/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SV_WINDOW_HXX #define _SV_WINDOW_HXX #include #include #include #include #ifndef _SV_POINTR_HXX #include #endif #include #ifndef _SV_APPTYPES_HXX #include #endif #include #include // Only for compatibility - because many people outside haven't included event.hxx #ifndef _VCL_EVENT_HXX #include #endif #include #include #include #include #include #include class VirtualDevice; struct ImplDelData; struct ImplWinData; struct ImplOverlapData; struct ImplFrameData; struct ImplCalcToTopData; struct SystemEnvData; struct SystemParentData; class ImplBorderWindow; class VirtualDevice; class Timer; class Cursor; class DockingManager; class ScrollBar; class Bitmap; class Image; class MouseEvent; class KeyEvent; class CommandEvent; class TrackingEvent; class HelpEvent; class DataChangedEvent; class NotifyEvent; class SystemWindow; class SalFrame; class SalObject; class MenuFloatingWindow; class UNOWindowData; // Nur fuer ExecuteDrag: struct IDataObject; class VCLXWindow; struct ImplAccessibleInfos; namespace com { namespace sun { namespace star { namespace accessibility { class XAccessible; }}}} namespace com { namespace sun { namespace star { namespace rendering { class XCanvas; class XSpriteCanvas; }}}} namespace com { namespace sun { namespace star { namespace awt { class XWindowPeer; class XWindow; } namespace uno { class Any; class XInterface; } namespace datatransfer { namespace clipboard { class XClipboard; } namespace dnd { class XDragGestureRecognizer; class XDragSource; class XDropTarget; } } } } } namespace vcl { struct ControlLayoutData; } // --------------- // - WindowTypes - // --------------- // Type fuer GetWindow() #define WINDOW_PARENT ((USHORT)0) #define WINDOW_FIRSTCHILD ((USHORT)1) #define WINDOW_LASTCHILD ((USHORT)2) #define WINDOW_PREV ((USHORT)3) #define WINDOW_NEXT ((USHORT)4) #define WINDOW_FIRSTOVERLAP ((USHORT)5) #define WINDOW_LASTOVERLAP ((USHORT)6) #define WINDOW_OVERLAP ((USHORT)7) #define WINDOW_PARENTOVERLAP ((USHORT)8) #define WINDOW_CLIENT ((USHORT)9) #define WINDOW_REALPARENT ((USHORT)10) #define WINDOW_FRAME ((USHORT)11) #define WINDOW_BORDER ((USHORT)12) #define WINDOW_FIRSTTOPWINDOWCHILD ((USHORT)13) #define WINDOW_LASTTOPWINDOWCHILD ((USHORT)14) #define WINDOW_PREVTOPWINDOWSIBLING ((USHORT)15) #define WINDOW_NEXTTOPWINDOWSIBLING ((USHORT)16) // Flags for SetPosSizePixel() #define WINDOW_POSSIZE_X ((USHORT)0x0001) #define WINDOW_POSSIZE_Y ((USHORT)0x0002) #define WINDOW_POSSIZE_WIDTH ((USHORT)0x0004) #define WINDOW_POSSIZE_HEIGHT ((USHORT)0x0008) #define WINDOW_POSSIZE_POS (WINDOW_POSSIZE_X | WINDOW_POSSIZE_Y) #define WINDOW_POSSIZE_SIZE (WINDOW_POSSIZE_WIDTH | WINDOW_POSSIZE_HEIGHT) #define WINDOW_POSSIZE_POSSIZE (WINDOW_POSSIZE_POS | WINDOW_POSSIZE_SIZE) #define WINDOW_POSSIZE_ALL (WINDOW_POSSIZE_POSSIZE) #define WINDOW_POSSIZE_DROPDOWN ((USHORT)0x0010) // Flags for Show() #define SHOW_NOPARENTUPDATE ((USHORT)0x0001) #define SHOW_NOFOCUSCHANGE ((USHORT)0x0002) #define SHOW_NOACTIVATE ((USHORT)0x0004) #define SHOW_FOREGROUNDTASK ((USHORT)0x0008) // Flags for SetZOrder() #define WINDOW_ZORDER_BEFOR ((USHORT)0x0001) #define WINDOW_ZORDER_BEHIND ((USHORT)0x0002) #define WINDOW_ZORDER_FIRST ((USHORT)0x0004) #define WINDOW_ZORDER_LAST ((USHORT)0x0008) // Activate-Flags #define ACTIVATE_MODE_GRABFOCUS ((USHORT)0x0001) // ToTop-Flags #define TOTOP_RESTOREWHENMIN ((USHORT)0x0001) #define TOTOP_FOREGROUNDTASK ((USHORT)0x0002) #define TOTOP_NOGRABFOCUS ((USHORT)0x0004) //#if 0 // _SOLAR__PRIVATE // vcl internal only #define TOTOP_GRABFOCUSONLY ((USHORT)0x0008) //#endif // Flags for Invalidate #define INVALIDATE_CHILDREN ((USHORT)0x0001) #define INVALIDATE_NOCHILDREN ((USHORT)0x0002) #define INVALIDATE_NOERASE ((USHORT)0x0004) #define INVALIDATE_UPDATE ((USHORT)0x0008) #define INVALIDATE_TRANSPARENT ((USHORT)0x0010) #define INVALIDATE_NOTRANSPARENT ((USHORT)0x0020) #define INVALIDATE_NOCLIPCHILDREN ((USHORT)0x4000) // Temporaer fuer Kompatibilitaet #define INVALIDATE_BACKGROUND INVALIDATE_TRANSPARENT // Flags for Validate #define VALIDATE_CHILDREN ((USHORT)0x0001) #define VALIDATE_NOCHILDREN ((USHORT)0x0002) // Flags for Scroll #define SCROLL_CLIP ((USHORT)0x0001) #define SCROLL_CHILDREN ((USHORT)0x0002) #define SCROLL_NOCHILDREN ((USHORT)0x0004) #define SCROLL_NOERASE ((USHORT)0x0008) #define SCROLL_NOINVALIDATE ((USHORT)0x0010) #define SCROLL_NOWINDOWINVALIDATE ((USHORT)0x0020) #define SCROLL_USECLIPREGION ((USHORT)0x0040) #define SCROLL_UPDATE ((USHORT)0x0080) // Flags for ParentClipMode #define PARENTCLIPMODE_CLIP ((USHORT)0x0001) #define PARENTCLIPMODE_NOCLIP ((USHORT)0x0002) // Flags for Invert() #define INVERT_HIGHLIGHT ((USHORT)0x0001) #define INVERT_50 ((USHORT)0x0002) // Flags for ShowTracking() #define SHOWTRACK_SMALL ((USHORT)0x0001) #define SHOWTRACK_BIG ((USHORT)0x0002) #define SHOWTRACK_SPLIT ((USHORT)0x0003) #define SHOWTRACK_OBJECT ((USHORT)0x0004) #define SHOWTRACK_WINDOW ((USHORT)0x1000) #define SHOWTRACK_CLIP ((USHORT)0x2000) #define SHOWTRACK_STYLE ((USHORT)0x000F) // Flags for StartTracking() #define STARTTRACK_KEYINPUT ((USHORT)0x0001) #define STARTTRACK_KEYMOD ((USHORT)0x0002) #define STARTTRACK_NOKEYCANCEL ((USHORT)0x0004) #define STARTTRACK_SCROLLREPEAT ((USHORT)0x0008) #define STARTTRACK_BUTTONREPEAT ((USHORT)0x0010) #define STARTTRACK_MOUSEBUTTONDOWN ((USHORT)0x0020) #define STARTTRACK_FOCUSCANCEL ((USHORT)0x0040) // Flags for StartAutoScroll() #define AUTOSCROLL_VERT ((USHORT)0x0001) #define AUTOSCROLL_HORZ ((USHORT)0x0002) // Flags for StateChanged() typedef USHORT StateChangedType; #define STATE_CHANGE_INITSHOW ((StateChangedType)1) #define STATE_CHANGE_VISIBLE ((StateChangedType)2) #define STATE_CHANGE_UPDATEMODE ((StateChangedType)3) #define STATE_CHANGE_ENABLE ((StateChangedType)4) #define STATE_CHANGE_TEXT ((StateChangedType)5) #define STATE_CHANGE_IMAGE ((StateChangedType)6) #define STATE_CHANGE_DATA ((StateChangedType)7) #define STATE_CHANGE_STATE ((StateChangedType)8) #define STATE_CHANGE_STYLE ((StateChangedType)9) #define STATE_CHANGE_ZOOM ((StateChangedType)10) #define STATE_CHANGE_BORDER ((StateChangedType)11) #define STATE_CHANGE_TRANSPARENT ((StateChangedType)12) #define STATE_CHANGE_CONTROLFONT ((StateChangedType)13) #define STATE_CHANGE_CONTROLFOREGROUND ((StateChangedType)14) #define STATE_CHANGE_CONTROLBACKGROUND ((StateChangedType)15) #define STATE_CHANGE_READONLY ((StateChangedType)16) #define STATE_CHANGE_FORMAT ((StateChangedType)17) #define STATE_CHANGE_EXTENDEDSTYLE ((StateChangedType)18) #define STATE_CHANGE_MIRRORING ((StateChangedType)19) #define STATE_CHANGE_USER ((StateChangedType)10000) // GetFocusFlags #define GETFOCUS_TAB ((USHORT)0x0001) #define GETFOCUS_CURSOR ((USHORT)0x0002) #define GETFOCUS_MNEMONIC ((USHORT)0x0004) #define GETFOCUS_FORWARD ((USHORT)0x0010) #define GETFOCUS_BACKWARD ((USHORT)0x0020) #define GETFOCUS_AROUND ((USHORT)0x0040) #define GETFOCUS_UNIQUEMNEMONIC ((USHORT)0x0100) #define GETFOCUS_INIT ((USHORT)0x0200) #define GETFOCUS_FLOATWIN_POPUPMODEEND_CANCEL ((USHORT)0x0400) // Draw-Flags fuer Draw() #define WINDOW_DRAW_MONO ((ULONG)0x00000001) #define WINDOW_DRAW_NOBORDER ((ULONG)0x00000002) #define WINDOW_DRAW_NOCONTROLS ((ULONG)0x00000004) #define WINDOW_DRAW_NODISABLE ((ULONG)0x00000008) #define WINDOW_DRAW_NOMNEMONIC ((ULONG)0x00000010) #define WINDOW_DRAW_NOSELECTION ((ULONG)0x00000020) #define WINDOW_DRAW_NOFOCUS ((ULONG)0x00000040) #define WINDOW_DRAW_NOBACKGROUND ((ULONG)0x00000080) #define WINDOW_DRAW_ROLLOVER ((ULONG)0x00000100) // Border-Styles fuer SetBorder() #define WINDOW_BORDER_NORMAL ((USHORT)0x0001) #define WINDOW_BORDER_MONO ((USHORT)0x0002) #define WINDOW_BORDER_ACTIVE ((USHORT)0x0004) #define WINDOW_BORDER_DOUBLEOUT ((USHORT)0x0008) #define WINDOW_BORDER_MENU ((USHORT)0x0010) #define WINDOW_BORDER_NOBORDER ((USHORT)0x1000) #define WINDOW_BORDER_REMOVEBORDER ((USHORT)0x2000) // DialogControl-Flags #define WINDOW_DLGCTRL_RETURN ((USHORT)0x0001) #define WINDOW_DLGCTRL_WANTFOCUS ((USHORT)0x0002) #define WINDOW_DLGCTRL_MOD1TAB ((USHORT)0x0004) #define WINDOW_DLGCTRL_FLOATWIN_POPUPMODEEND_CANCEL ((USHORT)0x0008) // GetWindowClipRegionPixel-Flags #define WINDOW_GETCLIPREGION_NULL ((USHORT)0x0001) #define WINDOW_GETCLIPREGION_NOCHILDREN ((USHORT)0x0002) // EndExtTextInput-Flags #define EXTTEXTINPUT_END_COMPLETE ((USHORT)0x0001) #define EXTTEXTINPUT_END_CANCEL ((USHORT)0x0002) //#if 0 // _SOLAR__PRIVATE #define IMPL_MINSIZE_BUTTON_WIDTH 70 #define IMPL_MINSIZE_BUTTON_HEIGHT 22 #define IMPL_EXTRA_BUTTON_WIDTH 18 #define IMPL_EXTRA_BUTTON_HEIGHT 10 #define IMPL_SEP_BUTTON_X 5 #define IMPL_SEP_BUTTON_Y 5 #define IMPL_MINSIZE_MSGBOX_WIDTH 150 #define IMPL_MINSIZE_MSGBOX_HEIGHT 80 #define IMPL_DIALOG_OFFSET 5 #define IMPL_DIALOG_BAR_OFFSET 3 #define IMPL_MSGBOX_OFFSET_EXTRA_X 0 #define IMPL_MSGBOX_OFFSET_EXTRA_Y 2 #define IMPL_SEP_MSGBOX_IMAGE 8 #define DLGWINDOW_PREV 0 #define DLGWINDOW_NEXT 1 #define DLGWINDOW_FIRST 2 //#endif enum WindowSizeType { WINDOWSIZE_MINIMUM, WINDOWSIZE_PREFERRED, WINDOWSIZE_MAXIMUM }; // ---------- // - Window - // ---------- #ifdef DBG_UTIL const char* ImplDbgCheckWindow( const void* pObj ); #endif class WindowImpl; class VCL_DLLPUBLIC Window : public OutputDevice { friend class Cursor; friend class OutputDevice; friend class Application; friend class SystemWindow; friend class WorkWindow; friend class Dialog; friend class MessBox; friend class DockingWindow; friend class FloatingWindow; friend class GroupBox; friend class PushButton; friend class RadioButton; friend class SystemChildWindow; friend class ImplBorderWindow; // TODO: improve missing functionality // only required because of SetFloatingMode() friend class ImplDockingWindowWrapper; friend class ImplPopupFloatWin; friend class MenuFloatingWindow; private: // NOTE: to remove many dependencies of other modules // to this central file, all members are now hidden // in the WindowImpl class and all inline functions // were removed // // Please do *not* add new members or inline functions to class Window, // but use class WindowImpl instead // WindowImpl* mpWindowImpl; SAL_DLLPRIVATE void ImplInitWindowData( WindowType nType ); #ifdef DBG_UTIL friend const char* ImplDbgCheckWindow( const void* pObj ); #endif friend Window* ImplFindWindow( const SalFrame* pFrame, Point& rSalFramePos ); public: SAL_DLLPRIVATE void ImplInit( Window* pParent, WinBits nStyle, SystemParentData* pSystemParentData ); SAL_DLLPRIVATE void ImplInit( Window* pParent, WinBits nStyle, const ::com::sun::star::uno::Any& aSystemWorkWindowToken ); SAL_DLLPRIVATE WinBits ImplInitRes( const ResId& rResId ); SAL_DLLPRIVATE void ImplLoadRes( const ResId& rResId ); SAL_DLLPRIVATE void ImplWindowRes( const ResId& rResId ); SAL_DLLPRIVATE void ImplSetFrameParent( const Window* pParent ); SAL_DLLPRIVATE void ImplInsertWindow( Window* pParent ); SAL_DLLPRIVATE void ImplRemoveWindow( BOOL bRemoveFrameData ); SAL_DLLPRIVATE Window* ImplGetWindow(); SAL_DLLPRIVATE ImplFrameData* ImplGetFrameData(); SAL_DLLPRIVATE SalFrame* ImplGetFrame() const; SAL_DLLPRIVATE ImplWinData* ImplGetWinData() const; SAL_DLLPRIVATE SalGraphics* ImplGetFrameGraphics() const; SAL_DLLPRIVATE void ImplCallFocusChangeActivate( Window* pNewOverlapWindow, Window* pOldOverlapWindow ); SAL_DLLPRIVATE Window* ImplFindWindow( const Point& rFramePos ); SAL_DLLPRIVATE USHORT ImplHitTest( const Point& rFramePos ); SAL_DLLPRIVATE Window* ImplGetParent() const; SAL_DLLPRIVATE Window* ImplGetClientWindow() const; SAL_DLLPRIVATE Window* ImplGetBorderWindow() const; SAL_DLLPRIVATE Window* ImplGetFirstOverlapWindow(); SAL_DLLPRIVATE const Window* ImplGetFirstOverlapWindow() const; SAL_DLLPRIVATE Window* ImplGetFrameWindow() const; SAL_DLLPRIVATE BOOL ImplIsRealParentPath( const Window* pWindow ) const; SAL_DLLPRIVATE BOOL ImplIsChild( const Window* pWindow, BOOL bSystemWindow = FALSE ) const; SAL_DLLPRIVATE BOOL ImplIsWindowOrChild( const Window* pWindow, BOOL bSystemWindow = FALSE ) const; SAL_DLLPRIVATE Window* ImplGetSameParent( const Window* pWindow ) const; SAL_DLLPRIVATE BOOL ImplIsDockingWindow() const; SAL_DLLPRIVATE BOOL ImplIsFloatingWindow() const; SAL_DLLPRIVATE BOOL ImplIsToolbox() const; SAL_DLLPRIVATE BOOL ImplIsSplitter() const; SAL_DLLPRIVATE BOOL ImplIsPushButton() const; SAL_DLLPRIVATE BOOL ImplIsOverlapWindow() const; SAL_DLLPRIVATE void ImplSetActive( BOOL bActive ); SAL_DLLPRIVATE BOOL ImplIsMouseTransparent() const; SAL_DLLPRIVATE void ImplSetMouseTransparent( BOOL bTransparent ); SAL_DLLPRIVATE int ImplTestMousePointerSet(); SAL_DLLPRIVATE PointerStyle ImplGetMousePointer() const; SAL_DLLPRIVATE void ImplResetReallyVisible(); SAL_DLLPRIVATE void ImplSetReallyVisible(); SAL_DLLPRIVATE void ImplCallInitShow(); SAL_DLLPRIVATE void ImplAddDel( ImplDelData* pDel ); SAL_DLLPRIVATE void ImplRemoveDel( ImplDelData* pDel ); SAL_DLLPRIVATE void ImplInitResolutionSettings(); SAL_DLLPRIVATE void ImplPointToLogic( Font& rFont ) const; SAL_DLLPRIVATE void ImplLogicToPoint( Font& rFont ) const; SAL_DLLPRIVATE Point ImplOutputToFrame( const Point& rPos ); SAL_DLLPRIVATE Point ImplFrameToOutput( const Point& rPos ); SAL_DLLPRIVATE void ImplOutputToFrame( Rectangle& rRect ); SAL_DLLPRIVATE void ImplFrameToOutput( Rectangle& rRect ); SAL_DLLPRIVATE BOOL ImplSysObjClip( const Region* pOldRegion ); SAL_DLLPRIVATE void ImplUpdateSysObjChildsClip(); SAL_DLLPRIVATE void ImplUpdateSysObjOverlapsClip(); SAL_DLLPRIVATE void ImplUpdateSysObjClip(); SAL_DLLPRIVATE BOOL ImplSetClipFlagChilds( BOOL bSysObjOnlySmaller = FALSE ); SAL_DLLPRIVATE BOOL ImplSetClipFlagOverlapWindows( BOOL bSysObjOnlySmaller = FALSE ); SAL_DLLPRIVATE BOOL ImplSetClipFlag( BOOL bSysObjOnlySmaller = FALSE ); SAL_DLLPRIVATE void ImplIntersectWindowClipRegion( Region& rRegion ); SAL_DLLPRIVATE void ImplIntersectWindowRegion( Region& rRegion ); SAL_DLLPRIVATE void ImplExcludeWindowRegion( Region& rRegion ); SAL_DLLPRIVATE void ImplExcludeOverlapWindows( Region& rRegion ); SAL_DLLPRIVATE void ImplExcludeOverlapWindows2( Region& rRegion ); SAL_DLLPRIVATE void ImplClipBoundaries( Region& rRegion, BOOL bThis, BOOL bOverlaps ); SAL_DLLPRIVATE BOOL ImplClipChilds( Region& rRegion ); SAL_DLLPRIVATE void ImplClipAllChilds( Region& rRegion ); SAL_DLLPRIVATE void ImplClipSiblings( Region& rRegion ); SAL_DLLPRIVATE void ImplInitWinClipRegion(); SAL_DLLPRIVATE void ImplInitWinChildClipRegion(); SAL_DLLPRIVATE Region* ImplGetWinChildClipRegion(); SAL_DLLPRIVATE void ImplIntersectAndUnionOverlapWindows( const Region& rInterRegion, Region& rRegion ); SAL_DLLPRIVATE void ImplIntersectAndUnionOverlapWindows2( const Region& rInterRegion, Region& rRegion ); SAL_DLLPRIVATE void ImplCalcOverlapRegionOverlaps( const Region& rInterRegion, Region& rRegion ); SAL_DLLPRIVATE void ImplCalcOverlapRegion( const Rectangle& rSourceRect, Region& rRegion, BOOL bChilds, BOOL bParent, BOOL bSiblings ); SAL_DLLPRIVATE void ImplCallPaint( const Region* pRegion, USHORT nPaintFlags ); SAL_DLLPRIVATE void ImplCallOverlapPaint(); SAL_DLLPRIVATE void ImplPostPaint(); SAL_DLLPRIVATE void ImplInvalidateFrameRegion( const Region* pRegion, USHORT nFlags ); SAL_DLLPRIVATE void ImplInvalidateOverlapFrameRegion( const Region& rRegion ); SAL_DLLPRIVATE void ImplInvalidateParentFrameRegion( Region& rRegion ); SAL_DLLPRIVATE void ImplInvalidate( const Region* rRegion, USHORT nFlags ); SAL_DLLPRIVATE void ImplValidateFrameRegion( const Region* rRegion, USHORT nFlags ); SAL_DLLPRIVATE void ImplValidate( const Region* rRegion, USHORT nFlags ); SAL_DLLPRIVATE void ImplMoveInvalidateRegion( const Rectangle& rRect, long nHorzScroll, long nVertScroll, BOOL bChilds ); SAL_DLLPRIVATE void ImplMoveAllInvalidateRegions( const Rectangle& rRect, long nHorzScroll, long nVertScroll, BOOL bChilds ); SAL_DLLPRIVATE void ImplScroll( const Rectangle& rRect, long nHorzScroll, long nVertScroll, USHORT nFlags ); SAL_DLLPRIVATE void ImplUpdateAll( BOOL bOverlapWindows = TRUE ); SAL_DLLPRIVATE void ImplUpdateWindowPtr( Window* pWindow ); SAL_DLLPRIVATE void ImplUpdateWindowPtr(); SAL_DLLPRIVATE void ImplUpdateOverlapWindowPtr( BOOL bNewFrame ); SAL_DLLPRIVATE BOOL ImplUpdatePos(); SAL_DLLPRIVATE void ImplUpdateSysObjPos(); SAL_DLLPRIVATE WindowImpl* ImplGetWindowImpl() const { return mpWindowImpl; } /** check whether a font is suitable for UI The font to be tested will be checked whether it could display a localized test string. If this is not the case, then the font is deemed unsuitable as UI font. @param rFont the font to be tested @returns if the font can be used as UI font if the font is unsuitable as UI font */ SAL_DLLPRIVATE bool ImplCheckUIFont( const Font& rFont ); SAL_DLLPRIVATE void ImplUpdateGlobalSettings( AllSettings& rSettings, BOOL bCallHdl = TRUE ); SAL_DLLPRIVATE void ImplAlignChilds(); SAL_DLLPRIVATE void ImplPosSizeWindow( long nX, long nY, long nWidth, long nHeight, USHORT nFlags ); SAL_DLLPRIVATE void ImplToBottomChild(); SAL_DLLPRIVATE void ImplCalcToTop( ImplCalcToTopData* pPrevData ); SAL_DLLPRIVATE void ImplCalcChildOverlapToTop( ImplCalcToTopData* pPrevData ); SAL_DLLPRIVATE void ImplToTop( USHORT nFlags ); SAL_DLLPRIVATE void ImplStartToTop( USHORT nFlags ); SAL_DLLPRIVATE void ImplFocusToTop( USHORT nFlags, BOOL bReallyVisible ); SAL_DLLPRIVATE void ImplShowAllOverlaps(); SAL_DLLPRIVATE void ImplHideAllOverlaps(); SAL_DLLPRIVATE void ImplNotifyKeyMouseCommandEventListeners( NotifyEvent& rNEvt ); SAL_DLLPRIVATE void ImplCallMouseMove( USHORT nMouseCode, BOOL bModChanged = FALSE ); SAL_DLLPRIVATE void ImplGenerateMouseMove(); SAL_DLLPRIVATE void ImplGrabFocus( USHORT nFlags ); SAL_DLLPRIVATE void ImplInvertFocus( const Rectangle& rRect ); SAL_DLLPRIVATE void ImplControlFocus( USHORT nFlags = 0 ); SAL_DLLPRIVATE Window* ImplGetDlgWindow( USHORT n, USHORT nType, USHORT nStart = 0, USHORT nEnd = 0xFFFF, USHORT* pIndex = NULL ); SAL_DLLPRIVATE BOOL ImplDlgCtrl( const KeyEvent& rKEvt, BOOL bKeyInput ); SAL_DLLPRIVATE BOOL ImplHasDlgCtrl(); SAL_DLLPRIVATE void ImplDlgCtrlNextWindow(); SAL_DLLPRIVATE void ImplDlgCtrlFocusChanged( Window* pWindow, BOOL bGetFocus ); SAL_DLLPRIVATE Window* ImplFindDlgCtrlWindow( Window* pWindow ); SAL_DLLPRIVATE long ImplLogicUnitToPixelX( long nX, MapUnit eUnit ); SAL_DLLPRIVATE long ImplLogicUnitToPixelY( long nY, MapUnit eUnit ); SAL_DLLPRIVATE BOOL ImplIsWindowInFront( const Window* pTestWindow ) const; SAL_DLLPRIVATE void ImplSaveOverlapBackground(); SAL_DLLPRIVATE BOOL ImplRestoreOverlapBackground( Region& rInvRegion ); SAL_DLLPRIVATE void ImplDeleteOverlapBackground(); SAL_DLLPRIVATE void ImplInvalidateAllOverlapBackgrounds(); SAL_DLLPRIVATE static void ImplNewInputContext(); SAL_DLLPRIVATE void ImplCallActivateListeners(Window*); SAL_DLLPRIVATE void ImplCallDeactivateListeners(Window*); DECL_DLLPRIVATE_LINK( ImplHandlePaintHdl, void* ); DECL_DLLPRIVATE_LINK( ImplGenerateMouseMoveHdl, void* ); DECL_DLLPRIVATE_LINK( ImplTrackTimerHdl, Timer* ); DECL_DLLPRIVATE_LINK( ImplAsyncFocusHdl, void* ); DECL_DLLPRIVATE_LINK( ImplAsyncStateChangedHdl, void* ); DECL_DLLPRIVATE_LINK( ImplHideOwnerDrawWindowsHdl, void* ); DECL_DLLPRIVATE_LINK( ImplHandleResizeTimerHdl, void* ); SAL_DLLPRIVATE static void ImplCalcSymbolRect( Rectangle& rRect ); SAL_DLLPRIVATE void ImplHandleScroll( ScrollBar* pHScrl, long nX, ScrollBar* pVScrl, long nY ); SAL_DLLPRIVATE BOOL ImplGetCurrentBackgroundColor( Color& rCol ); SAL_DLLPRIVATE BOOL ImplIsAccessibleCandidate() const; SAL_DLLPRIVATE BOOL ImplIsAccessibleNativeFrame() const; SAL_DLLPRIVATE USHORT ImplGetAccessibleCandidateChildWindowCount( USHORT nFirstWindowType ) const; SAL_DLLPRIVATE Window* ImplGetAccessibleCandidateChild( USHORT nChild, USHORT& rChildCount, USHORT nFirstWindowType, BOOL bTopLevel = TRUE ) const; SAL_DLLPRIVATE BOOL ImplRegisterAccessibleNativeFrame(); SAL_DLLPRIVATE void ImplRevokeAccessibleNativeFrame(); SAL_DLLPRIVATE void ImplCallResize(); SAL_DLLPRIVATE void ImplCallMove(); SAL_DLLPRIVATE Rectangle ImplOutputToUnmirroredAbsoluteScreenPixel( const Rectangle& rRect ) const; SAL_DLLPRIVATE void ImplMirrorFramePos( Point &pt ) const; SAL_DLLPRIVATE long ImplGetUnmirroredOutOffX(); SAL_DLLPRIVATE void ImplIncModalCount(); SAL_DLLPRIVATE void ImplDecModalCount(); // retrieves the list of owner draw decorated windows for this window hiearchy SAL_DLLPRIVATE ::std::vector& ImplGetOwnerDrawList(); SAL_DLLPRIVATE Window* ImplGetTopmostFrameWindow(); SAL_DLLPRIVATE Rectangle ImplGetWindowExtentsRelative( Window *pRelativeWindow, BOOL bClientOnly ); SAL_DLLPRIVATE void ImplNotifyIconifiedState( BOOL bIconified ); SAL_DLLPRIVATE bool ImplStopDnd(); SAL_DLLPRIVATE void ImplStartDnd(); SAL_DLLPRIVATE static void ImplInitAppFontData( Window* pWindow ); SAL_DLLPRIVATE void ImplInitSalControlHandle(); SAL_DLLPRIVATE void ImplPaintToDevice( OutputDevice* pTargetOutDev, const Point& rPos ); SAL_DLLPRIVATE BOOL ImplIsInTaskPaneList(); SAL_DLLPRIVATE void ImplIsInTaskPaneList( BOOL mbIsInTaskList ); SAL_DLLPRIVATE ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvas > ImplGetCanvas( const Size& rFullscreenSize, bool bFullscreen, bool bSpriteCanvas ) const; SAL_DLLPRIVATE void ImplMoveControlValue( ControlType, const ImplControlValue&, const Point& ) const; private: // Default construction