/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef INCLUDED_VCL_INC_OPENGL_PROGRAM_H #define INCLUDED_VCL_INC_OPENGL_PROGRAM_H #include #include #include #include #include #include #include #include #include typedef boost::unordered_map< OString, GLuint, OStringHash > UniformCache; typedef std::list< OpenGLTexture > TextureList; class VCL_PLUGIN_PUBLIC OpenGLProgram { private: GLuint mnId; UniformCache maUniformLocations; sal_uInt32 mnEnabledAttribs; GLuint mnPositionAttrib; GLuint mnTexCoordAttrib; GLuint mnAlphaCoordAttrib; TextureList maTextures; bool mbBlending; public: OpenGLProgram(); ~OpenGLProgram(); bool Load( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble = "" ); bool Use(); bool Clean(); void SetVertices( const GLvoid* pData ); void SetTextureCoord( const GLvoid* pData ); void SetAlphaCoord( const GLvoid* pData ); void SetUniform1f( const OString& rName, GLfloat v1 ); void SetUniform2f( const OString& rName, GLfloat v1, GLfloat v2 ); void SetUniform1fv( const OString& rName, GLsizei nCount, GLfloat* aValues ); void SetUniform2fv( const OString& rName, GLsizei nCount, GLfloat* aValues ); void SetUniform1i( const OString& rName, GLint v1 ); void SetUniform1iv( const OString& rName, GLsizei nCount, GLint* aValues ); void SetColor( const OString& rName, const Color& rColor ); void SetColor( const OString& rName, SalColor nColor, sal_uInt8 nTransparency ); void SetColorf( const OString& rName, SalColor nColor, double fTransparency ); void SetColorWithIntensity( const OString& rName, const Color& rColor, long nFactor ); void SetTexture( const OString& rName, OpenGLTexture& rTexture ); void SetTransform( const OString& rName, const OpenGLTexture& rTexture, const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY ); void SetBlendMode( GLenum nSFactor, GLenum nDFactor ); bool DrawTexture( OpenGLTexture& rTexture ); protected: void SetVertexAttrib( GLuint& rAttrib, const OString& rName, const GLvoid* pData ); GLuint GetUniformLocation( const OString& rName ); }; #endif // INCLUDED_VCL_INC_OPENGL_PROGRAM_H /* vim:set shiftwidth=4 softtabstop=4 expandtab: */