlags = 0 ); void Validate( sal_uInt16 nFlags = 0 ); sal_Bool HasPaintEvent() const; void Update(); void Flush(); void Sync(); // toggles new docking support, enabled via toolkit void EnableDocking( sal_Bool bEnable = sal_True ); // retrieves the single dockingmanager instance static DockingManager* GetDockingManager(); void EnablePaint( sal_Bool bEnable ); sal_Bool IsPaintEnabled() const; void SetUpdateMode( sal_Bool bUpdate ); sal_Bool IsUpdateMode() const; void SetParentUpdateMode( sal_Bool bUpdate ); void GrabFocus(); sal_Bool HasFocus() const; sal_Bool HasChildPathFocus( sal_Bool bSystemWindow = sal_False ) const; sal_Bool IsActive() const; sal_Bool HasActiveChildFrame(); sal_uInt16 GetGetFocusFlags() const; void GrabFocusToDocument(); /** * Set this when you need to act as if the window has focus even if it * doesn't. This is necessary for implementing tab stops inside floating * windows, but floating windows don't get focus from the system. */ void SetFakeFocus( bool bFocus ); sal_Bool IsCompoundControl() const; static sal_uIntPtr SaveFocus(); static sal_Bool EndSaveFocus( sal_uIntPtr nSaveId, sal_Bool bRestore = sal_True ); void CaptureMouse(); void ReleaseMouse(); sal_Bool IsMouseCaptured() const; void SetPointer( const Pointer& rPointer ); const Pointer& GetPointer() const; void EnableChildPointerOverwrite( sal_Bool bOverwrite = sal_True ); void SetPointerPosPixel( const Point& rPos ); Point GetPointerPosPixel(); Point GetLastPointerPosPixel(); void ShowPointer( sal_Bool bVisible ); void EnterWait(); void LeaveWait(); sal_Bool IsWait() const; void SetCursor( Cursor* pCursor ); Cursor* GetCursor() const; void SetZoom( const Fraction& rZoom ); const Fraction& GetZoom() const; sal_Bool IsZoom() const; long CalcZoom( long n ) const; virtual void SetText( const XubString& rStr ); virtual String GetText() const; // return the actual text displayed // this may have e.g. accellerators removed or portions // replaced by ellipsis virtual String GetDisplayText() const; // gets the visible background color. for transparent windows // this may be the parent's background color; for controls // this may be a child's background color (e.g. ListBox) virtual const Wallpaper& GetDisplayBackground() const; void SetBackgroundBitmap( const BitmapEx& rBitmapEx ); void SetHelpText( const XubString& rHelpText ); const XubString& GetHelpText() const; void SetQuickHelpText( const XubString& rHelpText ); const XubString& GetQuickHelpText() const; void SetHelpId( const rtl::OString& ); const rtl::OString& GetHelpId() const; void SetUniqueId( const rtl::OString& ); const rtl::OString& GetUniqueId() const; Window* FindWindow( const Point& rPos ) const; sal_uInt16 GetChildCount() const; Window* GetChild( sal_uInt16 nChild ) const; Window* GetWindow( sal_uInt16 nType ) const; sal_Bool IsChild( const Window* pWindow, sal_Bool bSystemWindow = sal_False ) const; sal_Bool IsWindowOrChild( const Window* pWindow, sal_Bool bSystemWindow = sal_False ) const; void SetData( void* pNewData ); void* GetData() const; void ShowFocus( const Rectangle& rRect ); void HideFocus(); void Invert( const Rectangle& rRect, sal_uInt16 nFlags = 0 ); void Invert( const Polygon& rPoly, sal_uInt16 nFlags = 0 ); // transparent background for selected or checked items in toolboxes etc. void DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, sal_Bool bChecked, sal_Bool bDrawBorder, sal_Bool bDrawExtBorderOnly ); // the same, but fills a passed Color with a text color complementing the selection background void DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, sal_Bool bChecked, sal_Bool bDrawBorder, sal_Bool bDrawExtBorderOnly, Color* pSelectionTextColor ); // support rounded edges in the selection rect void DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, sal_Bool bChecked, sal_Bool bDrawBorder, sal_Bool bDrawExtBorderOnly, long nCornerRadius, Color* pSelectionTextColor, Color* pPaintColor ); void ShowTracking( const Rectangle& rRect, sal_uInt16 nFlags = SHOWTRACK_SMALL ); void HideTracking(); void InvertTracking( const Rectangle& rRect, sal_uInt16 nFlags = SHOWTRACK_SMALL ); void InvertTracking( const Polygon& rPoly, sal_uInt16 