/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #include #include #include #include #include #include #include #include #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// sdr::properties::BaseProperties& SdrVirtObj::GetProperties() const { return rRefObj.GetProperties(); } //////////////////////////////////////////////////////////////////////////////////////////////////// // #i27224# sdr::contact::ViewContact* SdrVirtObj::CreateObjectSpecificViewContact() { return new sdr::contact::ViewContactOfVirtObj(*this); } //////////////////////////////////////////////////////////////////////////////////////////////////// TYPEINIT1(SdrVirtObj,SdrObject); SdrVirtObj::SdrVirtObj(SdrObject& rNewObj): rRefObj(rNewObj) { bVirtObj=sal_True; // this is only a virtual object rRefObj.AddReference(*this); bClosedObj=rRefObj.IsClosedObj(); } SdrVirtObj::~SdrVirtObj() { rRefObj.DelReference(*this); } //////////////////////////////////////////////////////////////////////////////////////////////////// const SdrObject& SdrVirtObj::GetReferencedObj() const { return rRefObj; } SdrObject& SdrVirtObj::ReferencedObj() { return rRefObj; } void SdrVirtObj::Notify(SfxBroadcaster& /*rBC*/, const SfxHint& /*rHint*/) { bClosedObj=rRefObj.IsClosedObj(); SetRectsDirty(); // TODO: Optimize this. // Only a repaint here, rRefObj may have changed and broadcasts ActionChanged(); } void SdrVirtObj::NbcSetAnchorPos(const Point& rAnchorPos) { aAnchor=rAnchorPos; } //////////////////////////////////////////////////////////////////////////////////////////////////// void SdrVirtObj::SetModel(SdrModel* pNewModel) { SdrObject::SetModel(pNewModel); rRefObj.SetModel(pNewModel); } void SdrVirtObj::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const { rRefObj.TakeObjInfo(rInfo); } sal_uInt32 SdrVirtObj::GetObjInventor() const { return rRefObj.GetObjInventor(); } sal_uInt16 SdrVirtObj::GetObjIdentifier() const { return rRefObj.GetObjIdentifier(); } SdrObjList* SdrVirtObj::GetSubList() const { return rRefObj.GetSubList(); } const Rectangle& SdrVirtObj::GetCurrentBoundRect() const { ((SdrVirtObj*)this)->aOutRect=rRefObj.GetCurrentBoundRect(); // TODO: Optimize this. ((SdrVirtObj*)this)->aOutRect+=aAnchor; return aOutRect; } const Rectangle& SdrVirtObj::GetLastBoundRect() const { ((SdrVirtObj*)this)->aOutRect=rRefObj.GetLastBoundRect(); // TODO: Optimize this. ((SdrVirtObj*)this)->aOutRect+=aAnchor; return aOutRect; } void SdrVirtObj::RecalcBoundRect() { aOutRect=rRefObj.GetCurrentBoundRect(); aOutRect+=aAnchor; } void SdrVirtObj::SetChanged() { SdrObject::SetChanged(); } SdrVirtObj* SdrVirtObj::Clone() const { return new SdrVirtObj(this->rRefObj); // only a further reference } SdrVirtObj& SdrVirtObj::operator=(const SdrVirtObj& rObj) { // reference different object?? SdrObject::operator=(rObj); aAnchor=rObj.aAnchor; return *this; } void SdrVirtObj::TakeObjNameSingul(XubString& rName) const { rRefObj.TakeObjNameSingul(rName); rName.Insert(sal_Unicode('['), 0); rName += sal_Unicode(']'); String aName( GetName() ); if(aName.Len()) { rName += sal_Unicode(' '); rName += sal_Unicode('\''); rName += aName; rName += sal_Unicode('\''); } } void SdrVirtObj::TakeObjNamePlural(XubString& rName) const { rRefObj.TakeObjNamePlural(rName); rName.Insert(sal_Unicode('['), 0); rName += sal_Unicode(']'); } void operator +=(PolyPolygon& rPoly, const Point& rOfs) { if (rOfs.X()!=0 || rOfs.Y()!