/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: salgdi.h,v $ * $Revision: 1.45.14.1 $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SV_SALGDI_H #define _SV_SALGDI_H #include "premac.h" #include #include "postmac.h" #include "vcl/sv.h" #include "vcl/outfont.hxx" #include "vcl/salgdi.hxx" #include "aquavcltypes.h" #include "basegfx/polygon/b2dpolypolygon.hxx" #include class AquaSalFrame; class AquaSalBitmap; class ImplDevFontAttributes; class CGRect; // mac specific physically available font face class ImplMacFontData : public ImplFontData { public: ImplMacFontData( const ImplDevFontAttributes&, ATSUFontID ); virtual ~ImplMacFontData(); virtual ImplFontData* Clone() const; virtual ImplFontEntry* CreateFontInstance( ImplFontSelectData& ) const; virtual sal_IntPtr GetFontId() const; ImplFontCharMap* GetImplFontCharMap() const; bool HasChar( sal_uInt32 cChar ) const; void ReadOs2Table() const; void ReadMacCmapEncoding() const; bool HasCJKSupport() const; private: const ATSUFontID mnFontId; mutable ImplFontCharMap* mpCharMap; mutable bool mbOs2Read; // true if OS2-table related info is valid mutable bool mbHasOs2Table; mutable bool mbCmapEncodingRead; // true if cmap encoding of Mac font is read mutable bool mbHasCJKSupport; // #i78970# CJK fonts need extra leading }; // abstracting quartz color instead of having to use an CGFloat[] array class RGBAColor { public: RGBAColor( SalColor ); RGBAColor( float fRed, float fGreen, float fBlue, float fAlpha ); //NOTUSEDYET const float* AsArray() const { return &mfRed; } bool IsVisible() const { return (mfAlpha > 0); } void SetAlpha( float fAlpha ) { mfAlpha = fAlpha; } private: float mfRed, mfGreen, mfBlue, mfAlpha; }; // ------------------- // - AquaSalGraphics - // ------------------- class AquaSalGraphics : public SalGraphics { friend class ATSLayout; protected: AquaSalFrame* mpFrame; CGLayerRef mxLayer; // Quartz graphics layer CGContextRef mrContext; // Quartz drawing context class XorEmulation* mpXorEmulation; int mnXorMode; // 0: off 1: on 2: invert only int mnWidth; int mnHeight; int mnBitmapDepth; // zero unless bitmap /// device resolution of this graphics long mnRealDPIX; long mnRealDPIY; /// some graphics implementations (e.g. AquaSalInfoPrinter) scale /// everything down by a factor (see SetupPrinterGraphics for details) /// so we have to compensate for it with the inverse factor double mfFakeDPIScale; /// path representing current clip region CGMutablePathRef mxClipPath; /// Drawing colors /// pen color RGBA RGBAColor maLineColor; /// brush color RGBA RGBAColor maFillColor; // Device Font settings const ImplMacFontData* mpMacFontData; /// ATSU style object which carries all font attributes ATSUStyle maATSUStyle; /// text rotation as ATSU angle Fixed mnATSUIRotation; /// workaround to prevent ATSU overflows for huge font sizes float mfFontScale; /// <1.0: font is squeezed, >1.0 font is stretched, else 1.0 float mfFontStretch; /// allows text to be rendered without antialiasing bool mbNonAntialiasedText; // Graphics types /// is this a printer graphics bool mbPrinter; /// is this a virtual device graphics bool mbVirDev; /// is this a window graphics bool mbWindow; public: AquaSalGraphics(); virtual ~AquaSalGraphics(); bool IsPenVisible() const { return maLineColor.IsVisible(); } bool IsBrushVisible() const { return maFillColor.IsVisible(); } void SetWindowGraphics( AquaSalFrame* pFrame ); void SetPrinterGraphics( CGContextRef, long nRealDPIX, long nRealDPIY, double fFakeScale ); void SetVirDevGraphics( CGLayerRef, CGContextRef, int nBitDepth = 0 ); void initResolution( NSWindow* ); void copyResolution( AquaSalGraphics& ); void updateResolution(); bool IsWindowGraphics() const { return mbWindow; } bool IsPrinterGraphics() const { return mbPrinter; } bool IsVirDevGraphics() const { return mbVirDev; } AquaSalFrame* getGraphicsFrame() const { return mpFrame; } void setGraphicsFrame( AquaSalFrame* pFrame ) { mpFrame = pFrame; } void ImplDrawPixel( long nX, long nY, const RGBAColor& ); // helper to draw single pixels bool CheckContext(); void UpdateWindow( NSRect& ); // delivered in NSView coordinates void RefreshRect( const CGRect& ); void RefreshRect( const NSRect& ); void RefreshRect(float lX, float lY, float lWidth, float lHeight); void SetState(); void UnsetState(); // InvalidateContext does an UnsetState and sets mrContext to 0 void InvalidateContext(); virtual BOOL unionClipRegion( long nX, long nY, long nWidth, long nHeight ); virtual bool unionClipRegion( const ::basegfx::B2DPolyPolygon& ); // draw --> LineColor and FillColor and RasterOp and ClipRegion virtual void drawPixel( long nX, long nY ); virtual void drawPixel( long nX, long nY, SalColor nSalColor ); virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ); virtual void drawRect( long nX, long nY, long nWidth, long nHeight ); virtual void drawPolyLine( ULONG nPoints, const SalPoint* pPtAry ); virtual void drawPolygon( ULONG nPoints, const SalPoint* pPtAry ); virtual void drawPolyPolygon( ULONG nPoly, const ULONG* pPoints, PCONSTSALPOINT* pPtAry ); virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ); virtual sal_Bool drawPolyLineBezier( ULONG nPoints, const SalPoint* pPtAry, const BYTE* pFlgAry ); virtual sal_Bool drawPolygonBezier( ULONG nPoints, const SalPoint* pPtAry, const BYTE* pFlgAry ); virtual sal_Bool drawPolyPolygonBezier( ULONG nPoly, const ULONG* pPoints, const SalPoint* const* pPtAry, const BYTE* const* pFlgAry ); virtual bool drawPolyLine( const ::basegfx::B2DPolygon&, const ::basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin); // CopyArea --> No RasterOp, but ClipRegion virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth, long nSrcHeight, USHORT nFlags ); // CopyBits and DrawBitmap --> RasterOp and ClipRegion // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics virtual void copyBits( const SalTwoRect* pPosAry, SalGraphics* pSrcGraphics ); virtual void drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap ); virtual void drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap, SalColor nTransparentColor ); virtual void drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap, const SalBitmap& rTransparentBitmap ); virtual void drawMask( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap, SalColor nMaskColor ); virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ); virtual SalColor getPixel( long nX, long nY ); // invert --> ClipRegion (only Windows or VirDevs) virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags); virtual void invert( ULONG nPoints, const SalPoint* pPtAry, SalInvert nFlags ); virtual BOOL drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, ULONG nSize ); virtual bool drawAlphaBitmap( const SalTwoRect&, const SalBitmap& rSourceBitmap, const SalBitmap& rAlphaBitmap ); virtual bool drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ); CGPoint* makeCGptArray(ULONG nPoints, const SalPoint* pPtAry); // native widget rendering methods that require mirroring virtual BOOL hitTestNativeControl( ControlType nType, ControlPart nPart, const Region& rControlRegion, const Point& aPos, SalControlHandle& rControlHandle, BOOL& rIsInside ); virtual BOOL drawNativeControl( ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState, const ImplControlValue& aValue, SalControlHandle& rControlHandle, const rtl::OUString& aCaption ); virtual BOOL drawNativeControlText( ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState, const ImplControlValue& aValue, SalControlHandle& rControlHandle, const rtl::OUString& aCaption ); virtual BOOL getNativeControlRegion( ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState, const ImplControlValue& aValue, SalControlHandle& rControlHandle, const rtl::OUString& aCaption, Region &rNativeBoundingRegion, Region &rNativeContentRegion ); // get device resolution virtual void GetResolution( long& rDPIX, long& rDPIY ); // get the depth of the device virtual USHORT GetBitCount(); // get the width of the device virtual long GetGraphicsWidth() const; // set the clip region to empty virtual void ResetClipRegion(); // begin setting the clip region, add rectangles to the // region with the UnionClipRegion call virtual void BeginSetClipRegion( ULONG nCount ); // all rectangles were added and the clip region should be set now virtual void EndSetClipRegion(); // set the line color to transparent (= don't draw lines) virtual void SetLineColor(); // set the line color to a specific color virtual void SetLineColor( SalColor nSalColor ); // set the fill color to transparent (= don't fill) virtual void SetFillColor(); // set the fill color to a specific color, shapes will be // filled accordingly virtual void SetFillColor( SalColor nSalColor ); // enable/disable XOR drawing virtual void SetXORMode( bool bSet, bool bInvertOnly ); // set line color for raster operations virtual void SetROPLineColor( SalROPColor nROPColor ); // set fill color for raster operations virtual void SetROPFillColor( SalROPColor nROPColor ); // set the text color to a specific color virtual void SetTextColor( SalColor nSalColor ); // set the font virtual USHORT SetFont( ImplFontSelectData*, int nFallbackLevel ); // get the current font's etrics virtual void GetFontMetric( ImplFontMetricData* ); // get kernign pairs of the current font // return only PairCount if (pKernPairs == NULL) virtual ULONG GetKernPairs( ULONG nPairs, ImplKernPairData* pKernPairs ); // get the repertoire of the current font virtual ImplFontCharMap* GetImplFontCharMap() const; // graphics must fill supplied font list virtual void GetDevFontList( ImplDevFontList* ); // graphics should call ImplAddDevFontSubstitute on supplied // OutputDevice for all its device specific preferred font substitutions virtual void GetDevFontSubstList( OutputDevice* ); virtual bool AddTempDevFont( ImplDevFontList*, const String& rFileURL, const String& rFontName ); // CreateFontSubset: a method to get a subset of glyhps of a font // inside a new valid font file // returns TRUE if creation of subset was successfull // parameters: rToFile: contains a osl file URL to write the subset to // pFont: describes from which font to create a subset // pGlyphIDs: the glyph ids to be extracted // pEncoding: the character code corresponding to each glyph // pWidths: the advance widths of the correspoding glyphs (in PS font units) // nGlyphs: the number of glyphs // rInfo: additional outgoing information // implementation note: encoding 0 with glyph id 0 should be added implicitly // as "undefined character" virtual BOOL CreateFontSubset( const rtl::OUString& rToFile, const ImplFontData* pFont, long* pGlyphIDs, sal_uInt8* pEncoding, sal_Int32* pWidths, int nGlyphs, FontSubsetInfo& rInfo // out parameter ); // GetFontEncodingVector: a method to get the encoding map Unicode // to font encoded character; this is only used for type1 fonts and // may return NULL in case of unknown encoding vector // if ppNonEncoded is set and non encoded characters (that is type1 // glyphs with only a name) exist it is set to the corresponding // map for non encoded glyphs; the encoding vector contains -1 // as encoding for these cases virtual const Ucs2SIntMap* GetFontEncodingVector( const ImplFontData*, const Ucs2OStrMap** ppNonEncoded ); // GetEmbedFontData: gets the font data for a font marked // embeddable by GetDevFontList or NULL in case of error // parameters: pFont: describes the font in question // pWidths: the widths of all glyphs from char code 0 to 255 // pWidths MUST support at least 256 members; // rInfo: additional outgoing information // pDataLen: out parameter, contains the byte length of the returned buffer virtual const void* GetEmbedFontData( const ImplFontData*, const sal_Ucs* pUnicodes, sal_Int32* pWidths, FontSubsetInfo& rInfo, long* pDataLen ); // frees the font data again virtual void FreeEmbedFontData( const void* pData, long nDataLen ); virtual void GetGlyphWidths( const ImplFontData*, bool bVertical, Int32Vector& rWidths, Ucs2UIntMap& rUnicodeEnc ); virtual BOOL GetGlyphBoundRect( long nIndex, Rectangle& ); virtual BOOL GetGlyphOutline( long nIndex, basegfx::B2DPolyPolygon& ); virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel ); virtual void DrawServerFontLayout( const ServerFontLayout& ); virtual bool supportsOperation( OutDevSupportType ) const; // Query the platform layer for control support virtual BOOL IsNativeControlSupported( ControlType nType, ControlPart nPart ); virtual SystemGraphicsData GetGraphicsData() const; virtual SystemFontData GetSysFontData( int /* nFallbacklevel */ ) const; private: // differences between VCL, Quartz and kHiThemeOrientation coordinate systems // make some graphics seem to be vertically-mirrored from a VCL perspective bool IsFlipped() const { return mbWindow; } void ApplyXorContext(); void Pattern50Fill(); UInt32 getState( ControlState nState ); }; class XorEmulation { public: XorEmulation(); /*final*/ ~XorEmulation(); void SetTarget( int nWidth, int nHeight, int nBitmapDepth, CGContextRef, CGLayerRef ); bool UpdateTarget(); void Enable() { mbIsEnabled = true; } void Disable() { mbIsEnabled = false; } bool IsEnabled() const { return mbIsEnabled; } CGContextRef GetTargetContext() const { return mxTargetContext; } CGContextRef GetMaskContext() const { return (mbIsEnabled ? mxMaskContext : NULL); } private: CGLayerRef mxTargetLayer; CGContextRef mxTargetContext; CGContextRef mxMaskContext; CGContextRef mxTempContext; ULONG* mpMaskBuffer; ULONG* mpTempBuffer; int mnBufferLongs; bool mbIsEnabled; }; // --- some trivial inlines inline void AquaSalGraphics::RefreshRect( const CGRect& rRect ) { RefreshRect( rRect.origin.x, rRect.origin.y, rRect.size.width, rRect.size.height ); } inline void AquaSalGraphics::RefreshRect( const NSRect& rRect ) { RefreshRect( rRect.origin.x, rRect.origin.y, rRect.size.width, rRect.size.height ); } inline RGBAColor::RGBAColor( SalColor nSalColor ) : mfRed( SALCOLOR_RED(nSalColor) * (1.0/255)) , mfGreen( SALCOLOR_GREEN(nSalColor) * (1.0/255)) , mfBlue( SALCOLOR_BLUE(nSalColor) * (1.0/255)) , mfAlpha( 1.0 ) // opaque {} inline RGBAColor::RGBAColor( float fRed, float fGreen, float fBlue, float fAlpha ) : mfRed( fRed ) , mfGreen( fGreen ) , mfBlue( fBlue ) , mfAlpha( fAlpha ) {} #endif // _SV_SALGDI_H