is forbidden and not implemented. SAL_DLLPRIVATE Window(); // Copy assignment is forbidden and not implemented. SAL_DLLPRIVATE Window (const Window &); SAL_DLLPRIVATE Window & operator= (const Window &); protected: // Single argument ctors shall be explicit. explicit Window( WindowType nType ); void SetCompoundControl( BOOL bCompound ); void ImplCallEventListeners( ULONG nEvent, void* pData = NULL ); void CallEventListeners( ULONG nEvent, void* pData = NULL ); void FireVclEvent( VclSimpleEvent* pEvent ); // FIXME: this is a hack to workaround missing layout functionality SAL_DLLPRIVATE void ImplAdjustNWFSizes(); public: // Single argument ctors shall be explicit. explicit Window( Window* pParent, WinBits nStyle = 0 ); Window( Window* pParent, const ResId& rResId ); virtual ~Window(); virtual void MouseMove( const MouseEvent& rMEvt ); virtual void MouseButtonDown( const MouseEvent& rMEvt ); virtual void MouseButtonUp( const MouseEvent& rMEvt ); virtual void KeyInput( const KeyEvent& rKEvt ); virtual void KeyUp( const KeyEvent& rKEvt ); virtual void PrePaint(); virtual void Paint( const Rectangle& rRect ); virtual void Draw( OutputDevice* pDev, const Point& rPos, const Size& rSize, ULONG nFlags ); virtual void Move(); virtual void Resize(); virtual void Activate(); virtual void Deactivate(); virtual void GetFocus(); virtual void LoseFocus(); virtual void RequestHelp( const HelpEvent& rHEvt ); virtual void Command( const CommandEvent& rCEvt ); virtual void Tracking( const TrackingEvent& rTEvt ); virtual void UserEvent( ULONG nEvent, void* pEventData ); virtual void StateChanged( StateChangedType nStateChange ); virtual void DataChanged( const DataChangedEvent& rDCEvt ); virtual long PreNotify( NotifyEvent& rNEvt ); virtual long Notify( NotifyEvent& rNEvt ); virtual Window* GetPreferredKeyInputWindow(); /*virtual*/ void AddEventListener( const Link& rEventListener ); /*virtual*/ void RemoveEventListener( const Link& rEventListener ); /*virtual*/ void AddChildEventListener( const Link& rEventListener ); /*virtual*/ void RemoveChildEventListener( const Link& rEventListener ); ULONG PostUserEvent( ULONG nEvent, void* pEventData = NULL ); ULONG PostUserEvent( const Link& rLink, void* pCaller = NULL ); BOOL PostUserEvent( ULONG& rEventId, ULONG nEvent, void* pEventData = NULL ); BOOL PostUserEvent( ULONG& rEventId, const Link& rLink, void* pCaller = NULL ); void RemoveUserEvent( ULONG nUserEvent ); void PostStateChanged( StateChangedType nState ); void IncrementLockCount(); void DecrementLockCount(); BOOL IsLocked( BOOL bChilds = FALSE ) const; // returns the input language used for the last key stroke // may be LANGUAGE_DONTKNOW if not supported by the OS LanguageType GetInputLanguage() const; void SetStyle( WinBits nStyle ); WinBits GetStyle() const; WinBits GetPrevStyle() const; void SetExtendedStyle( WinBits nExtendedStyle ); WinBits GetExtendedStyle() const; WinBits GetPrevExtendedStyle() const; void SetType( WindowType nType ); WindowType GetType() const; BOOL IsSystemWindow() const; BOOL IsDialog() const; BOOL IsMenuFloatingWindow() const; BOOL IsToolbarFloatingWindow() const; BOOL IsTopWindow() const; SystemWindow* GetSystemWindow() const; void EnableAllResize( BOOL bEnable = TRUE ); BOOL IsAllResizeEnabled() const; void SetBorderStyle( USHORT nBorderStyle ); USHORT GetBorderStyle() const; void GetBorder( sal_Int32& rLeftBorder, sal_Int32& rTopBorder, sal_Int32& rRightBorder, sal_Int32& rBottomBorder ) const; Size CalcWindowSize( const Size& rOutSz ) const; Size CalcOutputSize( const Size& rWinSz ) const; long CalcTitleWidth() const; void EnableClipSiblings( BOOL bClipSiblings = TRUE ); BOOL IsClipSiblingsEnabled() const; void EnableChildTransparentMode( BOOL bEnable = TRUE ); BOOL IsChildTransparentModeEnabled() const; void SetMouseTransparent( BOOL bTransparent ); BOOL IsMouseTransparent() const; void SetPaintTransparent( BOOL bTransparent ); BOOL IsPaintTransparent() const; void SetDialogControlStart( BOOL bStart ); BOOL IsDialogControlStart() const; void SetDialogControlFlags( USHORT nFlags ); USHORT GetDialogControlFlags() const; struct PointerState { ULONG mnState; // the button state Point maPos; // mouse position in output coordinates }; PointerState GetPointerState(); BOOL IsMouseOver(); ULONG GetCurrentModButtons(); void SetInputContext( const InputContext& rInputContext ); const InputContext& GetInputContext() const; void EndExtTextInput( USHORT nFlags ); BOOL IsExtTextInput() const; void SetCursorRect( const Rectangle* pRect = NULL, long nExtTextInputWidth = 0 ); const Rectangle* GetCursorRect() const; long GetCursorExtTextInputWidth() const; void EnableChildNotify( BOOL bEnable ); BOOL IsChildNotify() const; using OutputDevice::SetSettings; virtual void SetSettings( const AllSettings& rSettings ); virtual void SetSettings( const AllSettings& rSettings, BOOL bChild ); void UpdateSettings( const AllSettings& rSettings, BOOL bChild = FALSE ); void NotifyAllChilds( DataChangedEvent& rDCEvt ); void SetPointFont( const Font& rFont ); Font GetPointFont() const; void SetZoomedPointFont( const Font& rFont ); long GetDrawPixel( OutputDevice* pDev, long nPixels ) const; Font GetDrawPixelFont( OutputDevice* pDev ) const; void GetFontResolution( sal_Int32& nDPIX, sal_Int32& nDPIY ) const; void SetControlFont(); void