/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: svdovirt.cxx,v $ * * $Revision: 1.19 $ * * last change: $Author: hr $ $Date: 2007-06-27 19:10:43 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include "svdxout.hxx" #include #include #include #ifndef _SDR_CONTACT_VIEWCONTACTOFVIRTOBJ_HXX #include #endif #ifndef _BGFX_MATRIX_B2DHOMMATRIX_HXX #include #endif //////////////////////////////////////////////////////////////////////////////////////////////////// sdr::properties::BaseProperties& SdrVirtObj::GetProperties() const { return rRefObj.GetProperties(); } //////////////////////////////////////////////////////////////////////////////////////////////////// // AW, OD 2004-05-03 #i27224# sdr::contact::ViewContact* SdrVirtObj::CreateObjectSpecificViewContact() { return new sdr::contact::ViewContactOfVirtObj(*this); } //////////////////////////////////////////////////////////////////////////////////////////////////// TYPEINIT1(SdrVirtObj,SdrObject); SdrVirtObj::SdrVirtObj(SdrObject& rNewObj): rRefObj(rNewObj) { bVirtObj=TRUE; // Ja, ich bin ein virtuelles Objekt rRefObj.AddReference(*this); bClosedObj=rRefObj.IsClosedObj(); } SdrVirtObj::SdrVirtObj(SdrObject& rNewObj, const Point& rAnchorPos): rRefObj(rNewObj) { aAnchor=rAnchorPos; bVirtObj=TRUE; // Ja, ich bin ein virtuelles Objekt rRefObj.AddReference(*this); bClosedObj=rRefObj.IsClosedObj(); } SdrVirtObj::~SdrVirtObj() { rRefObj.DelReference(*this); } //////////////////////////////////////////////////////////////////////////////////////////////////// const SdrObject& SdrVirtObj::GetReferencedObj() const { return rRefObj; } SdrObject& SdrVirtObj::ReferencedObj() { return rRefObj; } void __EXPORT SdrVirtObj::SFX_NOTIFY(SfxBroadcaster& /*rBC*/, const TypeId& rBCType, const SfxHint& /*rHint*/, const TypeId& rHintType) { bClosedObj=rRefObj.IsClosedObj(); SetRectsDirty(); // hier noch Optimieren. // Only a repaint here, rRefObj may have changed and broadcasts ActionChanged(); // BroadcastObjectChange(); } void SdrVirtObj::NbcSetAnchorPos(const Point& rAnchorPos) { aAnchor=rAnchorPos; } //////////////////////////////////////////////////////////////////////////////////////////////////// void SdrVirtObj::SetModel(SdrModel* pNewModel) { SdrObject::SetModel(pNewModel); rRefObj.SetModel(pNewModel); } void SdrVirtObj::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const { rRefObj.TakeObjInfo(rInfo); } UINT32 SdrVirtObj::GetObjInventor() const { return rRefObj.GetObjInventor(); } UINT16 SdrVirtObj::GetObjIdentifier() const { return rRefObj.GetObjIdentifier(); } SdrObjList* SdrVirtObj::GetSubList() const { return rRefObj.GetSubList(); } const Rectangle& SdrVirtObj::GetCurrentBoundRect() const { ((SdrVirtObj*)this)->aOutRect=rRefObj.GetCurrentBoundRect(); // Hier noch optimieren ((SdrVirtObj*)this)->aOutRect+=aAnchor; return aOutRect; } const Rectangle& SdrVirtObj::GetLastBoundRect() const { ((SdrVirtObj*)this)->aOutRect=rRefObj.GetLastBoundRect(); // Hier noch optimieren ((SdrVirtObj*)this)->aOutRect+=aAnchor; return aOutRect; } void SdrVirtObj::RecalcBoundRect() { aOutRect=rRefObj.GetCurrentBoundRect(); aOutRect+=aAnchor; } void SdrVirtObj::SetChanged() { SdrObject::SetChanged(); } sal_Bool SdrVirtObj::DoPaintObject(XOutputDevice& rOut, const SdrPaintInfoRec& rInfoRec) const { Point aOfs(rOut.GetOffset()); rOut.SetOffset(aOfs+aAnchor); sal_Bool bRet(rRefObj.DoPaintObject(rOut, rInfoRec)); rOut.SetOffset(aOfs); return bRet; } SdrObject* SdrVirtObj::CheckHit(const Point& rPnt, USHORT nTol, const SetOfByte* pVisiLayer) const { Point aPnt(rPnt-aAnchor); FASTBOOL bRet=rRefObj.CheckHit(aPnt,nTol,pVisiLayer)!=NULL; return bRet ? (SdrObject*)this : NULL; } SdrObject* SdrVirtObj::Clone() const { SdrObject* pObj=new SdrVirtObj(((SdrVirtObj*)this)->rRefObj); // Nur eine weitere Referenz return pObj; } void SdrVirtObj::operator=(const SdrObject& rObj) { // ???anderes Objekt referenzieren??? SdrObject::operator=(rObj); aAnchor=((SdrVirtObj&)rObj).aAnchor; } void SdrVirtObj::TakeObjNameSingul(XubString& rName) const { rRefObj.TakeObjNameSingul(rName); rName.Insert(sal_Unicode('['), 0); rName += sal_Unicode(']'); String aName( GetName() ); if(aName.Len()) { rName += sal_Unicode(' '); rName += sal_Unicode('\''); rName += aName; rName += sal_Unicode('\''); } } void SdrVirtObj::TakeObjNamePlural(XubString& rName) const { rRefObj.TakeObjNamePlural(rName); rName.Insert(sal_Unicode('['), 0); rName += sal_Unicode(']'); } void operator +=(PolyPolygon& rPoly, const Point& rOfs) { if (rOfs.X()!=0 || rOfs.Y()!=0) { USHORT i,j; for (j=0; jGetPos()+aAnchor); pHdl->SetPos(aP); } return pHdl; } sal_uInt32 SdrVirtObj::GetPlusHdlCount(const SdrHdl& rHdl) const { return rRefObj.GetPlusHdlCount(rHdl); } SdrHdl* SdrVirtObj::GetPlusHdl(const SdrHdl& rHdl, sal_uInt32 nPlNum) const { SdrHdl* pHdl=rRefObj.GetPlusHdl(rHdl,nPlNum); pHdl->SetPos(pHdl->GetPos() + aAnchor); return pHdl; } void SdrVirtObj::AddToHdlList(SdrHdlList& rHdlList) const { // #i73248# // SdrObject::AddToHdlList(rHdlList) is not a good thing to call // since at SdrPathObj, only AddToHdlList may be used and the call // will instead use the standard implementation which uses GetHdlCount() // and GetHdl instead. This is not wrong, but may be much less effective // and may not be prepared to GetHdl returning NULL // get handles using AddToHdlList from ref object SdrHdlList aLocalList(0); rRefObj.AddToHdlList(aLocalList); const sal_uInt32 nHdlCount(aLocalList.GetHdlCount()); if(nHdlCount) { // translate handles and add them to dest list. They are temporarily part of // two lists then const Point aOffset(GetOffset()); for(sal_uInt32 a(0L); a < nHdlCount; a++) { SdrHdl* pCandidate = aLocalList.GetHdl(a); pCandidate->SetPos(pCandidate->GetPos() + aOffset); rHdlList.AddHdl(pCandidate); } // remove them from source list, else they will be deleted when // source list is deleted while(aLocalList.GetHdlCount()) { aLocalList.RemoveHdl(aLocalList.GetHdlCount() - 1L); } } } FASTBOOL SdrVirtObj::HasSpecialDrag() const { return rRefObj.HasSpecialDrag(); } FASTBOOL SdrVirtObj::BegDrag(SdrDragStat& rDrag) const { return rRefObj.BegDrag(rDrag); } FASTBOOL SdrVirtObj::MovDrag(SdrDragStat& rDrag) const { return rRefObj.MovDrag(rDrag); } FASTBOOL SdrVirtObj::EndDrag(SdrDragStat& rDrag) { return rRefObj.EndDrag(rDrag); } void SdrVirtObj::BrkDrag(SdrDragStat& rDrag) const { rRefObj.BrkDrag(rDrag); } basegfx::B2DPolyPolygon SdrVirtObj::TakeDragPoly(const SdrDragStat& rDrag) const { return rRefObj.TakeDragPoly(rDrag); // Offset handlen !!!!!! fehlt noch !!!!!!! } XubString SdrVirtObj::GetDragComment(const SdrDragStat& rDrag, FASTBOOL bUndoDragComment, FASTBOOL bCreateComment) const { return rRefObj.GetDragComment(rDrag,bUndoDragComment,bCreateComment); } //////////////////////////////////////////////////////////////////////////////////////////////////// FASTBOOL SdrVirtObj::BegCreate(SdrDragStat& rStat) { return rRefObj.BegCreate(rStat); } FASTBOOL SdrVirtObj::MovCreate(SdrDragStat& rStat) { return rRefObj.MovCreate(rStat); } FASTBOOL SdrVirtObj::EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd) { return rRefObj.EndCreate(rStat,eCmd); } FASTBOOL SdrVirtObj::BckCreate(SdrDragStat& rStat) { return rRefObj.BckCreate(rStat); } void SdrVirtObj::BrkCreate(SdrDragStat& rStat) { rRefObj.BrkCreate(rStat); } basegfx::B2DPolyPolygon SdrVirtObj::TakeCreatePoly(const SdrDragStat& rDrag) const { return rRefObj.TakeCreatePoly(rDrag); // Offset handlen !!!!!! fehlt noch !!!!!!! } //////////////////////////////////////////////////////////////////////////////////////////////////// void SdrVirtObj::NbcMove(const Size& rSiz) { MovePoint(aAnchor,rSiz); SetRectsDirty(); } void SdrVirtObj::NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact) { rRefObj.NbcResize(rRef-aAnchor,xFact,yFact); SetRectsDirty(); } void SdrVirtObj::NbcRotate(const Point& rRef, long nWink, double sn, double cs) { rRefObj.NbcRotate(rRef-aAnchor,nWink,sn,cs); SetRectsDirty(); } void SdrVirtObj::NbcMirror(const Point& rRef1, const Point& rRef2) { rRefObj.NbcMirror(rRef1-aAnchor,rRef2-aAnchor); SetRectsDirty(); } void SdrVirtObj::NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear) { rRefObj.NbcShear(rRef-aAnchor,nWink,tn,bVShear); SetRectsDirty(); } //////////////////////////////////////////////////////////////////////////////////////////////////// void SdrVirtObj::Move(const Size& rSiz) { if (rSiz.Width()!=0 || rSiz.Height()!=0) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); // #110094#-14 SendRepaintBroadcast(); NbcMove(rSiz); SetChanged(); BroadcastObjectChange(); SendUserCall(SDRUSERCALL_MOVEONLY,aBoundRect0); } } void SdrVirtObj::Resize(const Point& rRef, const Fraction& xFact, const Fraction& yFact) { if (xFact.GetNumerator()!=xFact.GetDenominator() || yFact.GetNumerator()!=yFact.GetDenominator()) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); rRefObj.Resize(rRef-aAnchor,xFact,yFact); SetRectsDirty(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } } void SdrVirtObj::Rotate(const Point& rRef, long nWink, double sn, double cs) { if (nWink!=0) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); rRefObj.Rotate(rRef-aAnchor,nWink,sn,cs); SetRectsDirty(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } } void SdrVirtObj::Mirror(const Point& rRef1, const Point& rRef2) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); rRefObj.Mirror(rRef1-aAnchor,rRef2-aAnchor); SetRectsDirty(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } void SdrVirtObj::Shear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear) { if (nWink!=0) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); rRefObj.Shear(rRef-aAnchor,nWink,tn,bVShear); SetRectsDirty(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } } //////////////////////////////////////////////////////////////////////////////////////////////////// void SdrVirtObj::RecalcSnapRect() { aSnapRect=rRefObj.GetSnapRect(); aSnapRect+=aAnchor; } const Rectangle& SdrVirtObj::GetSnapRect() const { ((SdrVirtObj*)this)->aSnapRect=rRefObj.GetSnapRect(); ((SdrVirtObj*)this)->aSnapRect+=aAnchor; return aSnapRect; } void SdrVirtObj::SetSnapRect(const Rectangle& rRect) { { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); Rectangle aR(rRect); aR-=aAnchor; rRefObj.SetSnapRect(aR); SetRectsDirty(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } } void SdrVirtObj::NbcSetSnapRect(const Rectangle& rRect) { Rectangle aR(rRect); aR-=aAnchor; SetRectsDirty(); rRefObj.NbcSetSnapRect(aR); } //////////////////////////////////////////////////////////////////////////////////////////////////// const Rectangle& SdrVirtObj::GetLogicRect() const { ((SdrVirtObj*)this)->aSnapRect=rRefObj.GetLogicRect(); // !!! Missbrauch von aSnapRect !!! ((SdrVirtObj*)this)->aSnapRect+=aAnchor; // Wenns mal Aerger gibt, muss ein weiteres Rectangle Member her (oder Heap) return aSnapRect; } void SdrVirtObj::SetLogicRect(const Rectangle& rRect) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); Rectangle aR(rRect); aR-=aAnchor; rRefObj.SetLogicRect(aR); SetRectsDirty(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } void SdrVirtObj::NbcSetLogicRect(const Rectangle& rRect) { Rectangle aR(rRect); aR-=aAnchor; SetRectsDirty(); rRefObj.NbcSetLogicRect(aR); } //////////////////////////////////////////////////////////////////////////////////////////////////// long SdrVirtObj::GetRotateAngle() const { return rRefObj.GetRotateAngle(); } long SdrVirtObj::GetShearAngle(FASTBOOL bVertical) const { return rRefObj.GetShearAngle(bVertical); } //////////////////////////////////////////////////////////////////////////////////////////////////// sal_uInt32 SdrVirtObj::GetSnapPointCount() const { return rRefObj.GetSnapPointCount(); } Point SdrVirtObj::GetSnapPoint(sal_uInt32 i) const { Point aP(rRefObj.GetSnapPoint(i)); aP+=aAnchor; return aP; } sal_Bool SdrVirtObj::IsPolyObj() const { return rRefObj.IsPolyObj(); } sal_uInt32 SdrVirtObj::GetPointCount() const { return rRefObj.GetPointCount(); } Point SdrVirtObj::GetPoint(sal_uInt32 i) const { return Point(rRefObj.GetPoint(i) + aAnchor); } void SdrVirtObj::NbcSetPoint(const Point& rPnt, sal_uInt32 i) { Point aP(rPnt); aP-=aAnchor; rRefObj.SetPoint(aP,i); SetRectsDirty(); } //////////////////////////////////////////////////////////////////////////////////////////////////// SdrObjGeoData* SdrVirtObj::NewGeoData() const { return rRefObj.NewGeoData(); } void SdrVirtObj::SaveGeoData(SdrObjGeoData& rGeo) const { rRefObj.SaveGeoData(rGeo); } void SdrVirtObj::RestGeoData(const SdrObjGeoData& rGeo) { rRefObj.RestGeoData(rGeo); SetRectsDirty(); } //////////////////////////////////////////////////////////////////////////////////////////////////// SdrObjGeoData* SdrVirtObj::GetGeoData() const { return rRefObj.GetGeoData(); } void SdrVirtObj::SetGeoData(const SdrObjGeoData& rGeo) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); rRefObj.SetGeoData(rGeo); SetRectsDirty(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } //////////////////////////////////////////////////////////////////////////////////////////////////// void SdrVirtObj::NbcReformatText() { rRefObj.NbcReformatText(); } void SdrVirtObj::ReformatText() { rRefObj.ReformatText(); } //////////////////////////////////////////////////////////////////////////////////////////////////// FASTBOOL SdrVirtObj::HasMacro() const { return rRefObj.HasMacro(); } SdrObject* SdrVirtObj::CheckMacroHit(const SdrObjMacroHitRec& rRec) const { return rRefObj.CheckMacroHit(rRec); // Todo: Positionsversatz } Pointer SdrVirtObj::GetMacroPointer(const SdrObjMacroHitRec& rRec) const { return rRefObj.GetMacroPointer(rRec); // Todo: Positionsversatz } void SdrVirtObj::PaintMacro(XOutputDevice& rXOut, const Rectangle& rDirtyRect, const SdrObjMacroHitRec& rRec) const { rRefObj.PaintMacro(rXOut,rDirtyRect,rRec); // Todo: Positionsversatz } FASTBOOL SdrVirtObj::DoMacro(const SdrObjMacroHitRec& rRec) { return rRefObj.DoMacro(rRec); // Todo: Positionsversatz } XubString SdrVirtObj::GetMacroPopupComment(const SdrObjMacroHitRec& rRec) const { return rRefObj.GetMacroPopupComment(rRec); // Todo: Positionsversatz } const Point SdrVirtObj::GetOffset() const { // #i73248# default offset of SdrVirtObj is aAnchor return aAnchor; } // eof