=0) { sal_uInt16 i,j; for (j=0; jGetPos()+aAnchor); pHdl->SetPos(aP); } return pHdl; } sal_uInt32 SdrVirtObj::GetPlusHdlCount(const SdrHdl& rHdl) const { return rRefObj.GetPlusHdlCount(rHdl); } SdrHdl* SdrVirtObj::GetPlusHdl(const SdrHdl& rHdl, sal_uInt32 nPlNum) const { SdrHdl* pHdl=rRefObj.GetPlusHdl(rHdl,nPlNum); pHdl->SetPos(pHdl->GetPos() + aAnchor); return pHdl; } void SdrVirtObj::AddToHdlList(SdrHdlList& rHdlList) const { // #i73248# // SdrObject::AddToHdlList(rHdlList) is not a good thing to call // since at SdrPathObj, only AddToHdlList may be used and the call // will instead use the standard implementation which uses GetHdlCount() // and GetHdl instead. This is not wrong, but may be much less effective // and may not be prepared to GetHdl returning NULL // get handles using AddToHdlList from ref object SdrHdlList aLocalList(0); rRefObj.AddToHdlList(aLocalList); const sal_uInt32 nHdlCount(aLocalList.GetHdlCount()); if(nHdlCount) { // translate handles and add them to dest list. They are temporarily part of // two lists then const Point aOffset(GetOffset()); for(sal_uInt32 a(0L); a < nHdlCount; a++) { SdrHdl* pCandidate = aLocalList.GetHdl(a); pCandidate->SetPos(pCandidate->GetPos() + aOffset); rHdlList.AddHdl(pCandidate); } // remove them from source list, else they will be deleted when // source list is deleted while(aLocalList.GetHdlCount()) { aLocalList.RemoveHdl(aLocalList.GetHdlCount() - 1L); } } } //////////////////////////////////////////////////////////////////////////////////////////////////// bool SdrVirtObj::hasSpecialDrag() const { return rRefObj.hasSpecialDrag(); } bool SdrVirtObj::supportsFullDrag() const { return false; } SdrObject* SdrVirtObj::getFullDragClone() const { static bool bSpecialHandling(false); SdrObject* pRetval = 0; if(bSpecialHandling) { // special handling for VirtObj. Do not create another // reference to rRefObj, this would allow to change that // one on drag. Instead, create a SdrGrafObj for drag containing // the graphical representation pRetval = new SdrGrafObj(SdrDragView::GetObjGraphic(GetModel(), this), GetLogicRect()); } else { SdrObject& rReferencedObject = ((SdrVirtObj*)this)->ReferencedObj(); pRetval = new SdrGrafObj(SdrDragView::GetObjGraphic(GetModel(), &rReferencedObject), GetLogicRect()); } return pRetval; } bool SdrVirtObj::beginSpecialDrag(SdrDragStat& rDrag) const { return rRefObj.beginSpecialDrag(rDrag); } bool SdrVirtObj::applySpecialDrag(SdrDragStat& rDrag) { return rRefObj.applySpecialDrag(rDrag); } basegfx::B2DPolyPolygon SdrVirtObj::getSpecialDragPoly(const SdrDragStat& rDrag) const { return rRefObj.getSpecialDragPoly(rDrag); // TODO: we don't handle offsets yet! } String SdrVirtObj::getSpecialDragComment(const SdrDragStat& rDrag) const { return rRefObj.getSpecialDragComment(rDrag); } //////////////////////////////////////////////////////////////////////////////////////////////////// bool SdrVirtObj::BegCreate(SdrDragStat& rStat) { return rRefObj.BegCreate(rStat); } bool SdrVirtObj::MovCreate(SdrDragStat& rStat) { return rRefObj.MovCreate(rStat); } bool SdrVirtObj::EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd) { return rRefObj.EndCreate(rStat,eCmd); } bool SdrVirtObj::BckCreate(SdrDragStat& rStat) { return rRefObj.BckCreate(rStat); } void SdrVirtObj::BrkCreate(SdrDragStat& rStat) { rRefObj.BrkCreate(rStat); } basegfx::B2DPolyPolygon SdrVirtObj::TakeCreatePoly(const SdrDragStat& rDrag) const { return rRefObj.TakeCreatePoly(rDrag); // TODO: we don't handle offsets yet! } //////////////////////////////////////////////////////////////////////////////////////////////////// void SdrVirtObj::NbcMove(const Size& rSiz) { MovePoint(aAnchor,rSiz); SetRectsDirty(); } void SdrVirtObj::NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact) { rRefObj.NbcResize(rRef-aAnchor,xFact,yFact); SetRectsDirty(); } void SdrVirtObj::NbcRotate(const Point& rRef, long nWink, double sn, double cs) { rRefObj.NbcRotate(rRef-aAnchor,nWink,sn,cs); SetRectsDirty(); } void SdrVirtObj::NbcMirror(const Point& rRef1, const Point& rRef2) { rRefObj.NbcMirror(rRef1-aAnchor,rRef2-aAnchor); SetRectsDirty(); } void SdrVirtObj::NbcShear(const Point& rRef, long nWink, double tn, bool bVShear) { rRefObj.NbcShear(rRef-aAnchor,nWink,tn,bVShear); SetRectsDirty(); } //////////////////////////////////////////////////////////////////////////////////////////////////// void SdrVirtObj::Move(const Size& rSiz) { if (rSiz.Width()!=0 || rSiz.Height()!=0) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); NbcMove(rSiz); SetChanged(); BroadcastObjectChange(); SendUserCall(SDRUSERCALL_MOVEONLY,aBoundRect0); } } void SdrVirtObj::Resize(const Point& rRef, const Fraction& xFact, const Fraction& yFact, bool bUnsetRelative) { if (xFact.GetNumerator()!=xFact.GetDenominator() || yFact.GetNumerator()!=yFact.GetDenominator()) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); rRefObj.Resize(rRef-aAnchor,xFact,yFact, bUnsetRelative); SetRectsDirty(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } } void SdrVirtObj::Rotate(const Point& rRef, long nWink, double sn, double cs) { if (nWink!=0) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); rRefObj.Rotate(rRef-aAnchor,nWink,sn,cs); SetRectsDirty(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } } void SdrVirtObj::Mirror(const Point& rRef1, const Point& rRef2) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); rRefObj.Mirror(rRef1-aAnchor,rRef2-aAnchor); SetRectsDirty(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } void SdrVirtObj::Shear(const Point& rRef, long nWink, double tn, bool bVShear) { if (nWink!=0) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); rRefObj.Shear(rRef-aAnchor,nWink,tn,bVShear); SetRectsDirty(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } } //////////////////////////////////////////////////////////////////////////////////////////////////// void SdrVirtObj::RecalcSnapRect() { aSnapRect=rRefObj.GetSnapRect(); aSnapRect+=aAnchor; } const Rectangle& SdrVirtObj::GetSnapRect() const { ((SdrVirtObj*)this)->aSnapRect=rRefObj.GetSnapRect(); ((SdrVirtObj*)this)->aSnapRect+=aAnchor; return aSnapRect; } void SdrVirtObj::SetSnapRect(const Rectangle& rRect) { { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); Rectangle aR(rRect); aR-=aAnchor; rRefObj.SetSnapRect(aR); SetRectsDirty(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } } void SdrVirtObj::NbcSetSnapRect(const Rectangle& rRect) { Rectangle aR(rRect); aR-=aAnchor; SetRectsDirty(); rRefObj.NbcSetSnapRect(aR); } //////////////////////////////////////////////////////////////////////////////////////////////////// const Rectangle& SdrVirtObj::GetLogicRect() const { ((SdrVirtObj*)this)->aSnapRect=rRefObj.GetLogicRect(); // An abuse of aSnapRect! ((SdrVirtObj*)this)->aSnapRect+=aAnchor; // If there's trouble, we need another Rectangle Member (or a Heap). return