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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SV_SALFRAME_H #define _SV_SALFRAME_H // -=-= #includes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #include #include #include #include #include #include #include #include #include #include // -=-= forwards -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= class SalDisplay; class X11SalGraphics; class SalGraphicsLayout; class SalI18N_InputContext; namespace vcl_sal { class WMAdaptor; class NetWMAdaptor; class GnomeWMAdaptor; } // -=-= X11SalFrame =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #define SHOWSTATE_UNKNOWN -1 #define SHOWSTATE_MINIMIZED 0 #define SHOWSTATE_NORMAL 1 #define SHOWSTATE_HIDDEN 2 class VCLPLUG_GEN_PUBLIC X11SalFrame : public SalFrame { friend class vcl_sal::WMAdaptor; friend class vcl_sal::NetWMAdaptor; friend class vcl_sal::GnomeWMAdaptor; static X11SalFrame* s_pSaveYourselfFrame; X11SalFrame* mpParent; // pointer to parent frame // which should never obscur this frame bool mbTransientForRoot; std::list< X11SalFrame* > maChildren; // List of child frames SalDisplay *pDisplay_; int m_nScreen; XLIB_Window mhWindow; XLIB_Window mhShellWindow; XLIB_Window mhForeignParent; // window to fall back to when no longer in fullscreen mode XLIB_Window mhStackingWindow; // window to listen for CirculateNotify events Pixmap mhBackgroundPixmap; XLIB_Cursor hCursor_; int nCaptured_; // is captured X11SalGraphics *pGraphics_; // current frame graphics X11SalGraphics *pFreeGraphics_; // first free frame graphics XLIB_Time nReleaseTime_; // timestamp of last key release USHORT nKeyCode_; // last key code USHORT nKeyState_; // last key state int nCompose_; // compose state bool mbKeyMenu; bool mbSendExtKeyModChange; USHORT mnExtKeyMod; int nShowState_; // show state int nWidth_; // client width int nHeight_; // client height Rectangle maRestorePosSize; ULONG nStyle_; SalExtStyle mnExtStyle; BOOL bAlwaysOnTop_; BOOL bViewable_; BOOL bMapped_; BOOL mbInShow; BOOL bDefaultPosition_; // client is centered initially bool m_bXEmbed; int nVisibility_; int m_nWorkArea; bool m_bSetFocusOnMap; int nScreenSaversTimeout_; Rectangle maPaintRegion; Timer maAlwaysOnTopRaiseTimer; // data for WMAdaptor int meWindowType; int mnDecorationFlags; bool mbMaximizedVert; bool mbMaximizedHorz; bool mbShaded; bool mbFullScreen; // icon id int mnIconID; String m_aTitle; SystemChildData maSystemChildData; SalI18N_InputContext *mpInputContext; Bool mbInputFocus; XRectangle* m_pClipRectangles; int m_nCurClipRect; int m_nMaxClipRect; void GetPosSize( Rectangle &rPosSize ); void SetSize ( const Size &rSize ); void Center(); void SetPosSize( const Rectangle &rPosSize ); void Minimize(); void Maximize(); void Restore(); void SetWindowGravity (int nGravity ) const; void RestackChildren( XLIB_Window* pTopLevelWindows, int nTopLevelWindows ); void RestackChildren(); long HandleKeyEvent ( XKeyEvent *pEvent ); long HandleMouseEvent ( XEvent *pEvent ); long HandleFocusEvent ( XFocusChangeEvent *pEvent ); long HandleExposeEvent ( XEvent *pEvent ); long HandleSizeEvent ( XConfigureEvent *pEvent ); long HandleColormapEvent ( XColormapEvent *pEvent ); long HandleMapUnmapEvent ( XEvent *pEvent ); long HandleStateEvent ( XPropertyEvent *pEvent ); long HandleReparentEvent ( XReparentEvent *pEvent ); long HandleClientMessage ( XClientMessageEvent*pEvent ); DECL_LINK( HandleAlwaysOnTopRaise, void* ); void passOnSaveYourSelf(); void createNewWindow( XLIB_Window aParent, int nScreen = -1 ); void updateScreenNumber(); void setXEmbedInfo(); void askForXEmbedFocus( sal_Int32 i_nTimeCode ); public: X11SalFrame( SalFrame* pParent, ULONG nSalFrameStyle, SystemParentData* pSystemParent = NULL ); virtual ~X11SalFrame(); long Dispatch( XEvent *pEvent ); void Init( ULONG nSalFrameStyle, int nScreen = -1, SystemParentData* pParentData = NULL, bool bUseGeometry = false ); SalDisplay* GetDisplay() const { return pDisplay_; } Display* GetXDisplay() const; XLIB_Window GetDrawable() const; int GetScreenNumber() const { return m_nScreen; } XLIB_Window GetWindow() const { return mhWindow; } XLIB_Window GetShellWindow() const { return mhShellWindow; } XLIB_Window GetForeignParent() const { return mhForeignParent; } XLIB_Window GetStackingWindow() const { return mhStackingWindow; } long ShutDown() const { return CallCallback( SALEVENT_SHUTDOWN, 0 ); } long Close() const { return CallCallback( SALEVENT_CLOSE, 0 ); } ULONG GetStyle() const { return nStyle_; } inline XLIB_Cursor GetCursor() const { return hCursor_; } inline BOOL IsCaptured() const { return nCaptured_ == 1; } #if !defined(__synchronous_extinput__) void HandleExtTextEvent (XClientMessageEvent *pEvent); void PostExtTextEvent (sal_uInt16 nExtTextEventType, void *pExtTextEvent); #endif bool IsOverrideRedirect() const; bool IsChildWindow() const { return (nStyle_ & (SAL_FRAME_STYLE_PLUG|SAL_FRAME_STYLE_SYSTEMCHILD)) != 0; } bool IsSysChildWindow() const { return (nStyle_ & (SAL_FRAME_STYLE_SYSTEMCHILD)) != 0; } bool IsFloatGrabWindow() const; SalI18N_InputContext* getInputContext() const { return mpInputContext; } void getPosSize( Rectangle& rRect ) { GetPosSize( rRect ); } void setPosSize( const Rectangle& rRect ) { SetPosSize( rRect ); } bool isMapped() const { return bMapped_; } bool hasFocus() const { return mbInputFocus; } void beginUnicodeSequence(); bool appendUnicodeSequence( sal_Unicode ); bool endUnicodeSequence(); virtual SalGraphics* GetGraphics(); virtual void ReleaseGraphics( SalGraphics* pGraphics ); // call with true to clear graphics (setting None as drawable) // call with false to setup graphics with window (GetWindow()) virtual void updateGraphics( bool bClear ); virtual BOOL PostEvent( void* pData ); virtual void SetTitle( const XubString& rTitle ); virtual void SetIcon( USHORT nIcon ); virtual void SetMenu( SalMenu* pMenu ); virtual void DrawMenuBar(); virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle ); virtual void Show( BOOL bVisible, BOOL bNoActivate = FALSE ); virtual void Enable( BOOL bEnable ); virtual void SetMinClientSize( long nWidth, long nHeight ); virtual void SetMaxClientSize( long nWidth, long nHeight ); virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, USHORT nFlags ); virtual void GetClientSize( long& rWidth, long& rHeight ); virtual void GetWorkArea( Rectangle& rRect ); virtual SalFrame* GetParent() const; virtual void SetWindowState( const SalFrameState* pState ); virtual BOOL GetWindowState( SalFrameState* pState ); virtual void ShowFullScreen( BOOL bFullScreen, sal_Int32 nMonitor ); virtual void StartPresentation( BOOL bStart ); virtual void SetAlwaysOnTop( BOOL bOnTop ); virtual void ToTop( USHORT nFlags ); virtual void SetPointer( PointerStyle ePointerStyle ); virtual void CaptureMouse( BOOL bMouse ); virtual void SetPointerPos( long nX, long nY ); using SalFrame::Flush; virtual void Flush(); virtual void Sync(); virtual void SetInputContext( SalInputContext* pContext ); virtual void EndExtTextInput( USHORT nFlags ); virtual String GetKeyName( USHORT nKeyCode ); virtual String GetSymbolKeyName( const XubString& rFontName, USHORT nKeyCode ); virtual BOOL MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode ); virtual LanguageType GetInputLanguage(); virtual SalBitmap* SnapShot(); virtual void UpdateSettings( AllSettings& rSettings ); virtual void Beep( SoundType eSoundType ); virtual const SystemEnvData* GetSystemData() const; virtual SalPointerState GetPointerState(); virtual void SetParent( SalFrame* pNewParent ); virtual bool SetPluginParent( SystemParentData* pNewParent ); virtual void SetBackgroundBitmap( SalBitmap* pBitmap ); virtual void SetScreenNumber( unsigned int ); // shaped system windows // set clip region to none (-> rectangular windows, normal state) virtual void ResetClipRegion(); // start setting the clipregion consisting of nRects rectangles virtual void BeginSetClipRegion( ULONG nRects ); // add a rectangle to the clip region virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ); // done setting up the clipregion virtual void EndSetClipRegion(); static void SaveYourselfDone( SalFrame* ); static Bool checkKeyReleaseForRepeat( Display*, XEvent*, XPointer pX11SalFrame ); }; #ifdef _SV_SALDISP_HXX inline Display *X11SalFrame::GetXDisplay() const { return pDisplay_->GetDisplay(); } inline XLIB_Window X11SalFrame::GetDrawable() const { return GetWindow(); } #endif #endif // _SV_SALFRAME_H