SetControlFont( const Font& rFont ); Font GetControlFont() const; BOOL IsControlFont() const; void SetControlForeground(); void SetControlForeground( const Color& rColor ); Color GetControlForeground() const; BOOL IsControlForeground() const; void SetControlBackground(); void SetControlBackground( const Color& rColor ); Color GetControlBackground() const; BOOL IsControlBackground() const; void SetParentClipMode( USHORT nMode = 0 ); USHORT GetParentClipMode() const; void SetWindowRegionPixel(); void SetWindowRegionPixel( const Region& rRegion ); const Region& GetWindowRegionPixel() const; BOOL IsWindowRegionPixel() const; Region GetWindowClipRegionPixel( USHORT nFlags = 0 ) const; Region GetPaintRegion() const; BOOL IsInPaint() const; // while IsInPaint returns true ExpandPaintClipRegion adds the // submitted region to the paint clip region so you can // paint additional parts of your window if necessary void ExpandPaintClipRegion( const Region& rRegion ); void SetParent( Window* pNewParent ); Window* GetParent() const; void Show( BOOL bVisible = TRUE, USHORT nFlags = 0 ); void Hide( USHORT nFlags = 0 ) { Show( FALSE, nFlags ); } BOOL IsVisible() const; BOOL IsReallyVisible() const; // Do not use this function, use IsReallyVisible() BOOL IsParentPathVisible() const; BOOL IsReallyShown() const; BOOL IsInInitShow() const; void Enable( bool bEnable = true, bool bChild = true ); void Disable( bool bChild = true ) { Enable( false, bChild ); } BOOL IsEnabled() const; void EnableInput( BOOL bEnable = TRUE, BOOL bChild = TRUE ); void EnableInput( BOOL bEnable, BOOL bChild, BOOL bSysWin, const Window* pExcludeWindow = NULL ); BOOL IsInputEnabled() const; /** Override EnableInput. This can be necessary due to other people using EnableInput for whole window hierarchies. AlwaysEnableInput and AlwaysDisableInput are mutually exclusive; the last setter wins. @param bAlways sets always enabled flag @param bChild if true children are recursively set to AlwaysEnableInput */ void AlwaysEnableInput( BOOL bAlways, BOOL bChild = TRUE ); /** returns the current AlwaysEnableInput state @return true if window is in AlwaysEnableInput state */ BOOL IsAlwaysEnableInput() const; /** Override EnableInput, counterpart to AlwaysEnableInput. Windows with AlwaysDisableInput will not get key events even if enabled and input enabled.This can be necessary due to other people using EnableInput for whole window hierarchies. AlwaysEnableInput and AlwaysDisableInput are mutually exclusive; the last setter wins. @param bAlways sets always disable flag @param bChild if true children are recursively set to AlwaysDisableInput */ void AlwaysDisableInput( BOOL bAlways, BOOL bChild = TRUE ); /** returns the current AlwaysDisableInput state @return true if window is in AlwaysEnableInput state */ BOOL IsAlwaysDisableInput() const; /** usually event handlers (see AddEventListener and AddChildEventListener) are not called on disabled, modal or input disabled windows. There are however rare cases in which one wants a Window or rather one of its Control subclasses to not evaluate events but still react to those events externally. In these rare cases call SetCallHandlersOnInputDisabled( true ) to have your handler called anyway. Currently only mouse events get this special treatment. Use this sparingly, chances are if you want to use it you're wroking around the real problem. @param bCall Enable/Disable calling event handlers for this disabled, modal or input disabled window. This call is implicity done recursively for possible child windows. */ void SetCallHandlersOnInputDisabled( bool bCall ); /** get state of SetCallHandlersOnInputDisabled @returns whether handlers are called regardless of input enabled state */ bool IsCallHandlersOnInputDisabled() const; /** A window is in modal mode if one of its children or subchildren is a running modal window (a modal dialog) @returns TRUE if a child or subchild is a running modal window */ BOOL IsInModalMode() const; void SetActivateMode( USHORT nMode ); USHORT GetActivateMode() const; void ToTop( USHORT nFlags = 0 ); void SetZOrder( Window* pRefWindow, USHORT nFlags ); void EnableAlwaysOnTop( BOOL bEnable = TRUE ); BOOL IsAlwaysOnTopEnabled() const; virtual void SetPosSizePixel( long nX, long nY, long nWidth, long nHeight, USHORT nFlags = WINDOW_POSSIZE_ALL ); virtual void SetPosPixel( const Point& rNewPos ); virtual Point GetPosPixel() const; virtual void SetSizePixel( const Size& rNewSize ); virtual Size GetSizePixel() const; virtual void SetPosSizePixel( const Point& rNewPos, const Size& rNewSize ); virtual void SetOutputSizePixel( const Size& rNewSize ); BOOL IsDefaultPos() const; BOOL IsDefaultSize() const; // those conversion routines might deliver different results during UI mirroring Point OutputToScreenPixel( const Point& rPos ) const; Point ScreenToOutputPixel( const Point& rPos ) const; // the normalized screen methods work independent from UI mirroring Point OutputToNormalizedScreenPixel( const Point& rPos ) const; Point NormalizedScreenToOutputPixel( const Point& rPos ) const; Point OutputToAbsoluteScreenPixel( const Point& rPos ) const; Point AbsoluteScreenToOutputPixel( const Point& rPos ) const; Rectangle GetDesktopRectPixel() const; // window extents including border and decoratrion Rectangle