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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _TOOLS_COLOR_HXX #define _TOOLS_COLOR_HXX #include "tools/toolsdllapi.h" class SvStream; class ResId; #include #ifndef _BGFX_COLOR_BCOLOR_HXX #include #endif // -------------------- // - ColorCount-Types - // -------------------- #define COLCOUNT_MONOCHROM ((ULONG)2) #define COLCOUNT_16 ((ULONG)16) #define COLCOUNT_256 ((ULONG)256) #define COLCOUNT_HICOLOR1 (((ULONG)0x00007FFF)+1) #define COLCOUNT_HICOLOR2 (((ULONG)0x0000FFFF)+1) #define COLCOUNT_TRUECOLOR (((ULONG)0x00FFFFFF)+1) // --------------- // - Color-Types - // --------------- typedef UINT32 ColorData; #define RGB_COLORDATA( r,g,b ) ((ColorData)(((UINT32)((UINT8)(b))))|(((UINT32)((UINT8)(g)))<<8)|(((UINT32)((UINT8)(r)))<<16)) #define TRGB_COLORDATA( t,r,g,b ) ((ColorData)(((UINT32)((UINT8)(b))))|(((UINT32)((UINT8)(g)))<<8)|(((UINT32)((UINT8)(r)))<<16)|(((UINT32)((UINT8)(t)))<<24)) #define COLORDATA_RED( n ) ((UINT8)((n)>>16)) #define COLORDATA_GREEN( n ) ((UINT8)(((UINT16)(n)) >> 8)) #define COLORDATA_BLUE( n ) ((UINT8)(n)) #define COLORDATA_TRANSPARENCY( n ) ((UINT8)((n)>>24)) #define COLORDATA_RGB( n ) ((ColorData)((n) & 0x00FFFFFF)) #define COL_BLACK RGB_COLORDATA( 0x00, 0x00, 0x00 ) #define COL_BLUE RGB_COLORDATA( 0x00, 0x00, 0x80 ) #define COL_GREEN RGB_COLORDATA( 0x00, 0x80, 0x00 ) #define COL_CYAN RGB_COLORDATA( 0x00, 0x80, 0x80 ) #define COL_RED RGB_COLORDATA( 0x80, 0x00, 0x00 ) #define COL_MAGENTA RGB_COLORDATA( 0x80, 0x00, 0x80 ) #define COL_BROWN RGB_COLORDATA( 0x80, 0x80, 0x00 ) #define COL_GRAY RGB_COLORDATA( 0x80, 0x80, 0x80 ) #define COL_LIGHTGRAY RGB_COLORDATA( 0xC0, 0xC0, 0xC0 ) #define COL_LIGHTBLUE RGB_COLORDATA( 0x00, 0x00, 0xFF ) #define COL_LIGHTGREEN RGB_COLORDATA( 0x00, 0xFF, 0x00 ) #define COL_LIGHTCYAN RGB_COLORDATA( 0x00, 0xFF, 0xFF ) #define COL_LIGHTRED RGB_COLORDATA( 0xFF, 0x00, 0x00 ) #define COL_LIGHTMAGENTA RGB_COLORDATA( 0xFF, 0x00, 0xFF ) #define COL_YELLOW RGB_COLORDATA( 0xFF, 0xFF, 0x00 ) #define COL_WHITE RGB_COLORDATA( 0xFF, 0xFF, 0xFF ) #define COL_TRANSPARENT TRGB_COLORDATA( 0xFF, 0xFF, 0xFF, 0xFF ) #define COL_AUTO (UINT32)0xFFFFFFFF #define COL_AUTHOR1_DARK RGB_COLORDATA(198, 146, 0) #define COL_AUTHOR1_NORMAL RGB_COLORDATA(255, 255, 158) #define COL_AUTHOR1_LIGHT RGB_COLORDATA(255, 255, 195) #define COL_AUTHOR2_DARK RGB_COLORDATA(6, 70, 162) #define COL_AUTHOR2_NORMAL RGB_COLORDATA(216, 232, 255) #define COL_AUTHOR2_LIGHT RGB_COLORDATA(233, 242, 255) #define COL_AUTHOR3_DARK RGB_COLORDATA(87, 157, 28) #define COL_AUTHOR3_NORMAL RGB_COLORDATA(218, 248, 193) #define COL_AUTHOR3_LIGHT RGB_COLORDATA(226, 250, 207) #define COL_AUTHOR4_DARK RGB_COLORDATA(105, 43, 157) #define COL_AUTHOR4_NORMAL RGB_COLORDATA(228, 210, 245) #define COL_AUTHOR4_LIGHT RGB_COLORDATA(239, 228, 248) #define COL_AUTHOR5_DARK RGB_COLORDATA(197, 0, 11) #define COL_AUTHOR5_NORMAL RGB_COLORDATA(254, 205, 208) #define COL_AUTHOR5_LIGHT RGB_COLORDATA(255, 227, 229) #define COL_AUTHOR6_DARK RGB_COLORDATA(0, 128, 128) #define COL_AUTHOR6_NORMAL RGB_COLORDATA(210, 246, 246) #define COL_AUTHOR6_LIGHT RGB_COLORDATA(230, 250, 250) #define COL_AUTHOR7_DARK RGB_COLORDATA(140, 132, 0) #define COL_AUTHOR7_NORMAL RGB_COLORDATA(237, 252, 163) #define COL_AUTHOR7_LIGHT RGB_COLORDATA(242, 254, 181) #define COL_AUTHOR8_DARK RGB_COLORDATA(53, 85, 107) #define COL_AUTHOR8_NORMAL RGB_COLORDATA(211, 222, 232) #define COL_AUTHOR8_LIGHT RGB_COLORDATA(226, 234, 241) #define COL_AUTHOR9_DARK RGB_COLORDATA(209, 118, 0) #define COL_AUTHOR9_NORMAL RGB_COLORDATA(255, 226, 185) #define COL_AUTHOR9_LIGHT RGB_COLORDATA(255, 231, 199) #define COLOR_CHANNEL_MERGE( _def_cDst, _def_cSrc, _def_cSrcTrans ) \ ((BYTE)((((long)(_def_cDst)-(_def_cSrc))*(_def_cSrcTrans)+(((_def_cSrc)<<8L)|(_def_cDst)))>>8L)) // --------- // - Color - // --------- class TOOLS_DLLPUBLIC Color { protected: ColorData mnColor; public: Color() { mnColor = COL_BLACK; } Color( ColorData nColor ) { mnColor = nColor; } Color( UINT8 nRed, UINT8 nGreen, UINT8 nBlue ) { mnColor = RGB_COLORDATA( nRed, nGreen, nBlue ); } Color( UINT8 nTransparency, UINT8 nRed, UINT8 nGreen, UINT8 nBlue ) { mnColor = TRGB_COLORDATA( nTransparency, nRed, nGreen, nBlue ); } Color( const ResId& rResId ); // This ctor is defined in svtools, not tools! // constructor to create a tools-Color from ::basegfx::BColor explicit Color(const ::basegfx::BColor& rBColor) { mnColor = RGB_COLORDATA( UINT8((rBColor.getRed() * 255.0) + 0.5), UINT8((rBColor.getGreen() * 255.0) + 0.5), UINT8((rBColor.getBlue() * 255.0) + 0.5)); } void SetRed( UINT8 nRed ); UINT8 GetRed() const { return COLORDATA_RED( mnColor ); } void SetGreen( UINT8 nGreen ); UINT8 GetGreen() const { return COLORDATA_GREEN( mnColor ); } void SetBlue( UINT8 nBlue ); UINT8 GetBlue() const { return COLORDATA_BLUE( mnColor ); } void SetTransparency( UINT8 nTransparency ); UINT8 GetTransparency() const { return COLORDATA_TRANSPARENCY( mnColor ); } void SetColor( ColorData nColor ) { mnColor = nColor; } ColorData GetColor() const { return mnColor; } ColorData GetRGBColor() const { return COLORDATA_RGB( mnColor ); } UINT8 GetColorError( const Color& rCompareColor ) const; UINT8 GetLuminance() const; void IncreaseLuminance( UINT8 cLumInc ); void DecreaseLuminance( UINT8 cLumDec ); void IncreaseContrast( UINT8 cContInc ); void DecreaseContrast( UINT8 cContDec ); void Invert(); void Merge( const Color& rMergeColor, BYTE cTransparency ); BOOL IsRGBEqual( const Color& rColor ) const; // comparison with luminance thresholds BOOL IsDark() const; BOOL IsBright() const; // color space conversion tools // the range for h/s/b is: // Hue: 0-360 degree // Saturation: 0-100 % // Brightness: 0-100 % static ColorData HSBtoRGB( USHORT nHue, USHORT nSat, USHORT nBri ); void RGBtoHSB( USHORT& nHue, USHORT& nSat, USHORT& nBri ) const; BOOL operator==( const Color& rColor ) const { return (mnColor == rColor.mnColor); } BOOL operator!=( const Color& rColor ) const { return !(Color::operator==( rColor )); } SvStream& Read( SvStream& rIStm, BOOL bNewFormat = TRUE ); SvStream& Write( SvStream& rOStm, BOOL bNewFormat = TRUE ); TOOLS_DLLPUBLIC friend SvStream& operator>>( SvStream& rIStream, Color& rColor ); TOOLS_DLLPUBLIC friend SvStream& operator<<( SvStream& rOStream, const Color& rColor ); // get ::basegfx::BColor from this color ::basegfx::BColor getBColor() const { return ::basegfx::BColor(GetRed() / 255.0, GetGreen() / 255.0, GetBlue() / 255.0); } }; inline void Color::SetRed( UINT8 nRed ) { mnColor &= 0xFF00FFFF; mnColor |= ((UINT32)nRed)<<16; } inline void Color::SetGreen( UINT8 nGreen ) { mnColor &= 0xFFFF00FF; mnColor |= ((UINT16)nGreen)<<8; } inline void Color::SetBlue( UINT8 nBlue ) { mnColor &= 0xFFFFFF00; mnColor |= nBlue; } inline void Color::SetTransparency( UINT8 nTransparency ) { mnColor &= 0x00FFFFFF; mnColor |= ((UINT32)nTransparency)<<24; } inline BOOL Color::IsRGBEqual( const Color& rColor ) const { return (COLORDATA_RGB( mnColor ) == COLORDATA_RGB( rColor.mnColor )); } inline UINT8 Color::GetLuminance() const { return( (UINT8) ( ( COLORDATA_BLUE( mnColor ) * 28UL + COLORDATA_GREEN( mnColor ) * 151UL + COLORDATA_RED( mnColor ) * 77UL ) >> 8UL ) ); } inline void Color::Merge( const Color& rMergeColor, BYTE cTransparency ) { SetRed( COLOR_CHANNEL_MERGE( COLORDATA_RED( mnColor ), COLORDATA_RED( rMergeColor.mnColor ), cTransparency ) ); SetGreen( COLOR_CHANNEL_MERGE( COLORDATA_GREEN( mnColor ), COLORDATA_GREEN( rMergeColor.mnColor ), cTransparency ) ); SetBlue( COLOR_CHANNEL_MERGE( COLORDATA_BLUE( mnColor ), COLORDATA_BLUE( rMergeColor.mnColor ), cTransparency ) ); } #endif // _TOOLS_COLOR_HXX