nFlags = 0 ); void StartTracking( sal_uInt16 nFlags = 0 ); void EndTracking( sal_uInt16 nFlags = 0 ); sal_Bool IsTracking() const; void StartAutoScroll( sal_uInt16 nFlags ); void EndAutoScroll(); sal_Bool HandleScrollCommand( const CommandEvent& rCmd, ScrollBar* pHScrl = NULL, ScrollBar* pVScrl = NULL ); void SaveBackground( const Point& rPos, const Size& rSize, const Point& rDestOff, VirtualDevice& rSaveDevice ); const SystemEnvData* GetSystemData() const; ::com::sun::star::uno::Any GetSystemDataAny() const; // API to set/query the component interfaces virtual ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > GetComponentInterface( sal_Bool bCreate = sal_True ); virtual void SetComponentInterface( ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > xIFace ); // Accessibility ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > GetAccessible( sal_Bool bCreate = sal_True ); virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > CreateAccessible(); void SetAccessible( ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > ); Window* GetAccessibleParentWindow() const; sal_uInt16 GetAccessibleChildWindowCount(); Window* GetAccessibleChildWindow( sal_uInt16 n ); void SetAccessibleRole( sal_uInt16 nRole ); sal_uInt16 GetAccessibleRole() const; void SetAccessibleName( const String& rName ); String GetAccessibleName() const; void SetAccessibleDescription( const String& rDescr ); String GetAccessibleDescription() const; void SetAccessibleRelationLabeledBy( Window* pLabeledBy ); Window* GetAccessibleRelationLabeledBy() const; Window* GetAccessibleRelationLabelFor() const; void SetAccessibleRelationMemberOf( Window* pMemberOf ); // to avoid sending accessibility events in cases like closing dialogs // by default checks complete parent path sal_Bool IsAccessibilityEventsSuppressed( sal_Bool bTraverseParentPath = sal_True ); void SetAccessibilityEventsSuppressed(sal_Bool bSuppressed); /// request XCanvas render interface for this window ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvas > GetCanvas() const; /// request XSpriteCanvas render interface for this window ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSpriteCanvas > GetSpriteCanvas() const; /* records all DrawText operations within the passed rectangle; * a synchronous paint is sent to achieve this */ void RecordLayoutData( vcl::ControlLayoutData* pLayout, const Rectangle& rRect ); // set and retrieve for Toolkit VCLXWindow* GetWindowPeer() const; void SetWindowPeer( ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > xPeer, VCLXWindow* pVCLXWindow ); // remember if it was generated by Toolkit sal_Bool IsCreatedWithToolkit() const; void SetCreatedWithToolkit( sal_Bool b ); // Deprecated - can use SetAccessibleRelationLabelFor/By nowadys virtual Window* GetParentLabelFor( const Window* pLabel ) const; virtual Window* GetParentLabeledBy( const Window* pLabeled ) const; KeyEvent GetActivationKey() const; // Drag and Drop interfaces virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDropTarget > GetDropTarget(); virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDragSource > GetDragSource(); virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDragGestureRecognizer > GetDragGestureRecognizer(); // Clipboard/Selection interfaces virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::clipboard::XClipboard > GetClipboard(); virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::clipboard::XClipboard > GetPrimarySelection(); /* * Advisory Sizing - what is a good size for this widget * * Retrieves the preferred size of a widget ignoring * "width-request" and "height-request" properties. * * Implement this in sub-classes to tell layout * the preferred widget size. */ virtual Size GetOptimalSize(WindowSizeType eType) const; /* * Sets the "width-request" property * * Override for width request of the widget, or -1 if natural request * should be used. * * @see get_preferred_size, set_width_request */ void set_height_request(sal_Int32 nHeightRequest); /* * Sets the "height-request" property * * Override for height request of the widget, or -1 if natural request * should be used. * * @see get_preferred_size, set_height_request */ void set_width_request(sal_Int32 nWidthRequest); /* * Retrieves the preferred size of a widget taking * into account the "width-request" and "height-request" properties. * * Overrides the result of GetOptimalSize to honor the * width-request and height-request properties. * * @see GetOptimalSize * * akin to gtk_widget_get_preferred_size */ Size get_preferred_size() const; /* * How to horizontally align this widget */ VclAlign get_halign() const; void set_halign(VclAlign eAlign); /* * How to vertically align this widget */ VclAlign get_valign() const; void set_valign(VclAlign eAlign); /* * Whether the widget would like to use any available extra horizontal * space. */ bool get_hexpand() const; void set_hexpand(bool bExpand); /* * Whether the widget would like to use any available extra vertical * space. */ bool get_vexpand() const; void set_vexpand(bool bExpand); /* * Whether the widget would like to use any available extra space. */ bool get_expand() const; void set_expand(bool bExpand); /* * Whether the widget should receive extra space when the parent grows */ bool get_fill() const; void set_fill(bool bFill); void set_border_width(sal_Int32 nBorderWidth); sal_Int32 get_border_width() const; void set_margin_left(sal_Int32 nWidth); sal_Int32 get_margin_left() const; void set_margin_right(sal_Int32 nWidth); sal_Int32 get_margin_right() const; void set_margin_top(sal_Int32 nWidth); sal_Int32 get_margin_top() const; void set_margin_bottom(sal_Int32 nWidth); sal_Int32 get_margin_bottom() const; /* * How the widget is packed with reference to the start or end of the parent */ VclPackType get_pack_type() const; void set_pack_type(VclPackType ePackType); /* * The extra space to put between the widget and its neighbors */ sal_Int32 get_padding() const; void set_padding(sal_Int32 nPadding); /* * The number of columns that the widget spans */ sal_Int32 get_grid_width() const; void set_grid_width(sal_Int32 nCols); /* * The column number to attach the left side of the widget to */ sal_Int32 get_grid_left_attach() const; void set_grid_left_attach(sal_Int32 nAttach); /* * The number of row that the widget spans */ sal_Int32 get_grid_height() const; void set_grid_height(sal_Int32 nRows); /* * The row number to attach the top side of the widget to */ sal_Int32 get_grid_top_attach() const; void set_grid_top_attach(sal_Int32 nAttach); /* * If true this child appears in a secondary layout group of children * e.g. help buttons in a buttonbox */ bool get_secondary() const; void set_secondary(bool bSecondary); /* * Sets a widget property * * @return false if property is unknown */ virtual bool set_property(const rtl::OString &rKey, const rtl::OString &rValue); /* * Sets a font attribute * * @return false if attribute is unknown */ bool set_font_attribute(const rtl::OString &rKey, const rtl::OString &rValue); /* * Move this widget to be the nNewPosition'd child of its parent */ void reorderWithinParent(sal_uInt16 nNewPosition); /* * Takes ownership of the rOther properties */ virtual void take_properties(Window &rOther); //------------------------------------- // Native Widget Rendering functions //------------------------------------- // form controls must never use native widgets, this can be toggled here void EnableNativeWidget( sal_Bool bEnable = sal_True ); sal_Bool IsNativeWidgetEnabled() const; // a helper method for a Control's Draw method void PaintToDevice( OutputDevice* pDevice, const Point& rPos, const Size& rSize ); /* mark Window for deletion in top of event queue */ void doLazyDelete(); //------------------------------------- // Keyboard access functions //------------------------------------- /** Query the states of keyboard indicators - Caps Lock, Num Lock and Scroll Lock. Use the following mask to retrieve the state of each indicator: INDICATOR_CAPS_LOCK INDICATOR_NUM_LOCK INDICATOR_SCROLL_LOCK */ sal_uInt16 GetIndicatorState() const; void SimulateKeyPress( sal_uInt16 nKeyCode ) const; virtual rtl::OUString GetSurroundingText() const; virtual Selection GetSurroundingTextSelection() const; }; #endif // _SV_WINDOW_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */