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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SV_SYSDATA_HXX #define _SV_SYSDATA_HXX #include #ifdef QUARTZ // predeclare the native classes to avoid header/include problems typedef struct CGContext *CGContextRef; typedef struct CGLayer *CGLayerRef; #ifdef __OBJC__ @class NSView; #else class NSView; #endif #endif #ifdef IOS typedef struct CGFont *CGFontRef; typedef struct CGContext *CGContextRef; typedef struct CGLayer *CGLayerRef; #ifdef __OBJC__ @class UIView; #else class UIView; #endif #endif #if defined( WNT ) #include #endif // ----------------- // - SystemEnvData - // ----------------- struct SystemEnvData { unsigned long nSize; // size in bytes of this structure #if defined( WNT ) HWND hWnd; // the window hwnd #elif defined( QUARTZ ) NSView* pView; // the cocoa (NSView *) implementing this object #elif defined( IOS ) UIView* pView; // the CocoaTouch (UIView *) implementing this object #elif defined( UNX ) void* pDisplay; // the relevant display connection long aWindow; // the window of the object void* pSalFrame; // contains a salframe, if object has one void* pWidget; // the corresponding widget void* pVisual; // the visual in use int nScreen; // the current screen of the window int nDepth; // depth of said visual long aColormap; // the colormap being used void* pAppContext; // the application context in use long aShellWindow; // the window of the frame's shell void* pShellWidget; // the frame's shell widget #endif }; #define SystemChildData SystemEnvData // -------------------- // - SystemParentData - // -------------------- struct SystemParentData { unsigned long nSize; // size in bytes of this structure #if defined( WNT ) HWND hWnd; // the window hwnd #elif defined( QUARTZ ) NSView* pView; // the cocoa (NSView *) implementing this object #elif defined( IOS ) UIView* pView; // the CocoaTouch (UIView *) implementing this object #elif defined( UNX ) long aWindow; // the window of the object bool bXEmbedSupport:1; // decides whether the object in question // should support the XEmbed protocol #endif }; // -------------------- // - SystemMenuData - // -------------------- struct SystemMenuData { unsigned long nSize; // size in bytes of this structure #if defined( WNT ) HMENU hMenu; // the menu handle of the menu bar #elif defined( QUARTZ ) //not defined #elif defined( UNX ) long aMenu; // ??? #endif }; // -------------------- // - SystemGraphicsData - // -------------------- struct SystemGraphicsData { unsigned long nSize; // size in bytes of this structure #if defined( WNT ) HDC hDC; // handle to a device context #elif defined( QUARTZ ) || defined( IOS ) CGContextRef rCGContext; // CoreGraphics graphic context #elif defined( UNX ) void* pDisplay; // the relevant display connection long hDrawable; // a drawable void* pVisual; // the visual in use int nScreen; // the current screen of the drawable int nDepth; // depth of said visual long aColormap; // the colormap being used void* pXRenderFormat; // render format for drawable #endif }; // -------------------- // - SystemWindowData - // -------------------- struct SystemWindowData { unsigned long nSize; // size in bytes of this structure #if defined( WNT ) // meaningless on Windows #elif defined( QUARTZ ) // meaningless on Mac OS X / Quartz #elif defined( IOS ) // and maybe on iOS, too, then #elif defined( UNX ) void* pVisual; // the visual to be used #endif }; // -------------------- // - SystemGlyphData - // -------------------- struct SystemGlyphData { unsigned long index; double x; double y; int fallbacklevel; }; // -------------------- // - SystemFontData - // -------------------- struct SystemFontData { unsigned long nSize; // size in bytes of this structure #if defined( WNT ) HFONT hFont; // native font object #elif defined( QUARTZ ) void* aATSUFontID; // native font object #elif defined( IOS ) CGFontRef rFont; // native font object #elif defined( UNX ) void* nFontId; // native font id int nFontFlags; // native font flags #endif bool bFakeBold; // Does this font need faking the bold style bool bFakeItalic; // Does this font need faking the italic style bool bAntialias; // Should this font be antialiased bool bVerticalCharacterType; // Is the font using vertical character type }; // -------------------- // - SystemTextLayoutData - // -------------------- typedef std::vector SystemGlyphDataVector; struct SystemTextLayoutData { unsigned long nSize; // size in bytes of this structure SystemGlyphDataVector rGlyphData; // glyph data int orientation; // Text orientation }; #endif // _SV_SYSDATA_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */