/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef INCLUDED_VCL_INC_OPENGL_PROGRAM_H #define INCLUDED_VCL_INC_OPENGL_PROGRAM_H #include #include #include #include #include #include #include class Color; enum class TextureShaderType { Normal = 0, Blend, Masked, Diff, MaskedColor }; enum class DrawShaderType { Normal = 0, Line }; class VCL_PLUGIN_PUBLIC OpenGLProgram { private: GLuint mnId; std::unordered_map< OString, GLuint > maUniformLocations; sal_uInt32 mnEnabledAttribs; GLuint mnPositionAttrib; GLuint mnTexCoordAttrib; GLuint mnAlphaCoordAttrib; GLuint mnMaskCoordAttrib; GLuint mnExtrusionVectorsAttrib; GLuint mnVertexColorsAttrib; std::list< OpenGLTexture > maTextures; bool mbBlending; float mfLastWidth; float mfLastHeight; float mfLastPixelOffset; OpenGLProgram(const OpenGLProgram &) = delete; public: OpenGLProgram(); ~OpenGLProgram(); GLuint Id() { return mnId; } bool Load( const OUString& rVertexShader, const OUString& rFragmentShader, const rtl::OString& preamble, const rtl::OString& rDigest ); void Use(); void Reuse(); bool Clean(); void SetVertices( const GLvoid* pData ); void SetTextureCoord( const GLvoid* pData ); void SetAlphaCoord( const GLvoid* pData ); void SetMaskCoord(const GLvoid* pData); void SetExtrusionVectors(const GLvoid* pData); void SetVertexColors(std::vector& rColorVector); void SetUniform1f( const OString& rName, GLfloat v1 ); void SetUniform2f( const OString& rName, GLfloat v1, GLfloat v2 ); void SetUniform1fv( const OString& rName, GLsizei nCount, GLfloat const * aValues ); void SetUniform2fv( const OString& rName, GLsizei nCount, GLfloat const * aValues ); void SetUniform1i( const OString& rName, GLint v1 ); void SetColor( const OString& rName, const Color& rColor ); void SetColor( const OString& rName, Color nColor, sal_uInt8 nTransparency ); void SetColorf( const OString& rName, Color nColor, double fTransparency ); void SetColorWithIntensity( const OString& rName, const Color& rColor, long nFactor ); void SetTexture( const OString& rName, OpenGLTexture& rTexture ); void SetTransform( const OString& rName, const OpenGLTexture& rTexture, const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY ); void SetIdentityTransform(const OString& rName); void SetShaderType(TextureShaderType eTextureShaderType); void SetShaderType(DrawShaderType eDrawShaderType); void SetBlendMode( GLenum nSFactor, GLenum nDFactor ); void ApplyMatrix(float fWidth, float fHeight, float fPixelOffset = 0.0f); void DrawTexture( const OpenGLTexture& rTexture ); void DrawArrays(GLenum aMode, std::vector& aVertices); void DrawElements(GLenum aMode, GLuint nNumberOfVertices); bool EnableVertexAttrib(GLuint& rAttrib, const OString& rName); void SetVertexAttrib(GLuint& rAttrib, const OString& rName, GLint nSize, GLenum eType, GLboolean bNormalized, GLsizei aStride, const GLvoid* pPointer); private: GLuint GetUniformLocation( const OString& rName ); }; #endif // INCLUDED_VCL_INC_OPENGL_PROGRAM_H /* vim:set shiftwidth=4 softtabstop=4 expandtab: */