aSnapRect; } void SdrVirtObj::SetLogicRect(const Rectangle& rRect) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); Rectangle aR(rRect); aR-=aAnchor; rRefObj.SetLogicRect(aR); SetRectsDirty(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } void SdrVirtObj::NbcSetLogicRect(const Rectangle& rRect) { Rectangle aR(rRect); aR-=aAnchor; SetRectsDirty(); rRefObj.NbcSetLogicRect(aR); } //////////////////////////////////////////////////////////////////////////////////////////////////// long SdrVirtObj::GetRotateAngle() const { return rRefObj.GetRotateAngle(); } long SdrVirtObj::GetShearAngle(bool bVertical) const { return rRefObj.GetShearAngle(bVertical); } //////////////////////////////////////////////////////////////////////////////////////////////////// sal_uInt32 SdrVirtObj::GetSnapPointCount() const { return rRefObj.GetSnapPointCount(); } Point SdrVirtObj::GetSnapPoint(sal_uInt32 i) const { Point aP(rRefObj.GetSnapPoint(i)); aP+=aAnchor; return aP; } sal_Bool SdrVirtObj::IsPolyObj() const { return rRefObj.IsPolyObj(); } sal_uInt32 SdrVirtObj::GetPointCount() const { return rRefObj.GetPointCount(); } Point SdrVirtObj::GetPoint(sal_uInt32 i) const { return Point(rRefObj.GetPoint(i) + aAnchor); } void SdrVirtObj::NbcSetPoint(const Point& rPnt, sal_uInt32 i) { Point aP(rPnt); aP-=aAnchor; rRefObj.SetPoint(aP,i); SetRectsDirty(); } //////////////////////////////////////////////////////////////////////////////////////////////////// SdrObjGeoData* SdrVirtObj::NewGeoData() const { return rRefObj.NewGeoData(); } void SdrVirtObj::SaveGeoData(SdrObjGeoData& rGeo) const { rRefObj.SaveGeoData(rGeo); } void SdrVirtObj::RestGeoData(const SdrObjGeoData& rGeo) { rRefObj.RestGeoData(rGeo); SetRectsDirty(); } //////////////////////////////////////////////////////////////////////////////////////////////////// SdrObjGeoData* SdrVirtObj::GetGeoData() const { return rRefObj.GetGeoData(); } void SdrVirtObj::SetGeoData(const SdrObjGeoData& rGeo) { Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); rRefObj.SetGeoData(rGeo); SetRectsDirty(); SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); } //////////////////////////////////////////////////////////////////////////////////////////////////// void SdrVirtObj::NbcReformatText() { rRefObj.NbcReformatText(); } void SdrVirtObj::ReformatText() { rRefObj.ReformatText(); } //////////////////////////////////////////////////////////////////////////////////////////////////// bool SdrVirtObj::HasMacro() const { return rRefObj.HasMacro(); } SdrObject* SdrVirtObj::CheckMacroHit(const SdrObjMacroHitRec& rRec) const { return rRefObj.CheckMacroHit(rRec); // TODO: positioning offset } Pointer SdrVirtObj::GetMacroPointer(const SdrObjMacroHitRec& rRec) const { return rRefObj.GetMacroPointer(rRec); // TODO: positioning offset } void SdrVirtObj::PaintMacro(OutputDevice& rOut, const Rectangle& rDirtyRect, const SdrObjMacroHitRec& rRec) const { rRefObj.PaintMacro(rOut,rDirtyRect,rRec); // TODO: positioning offset } bool SdrVirtObj::DoMacro(const SdrObjMacroHitRec& rRec) { return rRefObj.DoMacro(rRec); // TODO: positioning offset } rtl::OUString SdrVirtObj::GetMacroPopupComment(const SdrObjMacroHitRec& rRec) const { return rRefObj.GetMacroPopupComment(rRec); // TODO: positioning offset } const Point SdrVirtObj::GetOffset() const { // #i73248# default offset of SdrVirtObj is aAnchor return aAnchor; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */