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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_vcl.hxx" #include "salvd.h" #include "salinst.h" #include "salgdi.h" #include "saldata.hxx" #include "salframe.h" #include "vcl/sysdata.hxx" // ----------------------------------------------------------------------- SalVirtualDevice* AquaSalInstance::CreateVirtualDevice( SalGraphics* pGraphics, long nDX, long nDY, USHORT nBitCount, const SystemGraphicsData *pData ) { // #i92075# can be called first in a thread SalData::ensureThreadAutoreleasePool(); return new AquaSalVirtualDevice( static_cast< AquaSalGraphics* >( pGraphics ), nDX, nDY, nBitCount, pData ); } // ----------------------------------------------------------------------- void AquaSalInstance::DestroyVirtualDevice( SalVirtualDevice* pDevice ) { delete pDevice; } // ======================================================================= AquaSalVirtualDevice::AquaSalVirtualDevice( AquaSalGraphics* pGraphic, long nDX, long nDY, USHORT nBitCount, const SystemGraphicsData *pData ) : mbGraphicsUsed( false ) , mxBitmapContext( NULL ) , mnBitmapDepth( 0 ) , mxLayer( NULL ) { if( pGraphic && pData && pData->rCGContext ) { // Create virtual device based on existing SystemGraphicsData // We ignore nDx and nDY, as the desired size comes from the SystemGraphicsData mbForeignContext = true; // the mxContext is from pData mpGraphics = new AquaSalGraphics( /*pGraphic*/ ); mpGraphics->SetVirDevGraphics( mxLayer, pData->rCGContext ); } else { // create empty new virtual device mbForeignContext = false; // the mxContext is created within VCL mpGraphics = new AquaSalGraphics(); // never fails mnBitmapDepth = nBitCount; // inherit resolution from reference device if( pGraphic ) { AquaSalFrame* pFrame = pGraphic->getGraphicsFrame(); if( pFrame && AquaSalFrame::isAlive( pFrame ) ) { mpGraphics->setGraphicsFrame( pFrame ); mpGraphics->copyResolution( *pGraphic ); } } if( nDX && nDY ) SetSize( nDX, nDY ); // NOTE: if SetSize does not succeed, we just ignore the nDX and nDY } } // ----------------------------------------------------------------------- AquaSalVirtualDevice::~AquaSalVirtualDevice() { if( mpGraphics ) { mpGraphics->SetVirDevGraphics( NULL, NULL ); delete mpGraphics; mpGraphics = 0; } Destroy(); } // ----------------------------------------------------------------------- void AquaSalVirtualDevice::Destroy() { if( mbForeignContext ) { // Do not delete mxContext that we have received from outside VCL mxLayer = NULL; return; } if( mxLayer ) { if( mpGraphics ) mpGraphics->SetVirDevGraphics( NULL, NULL ); CGLayerRelease( mxLayer ); mxLayer = NULL; } if( mxBitmapContext ) { void* pRawData = CGBitmapContextGetData( mxBitmapContext ); rtl_freeMemory( pRawData ); CGContextRelease( mxBitmapContext ); mxBitmapContext = NULL; } } // ----------------------------------------------------------------------- SalGraphics* AquaSalVirtualDevice::GetGraphics() { if( mbGraphicsUsed || !mpGraphics ) return 0; mbGraphicsUsed = true; return mpGraphics; } // ----------------------------------------------------------------------- void AquaSalVirtualDevice::ReleaseGraphics( SalGraphics *pGraphics ) { mbGraphicsUsed = false; } // ----------------------------------------------------------------------- BOOL AquaSalVirtualDevice::SetSize( long nDX, long nDY ) { if( mbForeignContext ) { // Do not delete/resize mxContext that we have received from outside VCL return true; } if( mxLayer ) { const CGSize aSize = CGLayerGetSize( mxLayer ); if( (nDX == aSize.width) && (nDY == aSize.height) ) { // Yay, we do not have to do anything :) return true; } } Destroy(); // create a Quartz layer matching to the intended virdev usage CGContextRef xCGContext = NULL; if( mnBitmapDepth && (mnBitmapDepth < 16) ) { mnBitmapDepth = 8; // TODO: are 1bit vdevs worth it? const CGColorSpaceRef aCGColorSpace = GetSalData()->mxGraySpace; const CGBitmapInfo aCGBmpInfo = kCGImageAlphaNone; const int nBytesPerRow = (mnBitmapDepth * nDX + 7) / 8; void* pRawData = rtl_allocateMemory( nBytesPerRow * nDY ); mxBitmapContext = ::CGBitmapContextCreate( pRawData, nDX, nDY, mnBitmapDepth, nBytesPerRow, aCGColorSpace, aCGBmpInfo ); xCGContext = mxBitmapContext; } else { // default to a NSView target context AquaSalFrame* pSalFrame = mpGraphics->getGraphicsFrame(); if( !pSalFrame && !GetSalData()->maFrames.empty() ) pSalFrame = *GetSalData()->maFrames.begin(); if( pSalFrame ) { NSGraphicsContext* pNSContext = [NSGraphicsContext graphicsContextWithWindow: pSalFrame->getWindow()]; if( pNSContext ) xCGContext = reinterpret_cast([pNSContext graphicsPort]); } } DBG_ASSERT( xCGContext, "no context" ); const CGSize aNewSize = { nDX, nDY }; mxLayer = CGLayerCreateWithContext( xCGContext, aNewSize, NULL ); if( mxLayer && mpGraphics ) { // get the matching Quartz context CGContextRef xDrawContext = CGLayerGetContext( mxLayer ); mpGraphics->SetVirDevGraphics( mxLayer, xDrawContext, mnBitmapDepth ); } return (mxLayer != NULL); } // ----------------------------------------------------------------------- void AquaSalVirtualDevice::GetSize( long& rWidth, long& rHeight ) { if( mxLayer ) { const CGSize aSize = CGLayerGetSize( mxLayer ); rWidth = static_cast(aSize.width); rHeight = static_cast(aSize.height); } else { rWidth = 0; rHeight = 0; } }