GetWindowExtentsRelative( Window *pRelativeWindow ); // window extents of the client window, coordinates to be used in SetPosPixel Rectangle GetClientWindowExtentsRelative( Window *pRelativeWindow ); virtual BOOL IsScrollable() const; virtual void Scroll( long nHorzScroll, long nVertScroll, USHORT nFlags = 0 ); virtual void Scroll( long nHorzScroll, long nVertScroll, const Rectangle& rRect, USHORT nFlags = 0 ); virtual void Invalidate( USHORT nFlags = 0 ); virtual void Invalidate( const Rectangle& rRect, USHORT nFlags = 0 ); virtual void Invalidate( const Region& rRegion, USHORT nFlags = 0 ); void Validate( USHORT nFlags = 0 ); void Validate( const Rectangle& rRect, USHORT nFlags = 0 ); void Validate( const Region& rRegion, USHORT nFlags = 0 ); BOOL HasPaintEvent() const; void Update(); void Flush(); void Sync(); // toggles new docking support, enabled via toolkit void EnableDocking( BOOL bEnable = TRUE ); // retrieves the single dockingmanager instance static DockingManager* GetDockingManager(); void EnablePaint( BOOL bEnable ); BOOL IsPaintEnabled() const; void SetUpdateMode( BOOL bUpdate ); BOOL IsUpdateMode() const; void SetParentUpdateMode( BOOL bUpdate ); BOOL IsParentUpdateMode() const; void GrabFocus(); BOOL HasFocus() const; BOOL HasChildPathFocus( BOOL bSystemWindow = FALSE ) const; BOOL IsActive() const; BOOL HasActiveChildFrame(); USHORT GetGetFocusFlags() const; void GrabFocusToDocument(); /** * Set this when you need to act as if the window has focus even if it * doesn't. This is necessary for implementing tab stops inside floating * windows, but floating windows don't get focus from the system. */ void SetFakeFocus( bool bFocus ); BOOL IsCompoundControl() const; BOOL HasCompoundControlFocus() const; static sal_uIntPtr SaveFocus(); static BOOL EndSaveFocus( sal_uIntPtr nSaveId, BOOL bRestore = TRUE ); void CaptureMouse(); void ReleaseMouse(); BOOL IsMouseCaptured() const; void SetPointer( const Pointer& rPointer ); const Pointer& GetPointer() const; void EnableChildPointerOverwrite( BOOL bOverwrite = TRUE ); BOOL IsChildPointerOverwrite() const; void SetPointerPosPixel( const Point& rPos ); Point GetPointerPosPixel(); Point GetLastPointerPosPixel(); void ShowPointer( BOOL bVisible ); BOOL IsPointerVisible() const; void EnterWait(); void LeaveWait(); BOOL IsWait() const; void SetCursor( Cursor* pCursor ); Cursor* GetCursor() const; void SetZoom( const Fraction& rZoom ); const Fraction& GetZoom() const; BOOL IsZoom() const; long CalcZoom( long n ) const; virtual void SetText( const XubString& rStr ); virtual String GetText() const; // return the actual text displayed // this may have e.g. accellerators removed or portions // replaced by ellipsis virtual String GetDisplayText() const; // gets the visible background color. for transparent windows // this may be the parent's background color; for controls // this may be a child's background color (e.g. ListBox) virtual const Wallpaper& GetDisplayBackground() const; void SetHelpText( const XubString& rHelpText ); const XubString& GetHelpText() const; void SetQuickHelpText( const XubString& rHelpText ); const XubString& GetQuickHelpText() const; void SetHelpId( ULONG nHelpId ); /// deprecated ULONG GetHelpId() const; /// deprecated void SetSmartHelpId( const SmartId& aId, SmartIdUpdateMode aMode = SMART_SET_SMART ); SmartId GetSmartHelpId() const; void SetUniqueId( ULONG nUniqueId ); /// deprecated ULONG GetUniqueId() const; /// deprecated void SetSmartUniqueId( const SmartId& aId, SmartIdUpdateMode aMode = SMART_SET_SMART ); SmartId GetSmartUniqueId() const; SmartId GetSmartUniqueOrHelpId() const; Window* FindWindow( const Point& rPos ) const; USHORT GetChildCount() const; Window* GetChild( USHORT nChild ) const; Window* GetWindow( USHORT nType ) const; BOOL IsChild( const Window* pWindow, BOOL bSystemWindow = FALSE ) const; BOOL IsWindowOrChild( const Window* pWindow, BOOL bSystemWindow = FALSE ) const; void SetData( void* pNewData ); void* GetData() const; // Should be merged in the next top level build !!! Bitmap SnapShot( BOOL bBorder ) const; Bitmap SnapShot() const; void ShowFocus( const Rectangle& rRect ); void HideFocus(); void Invert( const Rectangle& rRect, USHORT nFlags = 0 ); void Invert( const Polygon& rPoly, USHORT nFlags = 0 ); // transparent background for selected or checked items in toolboxes etc. void DrawSelectionBackground( const Rectangle& rRect, USHORT highlight, BOOL bChecked, BOOL bDrawBorder, BOOL bDrawExtBorderOnly ); // the same, but fills a passed Color with a text color complementing the selection background void DrawSelectionBackground( const Rectangle& rRect, USHORT highlight, BOOL bChecked, BOOL bDrawBorder, BOOL bDrawExtBorderOnly, Color* pSelectionTextColor ); // support rounded edges in the selection rect void DrawSelectionBackground( const Rectangle& rRect, USHORT highlight, BOOL bChecked, BOOL bDrawBorder, BOOL bDrawExtBorderOnly, long nCornerRadius, Color* pSelectionTextColor, Color* pPaintColor ); void ShowTracking( const Rectangle& rRect, USHORT nFlags = SHOWTRACK_SMALL ); void HideTracking(); void InvertTracking( const Rectangle& rRect, USHORT nFlags = SHOWTRACK_SMALL ); void InvertTracking( const Polygon& rPoly, USHORT nFlags = 0 ); void StartTracking( USHORT nFlags = 0 ); void EndTracking( USHORT nFlags = 0 ); BOOL IsTracking() const; void StartAutoScroll( USHORT nFlags ); void EndAutoScroll(); BOOL IsAutoScroll() const; BOOL HandleScrollCommand( const CommandEvent& rCmd, ScrollBar* pHScrl = NULL, ScrollBar* pVScrl = NULL ); void SaveBackground( const Point& rPos, const Size& rSize, const Point& rDestOff, VirtualDevice& rSaveDevice ); const SystemEnvData* GetSystemData() const; ::com::sun::star::uno::Any GetSystemDataAny() const; // API zum Setzen/Abfragen des Komponenteninterfaces virtual ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > GetComponentInterface( BOOL bCreate = TRUE ); virtual void SetComponentInterface( ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > xIFace ); // Accessibility ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > GetAccessible( BOOL bCreate = TRUE ); virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > CreateAccessible(); void SetAccessible( ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > ); Window* GetAccessibleParentWindow() const; USHORT GetAccessibleChildWindowCount(); Window* GetAccessibleChildWindow( USHORT n ); void SetAccessibleRole( USHORT nRole ); USHORT GetAccessibleRole() const; void SetAccessibleName( const String& rName ); String GetAccessibleName() const; void SetAccessibleDescription( const String& rDescr ); String GetAccessibleDescription() const; // to avoid sending accessibility events in cases like closing dialogs // by default checks complete parent path BOOL IsAccessibilityEventsSuppressed( BOOL bTraverseParentPath = TRUE ); /// request XCanvas render interface for this window ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvas > GetCanvas() const; /// request XSpriteCanvas render interface for this window ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSpriteCanvas > GetSpriteCanvas() const; /// request fullscreen XSpriteCanvas render interface for this window ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSpriteCanvas > GetFullscreenSpriteCanvas( const Size& rFullscreenSize ) const; /* records all DrawText operations within the passed rectangle; * a synchronous paint is sent to achieve this */ void RecordLayoutData( vcl::ControlLayoutData* pLayout, const Rectangle& rRect ); // Setzen und Abfragen fuer das Toolkit VCLXWindow* GetWindowPeer() const; void SetWindowPeer( ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > xPeer, VCLXWindow* pVCLXWindow ); // Merken, ob vom Toolkit erzeugt BOOL IsCreatedWithToolkit() const; void SetCreatedWithToolkit( BOOL b ); Window* GetLabelFor() const; Window* GetLabeledBy() const; virtual Window* GetParentLabelFor( const Window* pLabel ) const; virtual Window* GetParentLabeledBy( const Window* pLabeled ) const; KeyEvent GetActivationKey() const; // Drag and Drop interfaces virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDropTarget > GetDropTarget(); virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDragSource > GetDragSource(); virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDragGestureRecognizer > GetDragGestureRecognizer(); // only for RVP transmission void GetDragSourceDropTarget(::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDragSource >& xDragSource,::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDropTarget > &xDropTarget ); // Clipboard/Selection interfaces virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::clipboard::XClipboard > GetClipboard(); virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::clipboard::XClipboard > GetPrimarySelection(); // Advisory Sizing - what is a good size for this widget ? virtual Size GetOptimalSize(WindowSizeType eType) const; //------------------------------------- // Native Widget Rendering functions //------------------------------------- // form controls must never use native widgets, this can be toggled here void EnableNativeWidget( BOOL bEnable = TRUE ); BOOL IsNativeWidgetEnabled() const; // These all just call through to the private mpWindowImpl->mpFrame functions of the same name. // Query the platform layer for control support BOOL IsNativeControlSupported( ControlType nType, ControlPart nPart ); // Query the native control to determine if it was acted upon BOOL HitTestNativeControl( ControlType nType, ControlPart nPart, const Region& rControlRegion, const Point& aPos, BOOL& rIsInside ); // Request rendering of a particular control and/or part BOOL DrawNativeControl( ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState, const ImplControlValue& aValue, rtl::OUString aCaption ); // Request rendering of a caption string for a control BOOL DrawNativeControlText( ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState, const ImplControlValue& aValue, rtl::OUString aCaption ); // Query the native control's actual drawing region (including adornment) BOOL GetNativeControlRegion( ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState, const ImplControlValue& aValue, rtl::OUString aCaption, Region &rNativeBoundingRegion, Region &rNativeContentRegion ); // a helper method for a Control's Draw method void PaintToDevice( OutputDevice* pDevice, const Point& rPos, const Size& rSize ); /* mark Window for deletion in top of event queue */ void doLazyDelete(); virtual XubString GetSurroundingText() const; virtual Selection GetSurroundingTextSelection() const; }; #endif // _SV_WINDOW_HXX