/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _VCL_LAZYDELETE_HXX #define _VCL_LAZYDELETE_HXX #include "dllapi.h" #include #include #include #if OSL_DEBUG_LEVEL > 2 #include #include #endif #include namespace vcl { /* Helpers for lazy object deletion With vcl it is often necessary to delete objects (especially Windows) in the right order as well as in a way ensuring that the deleted objects are not still on the stack (e.g. deleting a Window in its key handler). To make this easier a helper class is given here which takes care of both sorting as well as lazy deletion. The grisly details: LazyDelete is a class that LazyDeletor register to. When vcl's event loop (that is Application::Yield or Application::Reschedule) comes out of the last level, the LazyDelete::flush is called. This will cause LazyDelete to delete all registered LazyDeletor objects. LazyDeletor is a one instance object that contains a list of objects to be deleted in sorted order. It is derived from LazyDeletorBase as to be able to register itself in LazyDelete. The user calls the static method LazyDeletor::Delete( T* ) with the object to be destroyed lazy. The static method creates the LazyDeletor (which in turn registers itself in LazyDelete) if this is the first time a T* is to be destroyed lazy. It then inserts the object. When the LazyDeletor gets delte it will delete the stored objects in a fashion that will ensure the correct order of deletion via the specialized is_less method (e.g. if a Window is a child of another Window and therefore should be destroyed first it is "less" in this sense) LazyDelete::flush will be called when the top of the nested event loop is reached again and will then destroy each registered LazyDeletor which in turn destroys the objects needed to be destroyed lazily. After this the state is as before entering the event loop. Preconditions: - The class of which objects are to be destroyed needs a virtual destructor or must be final, else the wrong type will be destroyed. - The destructor of should call LazyDeletor::Undelete( this ). This prevents duplicate deletionin case someone destroys the object prematurely. */ class LazyDeletorBase; class VCL_DLLPUBLIC LazyDelete { public: /** flush all registered object lists */ static void flush(); /** register an object list to be destroyed */ static void addDeletor( LazyDeletorBase* pDeletor ); }; class VCL_DLLPUBLIC LazyDeletorBase { friend void LazyDelete::flush(); protected: LazyDeletorBase(); virtual ~LazyDeletorBase(); }; template < typename T > class VCL_DLLPUBLIC LazyDeletor : public LazyDeletorBase { static LazyDeletor< T >* s_pOneInstance; struct DeleteObjectEntry { T* m_pObject; bool m_bDeleted; DeleteObjectEntry() : m_pObject( NULL ), m_bDeleted( false ) {} DeleteObjectEntry( T* i_pObject ) : m_pObject( i_pObject ), m_bDeleted( false ) {} }; std::vector< DeleteObjectEntry > m_aObjects; typedef boost::unordered_map< sal_IntPtr, unsigned int > PtrToIndexMap; PtrToIndexMap m_aPtrToIndex; /** strict weak ordering funtion to bring objects to be destroyed lazily in correct order, e.g. for Window objects children before parents */ static bool is_less( T* left, T* right ); LazyDeletor() { LazyDelete::addDeletor( this ); } virtual ~LazyDeletor() { #if OSL_DEBUG_LEVEL > 2 fprintf( stderr, "%s %p deleted\n", typeid(*this).name(), this ); #endif if( s_pOneInstance == this ) // sanity check s_pOneInstance = NULL; // do the actual work unsigned int nCount = m_aObjects.size(); std::vector aRealDelete; aRealDelete.reserve( nCount ); for( unsigned int i = 0; i < nCount; i++ ) { if( ! m_aObjects[i].m_bDeleted ) { aRealDelete.push_back( m_aObjects[i].m_pObject ); } } // sort the vector of objects to be destroyed std::sort( aRealDelete.begin(), aRealDelete.end(), is_less ); nCount = aRealDelete.size(); for( unsigned int n = 0; n < nCount; n++ ) { #if OSL_DEBUG_LEVEL > 2 fprintf( stderr, "%s deletes object %p of type %s\n", typeid(*this).name(), aRealDelete[n], typeid(*aRealDelete[n]).name() ); #endif // check if the object to be deleted is not already destroyed // as a side effect of a previous lazily destroyed object if( ! m_aObjects[ m_aPtrToIndex[ reinterpret_cast(aRealDelete[n]) ] ].m_bDeleted ) delete aRealDelete[n]; } } public: /** mark an object for lazy deletion */ static void Delete( T* i_pObject ) { if( s_pOneInstance == NULL ) s_pOneInstance = new LazyDeletor(); // is this object already in the list ? // if so mark it as not to be deleted; else insert it PtrToIndexMap::const_iterator dup = s_pOneInstance->m_aPtrToIndex.find( reinterpret_cast(i_pObject) ); if( dup != s_pOneInstance->m_aPtrToIndex.end() ) { s_pOneInstance->m_aObjects[ dup->second ].m_bDeleted = false; } else { s_pOneInstance->m_aPtrToIndex[ reinterpret_cast(i_pObject) ] = s_pOneInstance->m_aObjects.size(); s_pOneInstance->m_aObjects.push_back( DeleteObjectEntry( i_pObject ) ); } } /** unmark an object already marked for lazy deletion */ static void Undelete( T* i_pObject ) { if( s_pOneInstance ) { PtrToIndexMap::const_iterator it = s_pOneInstance->m_aPtrToIndex.find( reinterpret_cast(i_pObject) ); if( it != s_pOneInstance->m_aPtrToIndex.end() ) s_pOneInstance->m_aObjects[ it->second ].m_bDeleted = true; } } }; /* class DeleteOnDeinit matches a similar need as LazyDelete for static objects: you may not access vcl objects after DeInitVCL has been called this includes their destruction therefore disallowing the existance of static vcl object like e.g. a static BitmapEx To work around this use DeleteOnDeinit which will allow you to have a static object container, that will have its contents destroyed on DeinitVCL. The single drawback is that you need to check on the container object whether it still contains content before actually accessing it. caveat: when constructing a vcl object, you certainly want to ensure that InitVCL has run already. However this is not necessarily the case when using a class static member or a file level static variable. In these cases make judicious use of the set() method of DeleteOnDeinit, but beware of the changing ownership. example use case: use a lazy initialized on call BitmapEx in a paint method. Of course a paint method would not normally be called after DeInitVCL anyway, so the check might not be necessary in a Window::Paint implementation, but always checking is a good idea. SomeWindow::Paint() { static vcl::DeleteOnDeinit< BitmapEx > aBmp( new BitmapEx( ResId( 1000, myResMgr ) ) ); if( aBmp.get() ) // check whether DeInitVCL has been called already DrawBitmapEx( Point( 10, 10 ), *aBmp.get() ); } */ class VCL_DLLPUBLIC DeleteOnDeinitBase { public: static void SAL_DLLPRIVATE ImplDeleteOnDeInit(); virtual ~DeleteOnDeinitBase(); protected: static void addDeinitContainer( DeleteOnDeinitBase* i_pContainer ); virtual void doCleanup() = 0; }; template < typename T > class DeleteOnDeinit : public DeleteOnDeinitBase { T* m_pT; virtual void doCleanup() { delete m_pT; m_pT = NULL; } public: DeleteOnDeinit( T* i_pT ) : m_pT( i_pT ) { addDeinitContainer( this ); } virtual ~DeleteOnDeinit() {} // get contents T* get() { return m_pT; } // set contents, returning old contents // ownership is transfered ! T* set( T* i_pNew ) { T* pOld = m_pT; m_pT = i_pNew; return pOld; } // set contents, deleting old contents // ownership is transfered ! void reset( T* i_pNew = NULL ) { OSL_ASSERT( i_pNew != m_pT || i_pNew == NULL ); T* pOld = m_pT; m_pT = i_pNew; delete pOld; } }; /** Similar to DeleteOnDeinit, the DeleteUnoReferenceOnDeinit template class makes sure that a static UNO object is disposed and released at the right time. Use like static DeleteUnoReferenceOnDeinit xStaticFactory (); Reference xFactory (xStaticFactory.get()); if (xFactory.is()) */ template class DeleteUnoReferenceOnDeinit : public ::vcl::DeleteOnDeinitBase { ::com::sun::star::uno::Reference m_xI; virtual void doCleanup() { set(NULL); } public: DeleteUnoReferenceOnDeinit(const ::com::sun::star::uno::Reference& r_xI ) : m_xI( r_xI ) { addDeinitContainer( this ); } virtual ~DeleteUnoReferenceOnDeinit() {} ::com::sun::star::uno::Reference get (void) { return m_xI; } void set (const ::com::sun::star::uno::Reference& r_xNew ) { ::com::sun::star::uno::Reference< ::com::sun::star::lang::XComponent> xComponent (m_xI, ::com::sun::star::uno::UNO_QUERY); m_xI = r_xNew; if (xComponent.is()) try { xComponent->dispose(); } catch( ::com::sun::star::uno::Exception& ) { } } }; } #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */